When comparing HELLDIVERS vs Factorio, the Slant community recommends Factorio for most people. In the question“What are the best LAN party PC games?” Factorio is ranked 11th while HELLDIVERS is ranked 42nd. The most important reason people chose Factorio is:
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Specs
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Pros
Pro Intense co-op play
The whole game can be played in local or online co-op with up to three other players. Each stage is procedurally generated and feature certain objectives that need completed.
Of course, the objectives need executed while hordes of enemies swarm you. This is what makes for the intense action as there are so many enemies to be found coming at you at all times, add in extra players and the action becomes quite turbulent thanks to the friendly fire mechanic. There is no way to turn off friendly fire which means everyone who is going in guns blazing may upset the other players meaning everyone will need to keep a close eye on all of the action taking place in order to succeed.
Pro The scoring system greatly encourages teamwork
When playing co-op, once a level is completed there will be a score rewarded to the players. Luckily this score is not based off of kills, which means players can focus more on objectives instead of going lone wolf for kills. the scoring allows for more teamwork to happen, which is great as that is what co-op should be geared more towards, cooperation.
Pro Enemies go all out during extractions
At the end of each stage the player/players must order an extraction vehicle. Once called the players must ward off an onslaught of enemies for 90 seconds. Only one player needs to get on the extraction vehicle, which means all out mayhem as each player can just start unleashing their most devastating weapons. This is quite a fun part of the game as each player can just go all out.
Pro Requires more tactics over other twin stick shooters
Ammo is limited in the game, meaning the player needs to make each shot count. On top of this, where an enemy is hit matters as well, so center mass is the best place to shoot them, of course this is not always easy. Due to the fact that ammo is limited and placement of shots matter it is up to the player to try and figure out the best methods for not running out of ammo and shooting each creature. This requires patience and planning, something that is often missing from run of the mill twin stick shooters.
Pro Heavily influenced by the film Starship Troopers
The main story of the game plays out a lot like the theme in Starship Troopers, where the world is united in exterminating an alien race on other planets. The humor found in the movie as well as the action are to be found in this game as well, which is all a bit over the top but all in fun, of which the game is. So for all of those that are fans of Starship Troopers, this game should offer a bit of nostalgia for them.
Pro Endless solutions
With proper planning, users can "code" together very precise ways to create all the things needed for the game, some in very inventive ways that can differ quite a bit. This allows for tons of replayability.
Pro Under active development
The game is still in Alpha which means endless future possibilities.
Pro Massive and infinite procedurally generated world
The playing world is as large as you want to explore, it automatically generates it as you explore more areas.
Pro Cooperative or PvP building
Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in PvP. By default, multiplayer games run the CO-OP freeplay scenario where all players work together to launch a rocket with a satellite into space.
Pro Charming old school graphics
While not the most technically advanced graphics the look of the game is much like a game from the 90s but seeing it in action when an assembly line starts moving there is an impressiveness to it that suits the game quite well.
Cons
Con Things can get a bit repetitive
After a while of playing the game, it can all seem a bit "samey" in that really all you are doing is the same tasks over and over again. the repetitiveness of the game can get frustrating after a while leading to the game being ignored.
Con Joining co-op can be a pain
There is no way for everyone to just jump into a game, one player needs to host and then the others can be invited, but of course they already need to be on the players friend list, which may not always be the case which means more work to get everything together. A more seamless experience would be nice to see but sadly that is not how the co-op was designed.
Con Game gets difficult
There are 12 different classifications of difficulty in the game, as you progress the game gets a lot more difficult going all the way up to the twelfth difficulty. For some this may be too difficult and will end in frustration, so for those not looking for a challenge, this game may not be for them.
Con Can become rather repetitive
There's really little payoff for being able to build really long chains of automation, it usually results in being able to open a new tech tree which allows the player to continue the process of building automation chains ad infinitum, which, admittedly can become rather boring after a while.
Con Still in Early Access
The game is still in Early Access which means there will be bugs as well as missing features.