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RPGMaker
All
17
Experiences
Pros
9
Cons
7
Specs
Top
Pro
Easy to jump into using an intuitive WYSIWYG editor
It's possible to create a game with absolutely no art or coding skills, so even complete beginners can make something.
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Top
Con
You have to code when you want something didn't built in
You know,RM series' default walk animation only has three frames.If you want to enhance,you have to code by yourself——especially majority of it's user are newbies.
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Top
Pro
Large and active community
The engine has seen multiple iterations since 1995, so a large online community exists that is always willing to help each other out.
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Top
Con
No Hardware accelerate
You'll get a bad performance when you have big animations,especially in MV,which can easily change into higher resolution.
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Top
Pro
Ruby / Javascript support provides depth to more experienced developers
With a script editor that uses a modified version of Ruby, it's possible to go well beyond the traditional RPG with this engine. Note: XP and VX use Ruby, the latest version "MV" uses Javascript for scripting.
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Top
Con
No 3D support
None of them have 3D support, it is possible only with manual scripting which could be difficult for beginners.
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Top
Pro
It's an open engine
It's possible to use custom editors from the community, edit libraries,include libraries,etc (MV Only)
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Top
Con
MV Does not have a "REAL" Android export.
MV has an export to HTML5 - which can run on any browser including android. It is however not a "native" app export.
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Top
Pro
Multi-platform
MV supports HTML5 exports, so it is easier than ever to make your game work on iOS, android, OSX,Linux or Windows.
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Top
Con
Inconsistent included visual assets
Included visual assets within MV have inconsistent presentation. Though RPMMV does contain enough to make a small basic title, the visual assets don't often look like they should be mixed on-screen.
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Pro
Inbuilt database and multplayer plugins, providing you the scalfolding to customising your projects with ease
The inbuilt database which binds to game saves or can be made persist allows great power within your logic. Also a plugin called 'Alpha.net' provides multiplayer. This combination can allow great customisation of the engine, allowing a powerful 2D game to be made with little to no coding experience.
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Top
Con
No built-in realtime battle system
RPG Maker series has only turn based battle systems, unless scripts/Plugins made by the community are used.
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Top
Pro
Greater Map layers
MV Mapping uses an additional layer to create better depth.
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Top
Con
Conversion to MV difficult
Older iterations of RPG Maker use smaller sprite sizes that require manual conversion to use older RTP assets and older assets are more robust.
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Top
Pro
MV has HTML5 export
You can now HTML5 export your projects, so you could theoretically host your game on your webserver, and have your friends play the game without ever having to install a single thing.
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Top
Pro
A cheap license that allows using the software commercially
There are several versions of RPG maker, with MV being the latest and most fully featured: MV ($79.99), VX Ace ($69.99), VX ($59.99) and XP ($24.99), 2003 ($19.99).
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Specs
Platforms:
Windows, macOS
Languages:
JavaScript
Desktop targets:
Windows, macOS, Web
Mobile targets:
Android, iOS
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Experiences
Paid
174
22
MonoGame
All
9
Experiences
Pros
6
Cons
2
Specs
Top
Pro
Cross-platform
Support for iOS, Android, Mac OS X, Linux, Windows (both OpenGL and DirectX), Windows 8 Store, Windows Phone 8, PlayStation Mobile, PlayStation 4, Xbox One, Nintendo Switch, and the OUYA console with even more platforms on the way.
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Top
Con
Slow rate of updates
Versions 3.9 is overdue by a year, and version 4.0 is set to release in 2040.
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Top
Pro
Open source
All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms.
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Top
Con
Non-Windows tools are a bit funky
Monogame support for Xamarin Studio or Monodevelop is a bit shaky especially for library references. Only good non-Windows IDE compatible with MonoGame is Rider and that costs money & isn't open-source.
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Top
Pro
Well-known and documented API
The framework implements the XNA 4 API, so games made in XNA can be ported to other platforms using this. This was the same API used by the Xbox Live Indie Games platform so there's lots of documentation online for it.
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Pro
Managed code
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code.
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Pro
Good community
The community MonoGame has to offer is helpful and mature.
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Pro
Performance on desktop
The performance on desktop platforms matches that of C++, but you still get all the pleasant features that C# has to offer.
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Specs
Platforms:
Windows, Linux, Mac, PS4, Xbox One, Nintendo Switch
Languages:
C#
Mobile targets:
Android, IOS, Windows phone
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Experiences
Free
135
27
Godot
All
45
Experiences
Pros
30
Cons
14
Specs
Top
Pro
Fully dedicated 2D engine, no hacks
Godot has a mature 2D engine with many features used by modern 2D games.
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Top
Con
Primarily supports own language (GD Script)
Although C# is also supported by Godot, it is only supported by a separate version, and Mono must be downloaded separately. While GDScript is very accessible, and if you know Python you'll pick it up fast, having to learn a new language to fully make use of the platform can be a bit discouraging. And for those learning to code as well as learning Godot for the first time, many would rather learn a language they can 'take with them' when they explore other platforms in the future.
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Pro
Lightweight
The executable is portable and less than 40 MB in size.
