When comparing TowerFall Ascension vs Devil May Cry 4: Special Edition, the Slant community recommends TowerFall Ascension for most people. In the question“What are the best PS4 (PlayStation 4) games?” TowerFall Ascension is ranked 22nd while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose TowerFall Ascension is:
You run, jump, and shoot arrows, which anyone can learn in a matter of minutes. To become a great player, however, there is a lot of technique and strategy to learn. This includes aiming, using cover, reading your opponent, and many other things. As a result TowerFall Ascension is accessible to casual players while also being able to keep the hardcore players interested.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Easy to learn but hard to master
You run, jump, and shoot arrows, which anyone can learn in a matter of minutes. To become a great player, however, there is a lot of technique and strategy to learn. This includes aiming, using cover, reading your opponent, and many other things. As a result TowerFall Ascension is accessible to casual players while also being able to keep the hardcore players interested.
Pro Feels fair at any skill level
Each player only has three arrows at the beginning of a match. Once they are fired, the arrows can be picked up by anyone. This way no player can build momentum that feels oppressive, allowing even new players to control the pace of a match since they can just hog all the arrows.
Pro Single-screen levels add depth to strategy
In the style of old school games like Asteroids, everything that moves outside the edge of the screen appears on the opposite side of it. Because of this you always need to remain aware of your surroundings and other player locations, so you don't get hit by an arrow coming from an unexpected direction. This adds a level complexity not found in many modern games, which is quite refreshing.
Pro Co-op mode that improves communication
TowerFall Ascension has a 2-player co-op mode where you and your friend fight against hordes of bad guys. It has friendly fire, so you need to communicate to avoid hurting each other. This creates a mode that motivates you to communicate with your friend more, leading to a lot of back and forth banter.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Really short co-op campaign
The co-op quest mode takes around seven hours to complete. So if you're not interested in the competitive multiplayer aspect of TowerFall Ascension, you'll run out of things to do really fast.
Con Limited to just local multiplayer
As it is now, you're limited to just playing with or against your friends or not playing at all. If you could play matches against other players online, the game would've been a lot more accessible.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.