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Pro Required for web development
Pro No installation required
Pro Runs on both the browser and the server
Pro Instant gratification
Pro First-class functions with lexical closures
Pro Massive ecosystem
Pro Easy to build an application
By using the UI capabilities in HTML and CSS you can develop substantial applications with graphical interfaces more quickly and with less effort than in other languages which would require you to learn a windowing library.
Building a useful application is one of the best ways to learn a new language and because of the low learning curve for creating applications you can create more substatial programs and learn more practical programming priciple faster.
Pro C-like syntax
Pro JSON is native to JS
JSON is arguably a "must-learn". With JS, that's one less additional syntax to learn.
Pro Very good debugger
Has a built in debugger with break points, watches that work on local values, and a console that you can use to edit anything at any time. Both in the browser (eg: Chrome), and server (eg: Nodejs).
Pro Complete dev stack can be run online
Pro Can be very simple (teachable)
By setting a few ground-rules (effectively coding in a subset of JS), JS is one of the simplest languages to learn (requiring very few must-learn prerequisite concepts).
Pro Several Platforms to use the web stack and JS to create multi-platform apps
Opens the door to native application development as well as just websites. Use with React Native, Weex or Quasar (Vue), PhoneGap or Cordova, NativeScript... (etc) to build native apps. Use mostly the same code base for multi-platform and web.
Pro Great tools for development
Flow, JSHint/ESLint, Babel, npm, etc.
Pro Modern ESNext is far better than the JS of days past
Modern JS has made great strides, and can be targerted to older (or non-standard) browsers using Babel. There are new language constructs that can make programming in JS comfortable.; e.g.: async / await ( <3 ).
May also be a con.
Pro Prototype based Object Oriented System
For example, in a prototypical language, you think of a rectangle, and define it. You now have a rectangle. Let's say you want a red rectangle, you copy the rectangle and give it the property red. Want a blue one? Copy rectangle again give it a blue. Big blue rectangle? Copy blue rectangle and make it big. In a class-based language, first you describe a rectangle, describe a red rectangle as a type of rectangle, describe blue and big blue rectangles, and now that you have described them, you must create instances of them, and only then do you have the rectangles. Essentially: Classes are factories for objects, prototypes are objects themselves, and the latter method was created to be more intuitive, which is particularly advantageous to beginners.
Pro Speed (most implementations)
JS/ES is in the running for the fastest interpreted language given the optimizations and JIT integration of popular implementations. On the other hand, it fails utterly when compared with compiled (to native or VM code) languages.
Pro Integrates very well with UE4
Coding an immersive 3D game can retain the attention of new programmers. ncsoft/Unreal.js.
Pro Extremely popular
Pro The most used language in the whole Solar System in amount of scripts/applications
Because it runs in many different environments, it is the most used language in the world.
In Pharo everything is an object. Compiler - object, network - object, method - also an object. And objects communicate with messages. No operators, no control-flow statements. Just objects and messages. Few things to learn, but you can learn OOP well.
Pro Live updates
The nature of Pharo being a "live" environment allows you to perform live updates to your system without requiring to restart it. You can upgrade/modify classes while serving requests at the same time.
Pro Easily learnt
There is good, free documentation including several books written by experts with extensive examples. There is an online MOOC. There are many tutorial videos. Supportive conferences and community. Even a professional support option if desired.
Pro Highly productive
Pro Remote debugging
Pro Beautiful coding patterns in your IDE
No need to search google for compact beautiful examples of how to do things, your live environment source is available and you can easily live search, see how it works and copy how the masters would do it (examples most languages still copy too).
Pro Advanced code analysis tools
MOOSE environment provides extensive, easily leveraged and class leading tools for code analysis and improvement.
Pro 64 bit support as of Pharo 7
Use 32 bit or 64 bit versions of Pharo on Windows, Mac & Linux
The framework for developing sophisticated web applications in Smalltalk is developed in Pharo. Seaside lets you build highly interactive web applications quickly, reusably and maintainably.