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Top
Con
C++ Engine API not very friendly
The base C++ code from Godot is not documented, it's hard to set it up, to compile and hard to extend, it could use better programming standards.
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Top
Pro
Under constant development
This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth.
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Top
Con
Annoying minor bugs
Minor bugs can go unaddressed for some time, due to it being a free program.
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Top
Pro
User friendly UI for all your team
Non-programmers (musicians, artists, etc) can join the development easily.
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Top
Con
GDScript is quite immature language
GDScript is copy of python and the real problem is, it is not python. Which means it cannot have all the power and new features that is available in Python or other programming language. It does have some good features but it is not good enough for what you need if you want to deep dive into game development. You can just feel that by the godot team is solving that matter by supporting mono version. Because C# is popular in other game engine and it contains all the new features that is available from new programming language. If i give you very simple example for why GDScript is immature, GDScript does not support asynchronous programming. Which is very efficient for performance of your game. You may mention about multi-threading because asynchronous programming is one way of multi-threading. However If you try that in Godot, you cannot multi-threading where you want to implement asynchronous system. For example, Autoload (Fake singleton) where you want to manage data in real time. Autoload is not real singleton. It is not a separated thread that manage data. Therefore everything is synchronous in autoload. Even though you create new thread from Autoload script, your game will just stop and wait for your thread to finish its task...
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Top
Pro
Editor and runtime are fully cross-platform
You can run Godot on all 3 major operating systems (Windows/Mac/Linux) and build your game to all available platforms from each without any platform-specific work needed. All platforms including Linux are supported first class.
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Top
Con
Godot 3/4 split
The recent release of Godot 4 brings new features, but isn't yet fully documented, and performance may not be as optimized.
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Pro
Free and open source
Godot is licensed under MIT license. Anyone can grab the source from here, and compile the engine themselves.
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Con
No console targets
Given that you can target both desktops and consoles with the same code base in other engines, the lack of support for consoles in Godot is pretty hard to get past if targeting desktops for a game. But asking for an open-source engine to target consoles is probably too much to ask. But it would be interesting to see some legacy consoles targeted even if current ones cannot be.
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Top
Pro
The list of supported languages is growing
Officially, Godot supported languages for now will be GDScript, C#(Mono), VisualScript and C++.
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Top
Con
It's hard to learn
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Top
Pro
Can be deployed to multiple platforms
Deploy games to desktops (Windows/OS X/Linux), smartphones (iOS/Android/BlackBerry), and the web (HTML5 via Emscripten).
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Top
Con
Difficult to optimize
Godot has an OOP architecture. Everything is an object internally and data is spread among many classes, thus it's difficult to optimize (i.e. not cache friendly, difficuly to vectorize or paralellize, etc). Read about "Data Oriented Design" for more info about the problems and solutions.
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Top
Pro
Drag & drop interface
Many parts of the editor allow you to drag & drop, which makes working with assets and scene trees a joy.
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Top
Con
Strange terminology at its base
Scenes can be made up of other scenes. That makes some sense. But even the smallest object (or prefab or asset) in a scene -- such as that spoon on the table or the marble on the floor -- is still called a scene... except when it's called a node. This is a bit odd for those coming from other engines. With all the great decisions behind the basic design of this engine, the choice of this term from all the potential other terms out there seems really out of place and only serves as a constant reminder that not everything about Godot is great.
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Top
Pro
Integrated animation editor
Every property can be animated.
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Top
Con
No built-in way to import atlases
Godot does not have an easy and automatic way to import atlases created by other tools. However, there are plugins that can be used to import atlases from other engines.
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Top
Pro
Built-in physics
Add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
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Top
Con
2DPhysics is weak compared to Box2d
Box2d has much more features.
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Top
Pro
Unified game editor interface
All the game development work is done inside one program: the engine editor. The scripting is done in the same program. No need for Eclipse or other front-end editors.
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Top
Con
NoAdmob or other AdNetwork support
Godot has no native support for implementing advertisements into your game.
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Top
Pro
Instancing and node concept makes sense
The node and the instancing concept work very well and helps developers to structure content efficiently.
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Top
Con
Many buggy and half-finished features
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Top
Pro
Fun to use
An important aspect that can't be grasped without using the engine for a few days. The Interface is evolving nicely and making games is just fun.
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Top
Con
Hard for a Unity user
Coming from a Unity background, Godot engine is hard.
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Top
Pro
Internationalization of the editor
You can change the language shown in menus. Godot translations can be found here.
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Top
Pro
Easy to learn scripting language
Godot has their own scripting language called GDScript. The scripting language is easy to learn with Python-like syntax, but it is not Python. It's very powerful, easy to learn, and it's free of unnecessary things because it was custom built for optimized integration with the Godot Engine. It can be used to add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion. A built-in debugger with breakpoints and stepping can be used and graphs for possible bottlenecks can be checked.
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Top
Pro
Really good community
The community is great and really cares about the engine. It is easy to get help and to be part of Godot's future.
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Top
Pro
Creating editor tools is a breeze
Godot Engine is itself a Godot game. By adding the "tool" keyword to the top of a script, you can design extensions for the editor itself INSIDE the editor. Integrating these editor scripts into a bundled plugin for sharing is extremely easy to do.
