When comparing Moai vs raylib, the Slant community recommends Moai for most people. In the question“What are the best game engines for point & click adventure games?” Moai is ranked 28th while raylib is ranked 59th. The most important reason people chose Moai is:
The Moai SDK Forum is active and users will go to great extents to answer queries, post code snippets, beta test, and even purchase and give feedback on each others' games.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Helpful community
The Moai SDK Forum is active and users will go to great extents to answer queries, post code snippets, beta test, and even purchase and give feedback on each others' games.
Pro Helpful and detailed documentation
Although the Moai SDK is very advanced and uses complicated features, the documentation wiki thoroughly and clearly explains how to use these features, such as the Moai Cloud(a service that provides web services for your game), and multiple ways to build from source.
Pro Simple
Very good for begginers who are looking for game FRAMEWORKS.
Pro Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
Cons
Con Not for beginning developers
The Moai SDK has very advanced features which allow it to create powerful games. A drawback from this is that it is not very suitable for beginners.
Con Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
