When comparing Dead of Winter Crossroads vs Race for the Galaxy, the Slant community recommends Dead of Winter Crossroads for most people. In the question“What are the best board games?” Dead of Winter Crossroads is ranked 16th while Race for the Galaxy is ranked 31st. The most important reason people chose Dead of Winter Crossroads is:
Sometimes performing an action can be risky. Typically, when moving or attacking you need to roll the 'exposure die' (you could get frostbite, receive a zombie bite, or have nothing happen). This means that it can be risky moving around to different locations. Each location has its own strengths and weaknesses, with some being very rewarding. Deciding whether or not the move is worth the risk makes it a very exciting system where you'll always be weighing the benefits and drawbacks of every single movement.
Specs
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Pros
Pro Exciting risk-reward system
Sometimes performing an action can be risky. Typically, when moving or attacking you need to roll the 'exposure die' (you could get frostbite, receive a zombie bite, or have nothing happen). This means that it can be risky moving around to different locations. Each location has its own strengths and weaknesses, with some being very rewarding. Deciding whether or not the move is worth the risk makes it a very exciting system where you'll always be weighing the benefits and drawbacks of every single movement.
Pro Lots of tough choices to make on a personal level
All players attempt to survive together, fending off zombies, gathering supplies, and working towards a common goal. However, each player also has their own secret side-objective ranging from saving the most survivors to hoarding certain items and even betraying the group. Playing for the survival of the group while also juggling your own secret goals can result in many tough personal choices. Do you share resources with the group or keep them for yourself? Do you go off and scavenge supplies for personal gains even it means leaving the group weakened? Do you save that survivor or just let them die because it's one more mouth to feed?
Pro Survivalist theme of the game is very well integrated
The survivalist theme shines through in each and every tough decision, gameplay system, and objective the game throws at you. Most of the world is dead, the environment is extremely hostile, there are zombies everywhere, and one wrong move can be the difference between survival and death for you and/or your group. Do you work towards the goal of the group, or do you sabotage them for personal gains? Do you hoard resources or share? There is an endless list of choices that have to be made. Overall, it really feels like a true survival situation that sucks you in.
Pro Random scenarios and decisions add replayability
There are a couple of gameplay mechanics that add a very random and deadly element to the game that really affect how the game plays out. Since they are completely random card draws, each game session will be unique its own way.
At the start of each player's turn, another player draws a 'crossroads' card for that player. Each crossroads card has a trigger - sometimes it is triggered by an action that they player could take, where they are located, or which players are in the game. These cards typically offer a choice between two options, and can drastically sway the game for better or worse.
Also, each turn a 'crisis card' is flipped, showing the current crisis for that turn. If the players can't work together to overcome the crisis (or the betrayer sabotages it) really bad things happen which put the whole group in immediate danger.
Pro Unpredictable actions help keep things exciting
Most actions (searching, moving, etc) are based on a random dice roll, making it very difficult to plan ahead. Instead of a set number of actions per turn, you get one dice plus one additional dice for each character you control. Based on what you roll on the dice, you will be able to perform various actions. Since you're working within the constraints of each roll, each turn will present new opportunities or setbacks. This helps things stay exciting throughout.
Pro Great for quick games
Each game lasts about one to two hours, making it a great game for when you want to get involved in deep game that doesn't overstay its welcome.
Pro Great for quick gameplay sessions
A group of experienced players can play a game of Race for the Galaxy in 30-60 minutes easily. There are no complex boards or pieces to manage, and each game usually only lasts about 7-12 turns.
Pro Each round is different and exciting
At the start of every round, players each choose one action card from among a pool of their seven cards and place it face down on the table. After everyone has chosen, all the cards are flipped over and the round begins.
Any action chosen can be completed by all players. For example, if you choose to Explore, then everyone else may also explore on that turn. If your opponent chose to Produce, then you are also free to produce.
Since you never know what actions the people around you are going to choose for that turn, it's possible that any or all actions will come into play that round. This keeps things fresh and exciting on a per round basis as you never know (except for your own choice) which actions will be 100% in play.