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Top
Pro
Friendly towards Version Control Systems
The engine is build not only to support version control but to really use it. Scene files for example which usually get compiled into some sort of unreadable data stay in a text format - that way you can actually see your changes in a version control system like Git.
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Top
Pro
Doesn't need to be installed into the system
Godot is very portable, you can download the file from a website then put it on a USB and run it on your other computer without any troublesome errors.
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Top
Pro
Easily expanded scripting system
With 3.0's addition of NativeScript and PluginScript via GDNative, developers can easily define bindings for new scripting languages. In addition to the primarily supported C++, GDScript, VisualScript, and C# languages, the community has contributed D, Nim, and Python as well with more on the way.
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Top
Pro
Incredible documentation after 3.2.2 beta
The documentation used to be weak, but now we have nathen with his help the documentation is the strongest advantage.
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Top
Pro
Scene Based editing
Godot gives you the ability to create scenes to make your life easier, with reusable objects and things you want to incorporate in your games. This makes the game making processvery streamlined and organized.
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Top
Pro
Built-in documentation linked to the internal ScriptEditor
The editor has a fully searchable index of class API documentation for everything the engine offers (NOT just a web interface). You can easily open the documentation for any class by Ctrl-clicking the class's name in the in-engine text editor for scripts.
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Top
Pro
Simple and readable codebase
The engine's source code is easy to read and understand with a self-documenting approach to code design. You don't have to wait months or years for other people to fix an engine bug that is important to your game. Often times, you can spend an hour or two of your own time to fix whatever problems you encounter yourself.
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Top
Pro
Easy to get involved
No need to learn anything with node, you can build a game without typing a line of code + has visual scripting.
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Top
Pro
Engine is yours
There is no royalty and the game you made + engine itself is yours.
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Top
Pro
Can be installed on Steam
You can easily install Godot via the Steam store.
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Pro
Comprehensive tooling
In addition to the scene editor and the script editor (with debugger), the engine also provides a tile map editor, an animation editor (not just for rigs), a performance monitor, a network profiler, and an audio bus console.
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Pro
It has a visual scripting tool (Godot 3)
It has a great visual scripting tool. It's a great choice if you don't like to code. This was however removed in Godot 4, so you will need to use the (still supported) Godot 3 branch for visual scripting.
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Specs
Platforms:
Windows, Linux, Mac, Android
Popular Language Bindings:
GDScript, C#, C++
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Experiences
Free
2148
325
TIC-80
All
7
Experiences
Pros
6
Specs
Top
Pro
All tools in one place
The app contains tools for coding, sprite editing, map editing, sfx and music editing.
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Top
Pro
Free
Free version already includes most features but a paid version is available.
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Top
Pro
Retro-styled and restricted environment
Pixelated Software with a good retro style.
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Top
Pro
Many Scripting languages' supported
Use awesome scripting languages like: Lua, Wren, Moonscript, JS, Ruby, etc.
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Top
Pro
Export
Exports easily to Windows, Windows-XP, mac, Linux and HTML.
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Top
Pro
Noob underdog
You can imagine this engine Shiva Lua scripting language making 2d side scrolling Megaman style games a Bandai trademark.
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Specs
Platforms:
Web, Windows, Linux, Mac, Android
Languages:
Lua, JavaScript, Moonscript, Fennel, Wren
3D:
No
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Experiences
Free / paid
24
0
Unity 2D
All
7
Experiences
Pros
4
Cons
2
Specs
Top
Pro
Built into Unity 4.3+
2D game creation was a major feature request from the Unity community and was added with version 4.3. 2D is provided in both the Pro and Free distribution of Unity.
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Top
Con
Lacks critical features
Vertices can't be animated, so you can't have ANY organic feel (like... lungs breathing). Parent bone can't be animated without affecting the children. This is especially impeding for organic feel, again. No option to show & unshow assets (or it is hidden), like for switching weapon on your character for exemple.
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Top
Pro
Integrates with Mecanim
Mecanim brings state machines and blending to 2D bone animation. The state machine editor allows for designers and programmers to visually create a Finite State Machine (FSM) to control when animations should play. Mecanim also allows for blending so an animation can transition smoothly between two states without the need of in between frames made by an animator.
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Top
Con
Poor script interface for texture atlases
Accessing individual sprites within an atlas texture is possible at runtime, but requires use of the Resources folder subsystem.
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Top
Pro
Sprite Sheet and Bone based animation supported
Both types of 2D animation for game development are supported in Unity’s system and can be used interchangeably in the timeline.
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Top
Pro
Easily change sprites dynamically
Usually used for character customization, programmers can change any sprite in a bone animation at runtime easily by referencing the bone and loading the new sprite from the resources folder.
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Specs
Platforms:
Windows, Linux, Mac
Languages:
C#
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Experiences
Free+
660
172
AppGameKit 2.0
All
25
Experiences
Pros
16
Cons
8
Specs
Top
Pro
HTML5 support
The AppGameKit Basic can now export to HTML5.
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Top
Con
Restrictive virtual buttons
"AppGameKit" does not grant editing the very basic parameters of virtual buttons such as font and text size. The only method some people suggest is to use an image for every single "button".