Pro Can run headless for production
Pro Really simple networking and REST with Zinc
Pro Graphics, graphing and visualisation framework - Roassal
Roassal and Mondrian provide fantastic and easily used frameworks for graphics, graphing and advanced visualisations (comparable to D3.js) but with much less code. Visualisations can be rendered into web friendly graphics (SVG, .png etc.) without additional work.
Pro Glamorous toolkit & GTInspector
Most languages are still copying the Smalltalk tools of yesterday - GTInspector (written in Glamorous) takes live exploration of code/running objects to a new level. It's really slick, and better yet, you can easily write your own inspectors in 10 lines of code.
Pro Code can be run on rock solid GemStone environment
Con Many errors pass silently
Con The "this" keyword doesn't mean what you think it means
this is bound to whatever object called the function. Unless you invoke it as a method. Unless you invoke it as a constructor. Unless it's an arrow function.
Con Weird type coercions
'5' - 1 == 4, but
'5' + 1 == 51. There are other examples that make even less sense.
Con Does not teach you about data types
Con Easy to accidentally use globals
If you forget a
Con Asynchronous coding is not easy for beginners
Con Limited standard library
Much often needed functionality is not in the standard library. (Contrast with Python.) However, there are well established libraries such as Lodash, to fill the gap (however, due to the diverse/fractured ecosystem it may not be clear what library to use).
Con Each browser has its own quirks when executing the same code in some cases
Beginner programmers often make the mistake of coding something, seeing it works in the browser they tested it in, and then scratching their heads when it doesn't work in another browser. Ideally you'd want a language that works consistently across all platforms in order to be able to focus more on the programming and less on the underlying environment. It just takes time away from learning and forces you to spend time figuring out why this worked in browser X but not browser Y.
Con Fast moving
The language and the web platform move fast these days. this makes it difficult for students as there is a lot of fragmentation and outdated information.
Con The `null` and `undefined` objects aren't really objects
Therefore, attempts to call methods on them will fail. This is especially frustrating since these are often returned instead of throwing exceptions. So a failure may appear far away from the actual cause, which makes bugs very hard to find.
Con Array-like objects
Many cases when you should get an Array, you just get an Array-like object instead and none of the Array methods work on it.
Con Numbers that begin with 0 are assumed octal
This is very surprising for beginners. Especially since
07 seem to work just fine. And this isn't just for hardcoded numbers. The
parseInt() function has the same problem, but only on some systems.
Con The constant churn of tooling and language
Con Many tutorials, code, and resources, are structured for older ES5 code
Con Easy to fall into bad manners and bad mind structure
It wouldn't consolidate a good mind structure for moving to other languages. Too open.
Con Good tools are pretty much a MUST for new programmers
You really want to be using a good editor (light IDE) and a linter, type checker (e.g.:Flow), etc. until you grok the language. And choosing / setting-up that development environment is it's own learning curve. If taught in a classroom, using a subset of JS with solid tools, there is an argument that JS could be an ideal first language... however, that is a lot of ceremony to protect the new programmer from JS gotchas. But without the tools, JS can be a very painful painful first language (trying to figure out why your code isn't doing what you intended).
Con Very confusing to read
Con Has really bad parts you're better off avoiding altogether
Con Counter-intuitive type conversion
3+5; // 8; "Hello "+"world"; // "Hello world"
+ with a string and a non-string operand, the non-string operand is converted to a string and the result is concatenated:
"the answer is "+42; // "the answer is 42" "this is "+true; // "this is true"
In any other case (except for Date) the operands are converted to numbers and the results are added:
1+true; // = 1+1 = 2; null+false; // = 0+0 = 0;
Con Fractured ecosystem
Angular, React, Ember, Meteor, Backbone, Knockout, Express, Mithril, Aurelia. The web frameworks pass in and out of fashion too quickly to keep up with. The endless civil wars are becoming tiresome.
Con Small community
But they are very friendly and supportive. Best help comes through the mailing lists so not always easily googlable. There is also a Slack community where help is nearly instantaneous.
Con No stable 64 bit VM on Windows yet (work-in-progress)
64 bit support is on its way for Windows (experimental). Pharo 7 has 64 bit support for Mac and Linux as of Pharo 7.