Pro Many different ways to win
There are seven different actions that can be taken each turn such as Produce, Explore, Develop, etc. Each of these actions will then influence which cards you can play from your hand, and also the points you get from all active cards already in play. There are are an almost unlimited amount of possible scenarios and ways to accumulate the most points. No one strategy will ever overpower another thanks to so many random factors and paths to victory.
Pro Organized rule book makes locating rules convenient
The rules may be complex, but the rule book itself is incredibly well-organized and contains clear instructions, diagrams, and pictures. Each page contains a handy summary section with a quick overview of each rule. There's also a detailed glossary that contains the description for each and every symbol that appears on the game cards. When you inevitably need to look up anything mid-game, the information is at least easy to locate.
Pro High quality, durable cards
All the game cards feature high quality artwork of planets, ships, and various sci-fi technology. They are printed on durable cardboard that doesn't bend or tear easily. When properly used and stored, they should stay in good condition for a long time.
Pro Setup is fast and easy
There are no complex boards or game pieces to deal with. Each player simply chooses a home world and is given seven action cards and dealt some play cards. Then, victory tokens are placed in a pile (12 per player). Thanks to a small amount of pieces and very little preparation, this game can be setup and ready to play in under a minute.
Pro Deep and strategic
Race for the Galaxy is deep and offers plenty of room for customized strategies, so those who enjoy more advanced games should really enjoy it.
For example, you may put together an intelligent play by trying to predict which phase your opponents are going to choose on any given turn. If your opponent controls an area that allows them to trade resources for cards, they might choose the Trade Phase that turn. Since all players can participate in any other player's chosen phase, you may want to counterplay with the Settle Phase so you can join the area and take advantage of the trade too.
There are hundreds of scenarios like this. The amount of sheer strategy and paths to victory combined with the random nature of cards can create plenty of interesting and deep gameplay sessions.
Cons
Con It may be long and slow, with unexperienced players
As with many board games, new players may have trouble comprehending all the rules. Additionally, sometimes tough decisions need to be made. Newer players won't be aware of the nuances behind every choice and may need things explained to them.
Con Limited actions, especially towards end game
Some of the rules and effects completely discourage movement, such as an unlucky exposure roll that could cost you the game. Near the end game, zombies may fill up in an area and make it very difficult to clear them out, effectively reducing the map size and your access to resources.
Con Predictable enemies
The zombies are very predictable. You know when and where they will spawn, as well as who they will attack.
Con Iconography can be difficult to learn
This game relies heavily on a variety of symbols to indicate what each card does. This can make it very difficult for new players that don't yet understand what each symbol means. These symbols range from different colored shapes like circles and diamonds to shapes with various icons inside them. It's not always intuitive what they mean, so expect to consult the rule book quite often while learning.
Con Strict, complex rules ruin some of the enjoyment
It can be really hard to enjoy the game when you're more focused on the rules than having fun. Having to consult the rule book several times per turn can get old after a while, and may turn new players off completely.
Con Steep learning curve
This is a difficult game to learn. Not only does each card contain symbols which need to be memorized, it has very complex rules in general. Each turn is defined by a very rigid and detailed ruleset.
Con Not much player interactivity
The cards you play have an influence what your opponent can and cannot do each turn, but it all feels so random and impersonal. There's little to no communication required among the group. Everyone just scrambles to get their points without really worrying too much about what the player sitting next to them is doing. This issue is fixed in the expansions, but those who only own the base game are out of luck.
Con Expansions are nearly mandatory
In order to get the most out of this game, buying the expansions is considered mandatory in the board gaming community. The gameplay itself doesn't quite feel complete without all the additional rules and cards. The base game is fully playable, but most of the focus on player interactivity and balance went into the expansions.
Con Different rules when playing with only 2 players
It is highly recommended to play with 3 or more players, but there is a rule set available for when only 2 players are available. However, this requires learning an entirely modified set of advanced rules. This can be especially complex and frustrating for people who are still struggling with the standard rules.