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Top
Pro
Cross platform
Supports developing games for Android, iOS, PC, Mac, Linux and now HTML5.
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Top
Con
Terrible scripting language
MS Basic from the 70's has more features. Procedural, no OO, inheritance, basic user defined types with overloading. Nothing. It even has GOSUB.
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Top
Pro
You only need to to pay for the license only
There is no charge for upgrades, or for extra platforms (the HTML5 version just appeared in the latest version), there are no subscription fees or other usage charges. If you publish onto either Apple or Google's stores you will have to pay their costs, of course, but the makers of AGK do not take a cut of this themselves.
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Top
Con
BASIC language
Even though it supports C++, it's mostly C++ mapped to BASIC without OOP.
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Top
Pro
Plugin support for Windows
Plug-ins can now be added to the Windows platform. Create your own Tier BASIC commands and call them using the AppGameKit Basic script language style.
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Top
Con
Can almost only do trivial games
The editor is rather limited, not fully polished, and 3D is missing some key functionalities (3D is work in progress).
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Top
Pro
Instant testing on multiple devices at once
AppGameKit supports instant testing on all connected devices. With the push of a button you can run your game on any device connected to the development machine.
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Top
Con
No builtin game mechanics, events, inventory.
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Top
Pro
Excellent documentation
Every function is fully documented with examples and exercises. The Tutorial PDF is a full Introduction to 3D game programming with integrated references to every functionality and its most important usecases. The documentation is regulary updated.
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Con
$80 even if your game doesn't fly
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Top
Pro
Easy basic programming
Program in tier 1 BASIC programming for every 3D game need.
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Top
Con
Editor code completion is pretty bad
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Top
Pro
Raspberry Pi free version available
A Raspberry Pi version is available and free. Users just need to register with the developer and then they can download.
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Top
Con
Pros on Slant are written by AGK marketing guys
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Pro
Very fast compilation
It is a compilation based language, but the compilation is very fast. A project of about 1800 lines of code, for example, can compile almost instantly. (That's because it does not compile, it's an interpreter)
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Pro
Support
Informed, timely and intelligent feedback from the AGK forum.
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Pro
Fast development
There are plenty of functions which facilitate development and deployment. For example, the AGK player immediately plays the updated bytecode on Android devices then the online site helps with building an APK file for Google Play Store in minutes.
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Pro
Uses a powerful scripting language built for game development
Software produced with the App Game Kit is written in a language called AGK Script. This language has powerful inbuild commands including commands for 2D graphics, physics and networking. The commands make use of the platforms' native functions to improve performance. They are also designed to enhance code readability. The AGK Script commands have extensive online documentation.
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Top
Pro
C++ and Basic, you have the choice.
It runs fast with BASIC but if you want more you can use C++, it's also easy to use.
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Top
Pro
Can be used for advanced games programming in C++
Libraries which provide the same functionality are available for the five platforms, so you can code in C++
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Pro
Comes with an Integrated Development Environment (IDE)
AGK comes with an Integrated Development Environment (IDE) based on the Code::Blocks IDE for writing AGK scripts. A key feature of the IDE is its ability to broadcast compiled programs to other devices for testing.
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Top
Pro
Performance
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Specs
Dev platforms:
Windows, Mac, Linux
Desktop targets:
Windows, Mac, Linux, HTML5
Mobile targets:
iOS, Android
3D:
Yes
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Experiences
73.99
239
74
ct.js
All
13
Experiences
Pros
10
Cons
2
Specs
Top
Pro
Beginner-friendly
ct.js is bundled with examples, docs, and easy to follow tutorials. Documentation and tutorials are available in a side panel on every screen.
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Top
Con
Tile editing is a chore
No live brushes with automatic corner drawing, no fills or rectangular/linear placement. All tiles should be placed by hand, with a "Shift" key to place multiple tiles at once. This will make you ragequit if you want to make sophisticated RPG scenes :D
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Top
Pro
Skeletal animations with DragonBones support
You can import skeletal sprites and animations from DragonBones, which is also free. Skeletal animations are added to objects through code; developers can listen to marked events in animation, and ct.js automatically associates sounds in a DragonBones project with the game's assets.
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Top
Con
Slower than native games
JavaScript and WebGL are fast, but they will always lose in performance if compared to native games, so it may be a bad choice for graphics-heavy games.
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Top
Pro
Good code editor
The built-in code editor comes with error checking, type checks, code completions accompanied with docs, multiple cursors support, and other modern features.
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Pro
Open source (MIT)
This means that no one will ever put any features behind a paywall and that you can reliably use ct.js in any projects without worrying about licensing. And you can hack on ct.js! The repo is at https://github.com/ct-js/ct-js
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Top
Pro
Tileset support
ct.js supports tiles in rooms, including collision checks and some extra editor tools, like bulk migration to a new tile layer or shifting by an exact value.
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Top
Pro
WebGL and WebGL2 support
Starting with v1.0.0-next-1, you can now write WebGL games. WebGL support is based on Pixi.js.
