When comparing Gears of War: Ultimate Edition vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best games that were remade/remastered for Xbox One?” Devil May Cry 4: Special Edition is ranked 5th while Gears of War: Ultimate Edition is ranked 10th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
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Pros
Pro Nice improvement in graphics over original console release
The game has been cleaned up for PC and optimized. It can be played at 1080p at 30fps, all while performing smoother than it did on s=console. So for those that have not played the game before this would be the definitive version, and for those that have, if they would like to experience the game again in a way that improves over the original, the PC version is a good choice.
Pro Fun cover system thanks to smart AI
The cover system is the main mechanic in this game, and it is something that needs to be used often thanks to the smart AI of enemies. Some will flank you while others may come running straight at you, which means you need to balance where and when to use the system in order to outsmart the enemies surrounding you.
Pro Additional content over original PC release
There are 5 extra levels added to the game (that were not in the original PC release) as well as the addition of two new multiplayer modes (Team Deathmatch, King of the Hill). The 5 campaigns add to the story of the game and have one of the best action sequences to be found. The two new multiplayer modes add to the replayability, as these modes will mot likely feature many players for now to go up against being that they are new to anyone on PC.
Pro Fun multiplayer
One of the best aspects of the game has always been the multiplayer modes. Players will have a lot to experience here, especially when considering there are two new modes. The gameplay in multiplayer plays at 60fps and features some of the most fun arcade third person shooting out there thanks to the great cover mechanics and overly powerful and over the top guns.
Pro Well told story
Every aspect of the game helps to flesh out the story being told in Gear of War. Objectives and environment plays a big role here as the player learns more and more as they progress, but not though overly explanation based cut-scenes but through the game itself. Each objective the player needs to complete brings them a bit further in the story and in understanding why what is happening. This helps to make the player feel more involved, especially when expanded upon through well crafted environments. While the world in the game may be outlandish, it feel believable because it has all been presented well to the player.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Unbalanced multiplayer weapons
most people will be playing with a shotgun as it is too powerful when compared to other weapons and offers the best range and power for the type of cover gameplay this game offers. Sniper rifles often are overpowered as well, which can make for mismatched gameplay in multiplayer for those that like to use different weapons over a shotgun or sniper rifle.
Con Singular button for multiple moves causes some issue
There is one button that is assigned many different moves in the game such as rolling, running, vaulting or just moving from one cover to the next. The way this is designed means that the player needs to be close to an area where this button will do a certain move, the trouble being that the game may not be precise in this as one move may happen that was not the intended. This can easily cause trouble when in the middle of a hectic firefight, which can be very frustrating.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.