When comparing Merchant vs Hoplite, the Slant community recommends Merchant for most people. In the question“What are the best one handed Android games?” Merchant is ranked 5th while Hoplite is ranked 7th. The most important reason people chose Merchant is:
The game has a nice retro pixel art style. From the menus to the dungeons or shop there is a very familiar aesthetic to the overall design that would have fit in quite well on consoles in the 80's.
Specs
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Pros
Pro Pixel art
The game has a nice retro pixel art style. From the menus to the dungeons or shop there is a very familiar aesthetic to the overall design that would have fit in quite well on consoles in the 80's.
Pro Fun resource management mechanic
The player can sell their loot (gathered from a dungeon) for in game money, to then be spent on needed equipment or can equip their loot to try harder dungeons to get better loot to sell for new equipment. Each action is a gamble and may or may not pay off for the player.
Pro In active development
Merchant is still in a very active development phase, which means there will be plenty of bug fixes and new features and tweaks to the gameplay added.
Pro Dedicated subreddit
Merchant has a dedicated subreddit page where users can discuss the game, strategies and bugs.
Pro Completely free and zero permissions
Merchant is a completely free game that also has zero permissions.
Pro Deep gameplay that harkens back to chess or other grid based games, where planning and strategy take a front seat
You must plan your movements and attacks, paying attention to all enemy positions and their attacks. This makes for a game that the player can pore over their options, for as long as they like, which can be pretty enveloping.
Pro Easy to understand the rules as any pertinent info is relayed before a move decision is needed
Someone called it "Chess, the roguelike". You have all the information before you move, every time. Enemies follow a simple ruleset, with no variation. There is almost no randomness. You know that you will die the turn before you do, and you will die because you painted yourself into a corner.
Pro Great replay value thanks to the roguelike random generation
There is a good list of achievements, which creates a high replay value. It encourages the user to play very differently in subsequent replays. Which is great for keeping the game fresh.
Pro Can be played at your own pace thanks to the turn based nature of the title
Hoplite is a turn based game, making for something that people can take their time with, deciding on their strategy for each move.
Pro Extended gameplay when you finish the title, with the fun but difficult game+ gameplay mode
Starting on level 16, the altars get replaced by a portal. The player has the choice to "win" the game by exiting through the portal, or to ignore the portal on that level and venture deeper, aiming for higher scores on progressively more difficult floors. This is great for those that enjoy more challenge and extra content past the regular ending.
Pro Well-balanced
Other, more popular, mobile roguelikes are far too random. A lot of people associate roguelikes with randomness, but a lot of effort goes into making sure that they provide consistently winnable games. When you lose a game it should be because you did something dumb, not because the RNG didn't deign it today. Hoplite nails this.
Pro Large assortment of enemies keeps the gameplay and strategies required fresh
There is a wide array of enemies to encounter and fight, which keeps encounters fresh as well as the strategies needed.
Cons
Con Current version has both ads and in-app purchases
Con Wait times
There are wait times in the game for both crafting and adventuring. This makes it impossible to sit and play for any length of time and makes the user have to come back to the game often in order to make any significant progress.
Con Lag/delay of action
When pressing buttons in the menus there is a noticeable delay until the requested action actually takes place.
Con Short game
Hoplite does not take that long to complete as it can be finished in an average playthrough in around an hour.