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Pro
Modular approach
ct.js has a "Core" library that provides basic drawing functions, room and asset management, and mouse interactions. Any other functions are added to projects as "catmods", or simply modules. These modules can be enabled or disabled in one click, and can inject their code in different game loop stages, e.g. after drawing all the objects, leaving a room, or when a new object is created.
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Top
Pro
Applicable to most genres
ct.js aims to be a general game engine and provides tools in making games of any genre.
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Top
Pro
Dialogue and visual novel system with support for Yarn
A module ct.yarn allows developers to import a YarnSpinner project to create branching, data-driven dialogues and visual novels. An example is also bundled with ct.js. The dialogue tree is made in a separate app, though.
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Top
Pro
Real-time particle system editor
v1.3 brings a particle system editor, which displays a preview sprite for proper attachment of emitter to visual elements, and allows combining more than one emitter with different particles into one effect. With these, even the creation of complex, multi-step effects becomes easy. The editor comes with dozens ready-made textures for faster prototyping.
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Specs
License:
MIT
Languages:
JavaScript, TypeScript, CoffeeScript
Dev platforms:
Windows, OSX, Linux
Desktop targets:
Windows, OSX, Linux, HTML5
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Experiences
0
21
0
raylib
All
3
Experiences
Pros
2
Cons
1
Top
Pro
Simple
Very good for begginers who are looking for game FRAMEWORKS.
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Top
Con
Just coding
Lack of an interface, visual help or auto-debugging could make it difficult to use for a complete beginner.
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Top
Pro
Support forum
Though it's a small project, it has a forum on the webpage with helpful content available.
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$0.00
18
0
Ebitengine
All
4
Experiences
Pros
2
Cons
1
Specs
Top
Pro
Simple
One of the core focuses of Ebitengine is to be simple. The screen is just treated as another image that can be drawn to.
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Top
Con
Bare-bones
For example, Ebitengine does not have a physics engine; instead games must rely on a separate implementation such as Chipmunk2D.
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Top
Pro
Cross platform
Many platforms are supported, including WebAssembly.
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Specs
License:
Apache License 2.0
Price:
Free
Languages:
Go
Dev platforms:
Windows, macOS, Linux, FreeBSD
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Get it
here
14
0
Blacksmith 2D
All
8
Experiences
Pros
6
Cons
1
Specs
Top
Pro
Cache as bitmap
Automatically detects changes and updates bitmap cache. Allows to gain even more performance on heavy scenes and runs smoothly on old devices.
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Top
Con
Small community
The project is young, so the community is extremely small.
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Pro
Most valuable when size matters
All engine code is written in ES6, fully GCC typed, allowing to eliminate all dead code from your app.
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Top
Pro
Advanced scene graph and rendering pipeline
Dirty flag tracks scene changes and avoids unnecessary calculations and context calls. If no changes were made to the scene since last frame, no rendering will be done. Battery efficient.
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Top
Pro
Good performance
According to the tests on the Github page, the performance is better than in Phaser!
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Top
Pro
Good and clear source code
The source code is well commented and easy to understand.
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Top
Pro
Super small build size
Super small build size through dead code elimination. The best for playable ads and Facebook Instant Games.
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Specs
Dev platforms::
Windows; OSX; Linux
Languages::
JavaScript
Mobile targets::
iOS; Android; BlackBerry; Desktop; HTML5
Desktop targets::
Windows; OSX; Linux; HTML5
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Experiences
0
13
0
FlatRedBall
All
6
Experiences
Pros
4
Cons
1
Specs
Top
Pro
Continually improving and open source
Just check the commit frequency on github :) https://github.com/vchelaru/FlatRedBall/commits/master Plus Victor takes community input seriously and is known to shift around priorities based on the pressing needs of the community
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Top
Con
The editor's UI looks dated
Although functional, doesn't look as flashy as Unity for example, which may put some people off.
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Top
Pro
Very easy to use
Simplifies routine tasks such as adding entities and files to the game, or tuning parameters, via the FRB Editor called Glue
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Pro
Great community
Very active chat on gitter: https://gitter.im/vchelaru/FlatRedBall Victor (the creator of the engine) is available throughout the day to answer questions and solve any problems that may arise, along with the rest of the community members who are ready to assist in any way they can.
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Pro
Extensive documentation
http://flatredball.com/documentation/ Very good documentation not only regarding the API details, but also lots of tutorials covering different aspects of using FRB, either on the code-side or on using any of its tools.
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Specs
License:
MIT
Price:
Free
Languages:
c#
Dev platforms:
Windows
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33
2
BYOND
All
7
Experiences
Pros
4
Cons
2
Specs
Top
Pro
In active development
BYOND is in active development and updates are released constantly.
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Con
Highly supports multiplayer, but can make solo games ready for download.
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Pro
Easy to use
The software itself is very easy to learn and use for beginners.
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Con
Exclusive programming language
The language is known as DM, and is modified using Dream Maker. It is an object oriented, interpreted language, which closely resembles C++, Java and PHP. More information available in the DM Guide.
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Top
Pro
Helpful community
BYOND's community is relatively large and extremely helpful. Any question a beginner or an experienced user may have is quickly answered.
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Pro
Large Community
Fairly large player base and multiple games to play.
