When comparing Stencyl vs Melharfi, the Slant community recommends Stencyl for most people. In the question“What are the best 2D game engines?” Stencyl is ranked 6th while Melharfi is ranked 101st. The most important reason people chose Stencyl is:
Visual scripting in Stencyl is based on the [MIT Scratch](http://scratch.mit.edu/) project, which was designed to teach programming. Script elements fit together like puzzle pieces, ensuring that data and function types cannot be mismatched.
Ranked in these QuestionsQuestion Ranking
Pro No coding required, great drag & drop interface
Visual scripting in Stencyl is based on the MIT Scratch project, which was designed to teach programming. Script elements fit together like puzzle pieces, ensuring that data and function types cannot be mismatched.
Publish iOS, Android, Flash, Windows and Mac games without code.
Pro Haxe scripting available for advanced users
Power users can also write code in Haxe (similar to Actionscript 3) to create their own custom classes and extend the engine.
Pro The original concept for Ghost Song was created using Stencyl
The original concept for Ghost Song was created using Stencyl 3.x
Pro Great performance on every platform
Stencyl exports your games to native code so they have great performance on every platform.
Pro Mouse events built-in
All objects/graphics have a mouse events like MouseClic MouseDoubleClic MouseDown MouseUp MouseOver MouseMove MouseOut
Pro Network support
Lidgren Network Library
Pro Path finder built-in
Uses the A* algorithm or pathfinding
It use a GDI to draw on windows forms. You can use all windows self GUI (controls) for your game like TextBox, Button Label ..., you don't need to install a third party or use an ugly controls.
It needs much to improve for mobile games, it was left in the era of Flash games. In Android you can not even put the native keyboard, you can not access things like native camera, GPS or native text input.
Con Only available via subscription
There should be an option to buy it outright, especially considering it is written by a one man team....this is not exactly an Adobe level enterprise with shareholders, so there is no excuse!
Con Slow release cycle
Con Not a powerful engine
Should be used for basic games only.