Ranked in these QuestionsQuestion Ranking
Pro Combines punishing roguelike game mechanics with silly and satirical humor
The core mechanics of Dungeons of Dredmor are roguelike, but added on top of that is a silly humor that creates and endearing atmosphere.
Pro Configurable difficulty accommodates both casual and hardcore play
In addition to basic difficulty adjustment, the player can choose whether death is permanent (in classic roguelike style) or merely resets the current level. There is also a mode called "No Time to Grind" where experience points are increased from all sources, but in compensation, levels are smaller.
Pro Several community mods were bundled as a free official expansion pack
In a testament to the quality of the Dungeons of Dredmor modding community, one official expansion pack consists almost entirely of user-created content. It was released for free, since they're not total capitalist jerks.
Pro Skill-based class system improves replay value
A character has seven selected skills, which effectively define that character's class: they have access to every skill selected, and no others. The base game contains dozens of skills, with many more available through both mods and official expansions.
Con Minor interface issues
The interface feels very unintuitive with aspects such as having to change the default action feeling overly complicated and unecissary.