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Specs
License:
Proprietary
Price:
Free to use. Free to publish your games.
Languages:
DM
Dev platforms:
Windows
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41
3
Modd.io
All
24
Experiences
Pros
8
Cons
16
Top
Con
The engine is evolving in a bad way
Over the last updates, many useful features have been removed, making it harder to create more complex games.
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Pro
Its Fun, its easy to script
k
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Con
Not very secure
Modd.io comes with its own security issues. Many of them have been used to destroy eachother's games, which completely busts your progress on your game unless you have backed it up by exporting it's JSON.
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Top
Pro
Runs well on low-end devices
The game client doesn't use much CPU nor bandwidth.
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Top
Con
Not Possible for stuff
k
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Pro
Free
By far, this engine is completely free to use.
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Top
Con
Annoying asset size limit
Each asset is limited to 800kb (except for audio being 3mb) which is okay for simple assets but unacceptable for creating spritesheets for animations or tilesheets for the map.
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Top
Pro
No installation required - super easy to get started
Modd.io runs in browser, it provides IDE, map editor, and asset manager all in one platform, so you don't need to download or setup anything.
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Top
Con
Very flat map
No matter how well game maps are made, all of them look just not beautiful.
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Top
Pro
Easy to use free Asset Library
You can easily change your game assets (images, sound, etc) with a single click using modd.io Asset Library
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Top
Con
No/limited camera manipulation
You cannot create a shake effect which is also urgently needed in complex game creation.
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Pro
Has multiplayer support baked in
This engine supports up to 64 concurrent players, and hosts servers for you as well
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Top
Con
Certain variable datatypes are urgently needed but do not exist.
Such datatypes as arrays composed of numbers, strings, etc are needed to create complex games but just do not exist in this game engine.
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Top
Pro
Perfect for Impatient game developers
It literally takes 5 minutes from signup to publishing my game
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Top
Con
Joke-y community
Most of the staff team in the community are constantly behaving like jokers. It just always feels like 80% of the staff team is not the right pick for such a community.
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Top
Pro
Easy to use
Modd.io is designed for new/intermediate developers who wants to get into game development. You should be comfortable using the engine after spending about 15 minutes in watching tutorial videos
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Con
The homepage is not good
The homepage allows players to join your game, but the way it works is just not good. The "unpopular 0 player" games get less exposure than the popular games. The tier system also puts a star on your game card which also lures players to your game making them think this game has a special event or something, giving a disadvantage to the less popular games which are still so called "Tier 1".
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Con
Not very powerful
This engine is ready to use right away, but already starts dropping framerate at over 1000 units which are not very active.
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Con
Tier-based servers with certain lockdowns
Modd.io "tiers" all the games you create. The very basic tier, commonly called "Tier 1" is very limited and removes motivation to develop a game.
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Con
You'll have to learn a new programming language
This engine has it's own IDE with a drag and drop style programming language. It does take a good 2 hours to get familiar with the API..
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Con
No lower level API access
You cannot access lower-level APIs through this engine, such as the renderer.
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Con
No single player support
All games in modd.io must support multi-player game mode.
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Con
Limited customizability
Modd.io is designed to be good at making "specific" kind of multiplayer games. Its strength unleashes if you don't care too much about the specifics in UI. For example, if you wanted to make a casual death match game, it is extremely easy to make it using modd.io. However, if you want to create a puzzle game with a unique UI, it becomes very time consuming.
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Con
No 3D support
This engine is limited to 2D only.
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Experiences
Free
12
1
HaxeFlixel
All
17
Experiences
Pros
15
Cons
1
Specs
Top
Pro
Powerful language
Haxe is a powerful, cross-platform and open source language.
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Con
Small community
HaxeFlixel devs are not as large as (example) Unity devs, so the amount of support and exposure is limited.
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Top
Pro
75+ demos
All demos have included GitHub link, so you can learn from the examples
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Top
Pro
Getting started guide
Has a starting guide for people who are completely new to HaxeFlixel; from installing Haxe to a beginner-friendly HaxeFlixel tutorial.
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Pro
Uses Haxe
(excerpt from source): To help you do this, the (Haxe) toolkit contains three main components: the Haxe Language - a modern high-level, strictly typed programming language the Haxe Standard Library - a complete cross-platform standard library the Haxe Compiler - an incredibly fast cross-compiler
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Pro
Fully free
HaxeFlixel is fully free and open source.
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Pro
Hardware accelerated rendering on native platforms
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Pro
Active development community
(excerpt from source): There is a multitude of channels to interact with the community: Our google groups forums #haxeflixel on IRC (freenode.net) @HaxeFlixel on Twitter The HaxeFlixel organization on GitHub The HaxeFlixel page on IndieDB Join our development chat on Slack[1] HaxeFlixel group on Steam
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Top
Pro
Powerful debugger overlay
You can watch variables, log (trace) messages, and check for memory/frame rate performance.
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Pro
Modelled after Flixel
But with considerable improvements -- the HaxeFlixel team are constantly working improving and fixing the HaxeFlixel API, as compared to the original Flixel which is no longer updated.
