When comparing Loom SDK vs HaxeFlixel, the Slant community recommends HaxeFlixel for most people. In the question“What are the best 2D game engines?” HaxeFlixel is ranked 16th while Loom SDK is ranked 50th. The most important reason people chose HaxeFlixel is:
[Haxe](http://www.haxe.org) is a powerful, cross-platform and open source language.
Ranked in these QuestionsQuestion Ranking
Pro Live reload of code and assets across multiple platforms
Loom can live update changes in realtime, allowing you to see them on multiple devices immediately.
Pro Powerful command line workflow
Loom Turbo ($5/mo) gives access to powerful command line tools. For example, "loom new" to make a new project, "loom run" to run it. Packaging, deploy, and live reload are done automatically for you.
Pro Open source
The Loom runtime and LoomScript compiler are open source, with code available on GitHub, allowing you to have the freedom to fix the bugs and add the features your game needs.
Loom includes over 30 examples ranging from complete sample games to demos of single features.
Pro Familiar and powerful scripting
Pro Good support
Loom devs are helpful.
Loom can deploy to Windows, OS X, Linux, iOS, Android (including Nook, Kindle Fire and Ouya). There are also custom port available for WP8, Blackberry and consoles.
Pro Powerful language
Haxe is a powerful, cross-platform and open source language.
Pro 75+ demos
All demos have included GitHub link, so you can learn from the examples
Pro Uses Haxe
(excerpt from source): To help you do this, the (Haxe) toolkit contains three main components:
the Haxe Language - a modern high-level, strictly typed programming language
the Haxe Standard Library - a complete cross-platform standard library
the Haxe Compiler - an incredibly fast cross-compiler
Pro Fully free
HaxeFlixel is fully free and open source.
Pro Getting started guide
Has a starting guide for people who are completely new to HaxeFlixel; from installing Haxe to a beginner-friendly HaxeFlixel tutorial.
Pro Active development community
(excerpt from source):
There is a multitude of channels to interact with the community:
Our google groups forums
#haxeflixel on IRC (freenode.net)
@HaxeFlixel on Twitter
The HaxeFlixel organization on GitHub
The HaxeFlixel page on IndieDB
Join our development chat on Slack
HaxeFlixel group on Steam
Pro Hardware accelerated rendering on native platforms
Pro Modelled after Flixel
But with considerable improvements -- the HaxeFlixel team are constantly working improving and fixing the HaxeFlixel API, as compared to the original Flixel which is no longer updated.
Pro Outstanding community
The HaxeFlixel team and contributors are very active on Github and other community places (like Slack), and are usually able to respond to your questions within a day or two.
Pro Similar syntax to Actionscript 3
Haxe's syntax is similar to AS3, so Flash developers can transition to HaxeFlixel if they are familiar with AS3/Flixel.
Pro Powerful debugger overlay
You can watch variables, log (trace) messages, and check for memory/frame rate performance.
Pro Easy 2D game development
(Haxe)Flixel does a lot of things for you like tilemaps and collision detection, which makes it super easy to create 2D games.
Pro Cross Platform
The open source Flash API is powered by OpenFL, which allows you to compile to Windows, Mac, Linux, iOS, Android, and even major consoles (coming soon).
Pro Cross-platform IDE environment
On Windows, the IDE of choice is FlashDevelop, but if you're looking for cross-platform IDE (Windows/Mac/Linux), there's Sublime Text which includes a package for Haxe syntax highlighting, as well as auto-completion.
Pro Excellent, robust API
The API has all of the features that you'd expect from a powerful engine without sacrificing organization and flexibility
Con Documentation is lacking
Con No visual tools support
There's no level editor, asset viewer or any other visual tools in Loom SDK. Everything has to go through command line. I think it's fine if you really like typing.
Con Small community
HaxeFlixel devs are not as large as (example) Unity devs, so the amount of support and exposure is limited.