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Pro
Easy 2D game development
(Haxe)Flixel does a lot of things for you like tilemaps and collision detection, which makes it super easy to create 2D games.
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Pro
Outstanding community
The HaxeFlixel team and contributors are very active on Github and other community places (like Slack), and are usually able to respond to your questions within a day or two.
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Pro
Similar syntax to Actionscript 3
Haxe's syntax is similar to AS3, so Flash developers can transition to HaxeFlixel if they are familiar with AS3/Flixel.
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Pro
Excellent, robust API
The API has all of the features that you'd expect from a powerful engine without sacrificing organization and flexibility
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Pro
Cross Platform
The open source Flash API is powered by OpenFL, which allows you to compile to Windows, Mac, Linux, iOS, Android, and even major consoles (coming soon).
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Pro
Cross-platform IDE environment
On Windows, the IDE of choice is FlashDevelop, but if you're looking for cross-platform IDE (Windows/Mac/Linux), there's Sublime Text which includes a package for Haxe syntax highlighting, as well as auto-completion.
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Specs
License:
MIT
Languages:
Haxe
Dev platforms:
Linux; OSX; Windows
Desktop targets:
Windows; OSX; Linux; Flash; HTML5
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131
9
Adventure Game Studio
All
15
Experiences
Pros
6
Cons
8
Specs
Top
Pro
Easy to learn tool
Good for newbie game creators. Can be used for prototyping: on several occasions was used to make a demo/experimental version before creating a final commercial product on different engine.
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Top
Con
Natively supports only 2D
2D only native support, 3D could be supported with plugins though.
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Top
Pro
Completely free and open source
AGS is licensed under Artistic License 2.0 and is completely free for use for creating both freeware and commercial games.
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Top
Con
Uses dated tech
Engine is based on the old technologies, which impose number of limitations and may cause problems on latest systems (level of annoyance varies depending on your priorities).
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Pro
Relatively well documented
Besides the manual there are multiple text and video tutorials and code samples written by community.
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Top
Con
Graphics renderer is a bit dated
Graphics renderer is not well optimized for high-resolution games and complex effects.
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Pro
Used for a number of high-profile commercial releases
Adventure Game Studio has been used to develop games such as "Resonance", "Blackwell" series, "Gemini Rue", "Primordia".
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Con
No visual editor for scripts
You have to actually write all scripts yourself.
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Top
Pro
Lots of assets available
An extensive library of game templates and script modules accumulated over years. You can construct a simple game in hours (if you know what you are doing).
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Con
Development is slow
Further development of the engine is currently slow, done by only few people in their free time.
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Pro
Friendly community
An old, big and active community which would support newcomers not only in learning basics of the engine, but can help with every aspect of game making (including art, voice acting, moral support, etc).
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Con
AGS Script isn't as full-featured as other scripting languages
Its own scripting language has lower syntax capabilities compared to modern script languages.
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Con
Assets cover almost exclusively adventure/quest genre
The features, script functions and game templates are very biased towards adventure/quest genre. The non-adventure games were made in AGS (2D shooters, platformers, turn-based strategies), but their development usually requires to write everything from scratch.
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Con
Workflow is closely coupled with the editor
Workflow is very tied to the editor and custom file formats, which can cause problems for bigger, more professional projects (interfering with source control, parallel development, automated builds, etc)
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Specs
License:
Artistic License 2.0
Languages:
AGS Script
Dev platforms:
Windows
Desktop targets:
Windows; Linux
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Experiences
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118
9
Crafty.js
All
5
Experiences
Pros
3
Cons
1
Specs
Top
Pro
Javascript
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Con
No IDE
If you like having some huge GUI akin to Gamemaker, Unreal, Unity, etc, Crafty is not for you.
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Top
Pro
Eventbinding
Easy to learn, based on Entities and Components, the later being class-like objects that entities inherit.
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Pro
Modular
Has open function binding systems, allowing easy creation of custom components.
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Specs
Languages:
Javascript
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35
4
LITIENGINE
All
6
Experiences
Pros
4
Cons
1
Specs
Top
Pro
Easy to use
Clean and well-designed API that is easily discoverable. Comes with a simple tool (utiLITI) for editing levels based on .tmx maps.
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Top
Con
Limited to Desktop
Games made with the engine only run on Windows, Linux and MacOS. There is no support for Android or HTML, yet.
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Pro
Free an open-source
The engine is published under the MIT license and is entirely free to use.
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Pro
they are developing a beta for mac and linux
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Pro
Active and helpful community
Has an active forum and discord channel to discuss topics about the engine.
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Specs
License:
MIT License
Languages:
Java
Desktop targets:
Windows, Linux, MacOS
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0
8
1
Orx
All
26
Experiences
Pros
23
Cons
2
Specs
Top
Pro
Powerful config system
Powerful config system that makes orx data-driven and provides an easy to use load/save system.
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Top
Con
Feature discovery and explanation could be better
Some features are not well explained / highlighted: for example, unless you use the interactive project initialization, you have to go over the tutorials and examples in the wiki to learn that there is an optional C++ layer, Scroll, developed on top of the C API. Similarly, some major information are missing from the website, wiki and Doxygen documention, and are left for the users to discover in source headers and INI template files, or by searching the forum (e.g. the 0,0 coordinate being the center of the screen and not top left, the list of all Orx scalar types and their use, etc).
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Pro
Friendly community
Good friendly development community ready to help each other with tips and advice for setting up and best practices.
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Top
Con
No network support
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Pro
Automatic hot-loading of resources
Automatic hot-loading of resources upon modification on disk, shortens drastically iteration times.
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Pro
High performance
Written in C with high emphasis on memory and CPU efficiency.
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Pro
Supports desktop and mobile
Supports Windows, Linux, Mac OS X, iOS and Android.
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Pro
Data configuration
Orx is a Data Driven engine that greatly reduces required code. You can configure object definitions, bodies, cameras, sound, animation, event tracks, etc.
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Pro
Custom shader support
GLSL code can be added straight into data configuration files and can be applied to any texture: background or objects whivh allows for some amazing effects. All GLSL versions are supported, again by providing the shader language version in your configuration file. Parameters are supported and values over time for shader animation.
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Pro
Flexible clock system
Clock system that provides time consistency and allows time stretching + high precision timers
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Pro
Flexible and simple FX
Color and translation FX are simple to configure and apply to objects.
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Pro
Good animation engine
Includes a chaining graph & custom animation events for synchronization.
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Pro
Free and open source
Uses the zlib license. Lets you use Orx for free for any kind of projects, even for commercial ones.
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Pro
Input controls and binding
All input devices are fully supported: Joysticks, Mouse, Gamepad, Keyboard and Touchscreen. Multiple physical devices and be mapped the same binding.
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Pro
Excellent results on performance benchmark
Rated the fastest engine in the OpenFL’s BunnyMark since October 2015.
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Pro
Great audio support
Samples for sound effects, or streams for music. All sounds can be groups via audio buses just like in a typical DAW (Digital Audio Workstation). All sounds can be spatial relative to the camera.
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Pro
Viewport scheme allowing multiple views
Camera/viewport scheme allowing multiple views displayed with camera translation, zoom and rotation.
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Pro
Good render support
Fragment (pixel) shader support, render to texture, MRT, easy composition and custom rendering support.
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Pro
Easy post-processing/compositing for complex visual effects
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Pro
Integrated runtime profiler
Integrated runtime profiler (with graphical display) to easily spot which parts of your game need to be optimized.
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Pro
Collision handling and rigid body physics
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Pro
Screenshot capture tool
Supports .bmp, .png, .jpg, .tga and .dds
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Pro
Multi-Threading
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Pro
Great IDE Support
Out of the box Windows support for: Visual Studio Codelite CodeBlocks gmake Out of the box Mac support for: XCode Codelite gmake Out of the box Linux support for: Codelite CodeBlocks gmake
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Pro
Well-supported C++ wrapper
Orx provides a excellent c++ wrapper for object oriented design, called: orx/Scroll. You can, of course, roll your own.
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Specs
License:
zlib
Languages:
C99
Dev platforms:
Windows XP+, Mac OS X 10.6+, Linux
Desktop targets:
Windows XP+, Mac OS X 10.6+, Linux
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Experiences
Free
296
21
Twine
All
4
Experiences
Pros
2
Cons
1
Specs
Top
Pro
Easy to understand
The basics are very easy to grasp, and you can have a basic story up in minutes.
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Con
Limited to interactive fiction
Twine is specialized to decision-based interactive fiction. Under the hood, a Twine game is just a flowchart for page transitions; the only way to add more complex behavior is to code it from scratch in JavaScript.
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Top
Pro
Free for commercial projects
Twine is based on a GPL licence. You are free to download, modify and publish derivatives - even commercially.
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Specs
Platforms:
Windows, Linux, Mac, Web
License:
GPL v3
Languages:
JavaScript
3D:
No
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54
7
Loom SDK
All
9
Experiences
Pros
7
Cons
2
Top
Con
Documentation is lacking
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Pro
Live reload of code and assets across multiple platforms
Loom can live update changes in realtime, allowing you to see them on multiple devices immediately.
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Top
Con
No visual tools support
There's no level editor, asset viewer or any other visual tools in Loom SDK. Everything has to go through command line. I think it's fine if you really like typing.
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Pro
Powerful command line workflow
Loom Turbo ($5/mo) gives access to powerful command line tools. For example, "loom new" to make a new project, "loom run" to run it. Packaging, deploy, and live reload are done automatically for you.
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Pro
Open source
The Loom runtime and LoomScript compiler are open source, with code available on GitHub, allowing you to have the freedom to fix the bugs and add the features your game needs.
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Pro
Examples
Loom includes over 30 examples ranging from complete sample games to demos of single features.
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Pro
Familiar and powerful scripting
Loom's scripting language is immediately familiar if you know JavaScript, ActionScript, TypeScript, C#, or Java. Internally, it uses a proven VM technology with over 10 years of heavy use in games.
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Pro
Good support
Loom devs are helpful.
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Pro
Cross-platform
Loom can deploy to Windows, OS X, Linux, iOS, Android (including Nook, Kindle Fire and Ouya). There are also custom port available for WP8, Blackberry and consoles.
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