When comparing The Long Dark vs Middle-earth: Shadow of War, the Slant community recommends The Long Dark for most people. In the question“What are the best single player games on PS4?” The Long Dark is ranked 7th while Middle-earth: Shadow of War is ranked 55th. The most important reason people chose The Long Dark is:
Regardless of your skill level, you will be able to find a difficulty level that suits you and satisfies your craving for a good challenge. This game features four different difficulty levels, making it accessible to a broad range of players. The easiest mode is Pilgrim and it offers a gaming experience suitable to all players where dying is a rare occurrence. For beginning players, Voyager is recommended as it gives you a forgivable way to learn the basics. After that, the difficulty takes a strong curve upwards into the remaining two modes: Stalker, and Interloper - with the latter being considered a very challenging gaming experience only recommended for expert gamers and those who desire a true video game survival challenge.
Specs
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Pros
Pro Four difficulty levels to suit all skill levels
Regardless of your skill level, you will be able to find a difficulty level that suits you and satisfies your craving for a good challenge.
This game features four different difficulty levels, making it accessible to a broad range of players. The easiest mode is Pilgrim and it offers a gaming experience suitable to all players where dying is a rare occurrence. For beginning players, Voyager is recommended as it gives you a forgivable way to learn the basics.
After that, the difficulty takes a strong curve upwards into the remaining two modes: Stalker, and Interloper - with the latter being considered a very challenging gaming experience only recommended for expert gamers and those who desire a true video game survival challenge.
Pro Story mode adds a new way to play
For those who desire a story to go with their survival gaming, The Long Dark offers a fully voiced-acted, five chapter story mode called "Wintermute" complete with cutscenes. It features all the survival gameplay aspects of the sandbox version, as well as story quests and character development, making it an engaging, new way to experience all the game has to offer.
In the story, you'll assume the role of a man trying to survive in the harsh Canadian wilderness after crashing his plane during a geomagnetic disaster. Rather than just a no-bones survival situation, you'll be working through an actual storyline as you head for safety. As you progress the story, you'll have the opportunity to do quests, watch voice-acted cutscenes, and interact with other characters who are fighting for their lives as well. This pulls you even deeper into the game world since you now have a real goal to work for - escaping the harsh wilderness alive. Story mode adds a deeper layer of immersion via storytelling than the sandbox mode, which is only about surviving as long as you can.
Though currently not all of the chapters are available as they are released episodically over time.
Pro Realistic survival elements make you feel a part of the world
You'll feel like you're living in true survival situation, and the game does an excellent job of placing the player in the role. This game features elements of survival that are very close to the real world, creating an enriching gaming experience for those who want a realistic survival challenge.
You will have to keep an eye on your calorie intake, monitor your body temperature, and even craft and wear clothing appropriate to the harsh arctic environment. Staying outside too long after dark can kill you via hypothermia. The wildlife is dangerous and can injure or kill you - as the animals are starving too. You can starve to death if you forget to eat, or run out of food. Death in this game is permanent, and will require you to start the game over.
Pro Complete freedom to explore the open-world
The game features a massive, open-world sandbox mode in which there are no quests to gate your progress, or artificial boundaries to exploration. The only goal is to survive as long as possible, and to do it by whatever means possible. This free-exploration, open-world design offers plenty of space to roam for those who want to enjoy a more open playstyle without the hindrances of time gates or quest mechanics. Whether you choose to salvage for supplies, hunt the local wildlife, start cooking fires, or simply just take in the view - the freedom to explore and interact with the world in your own way is endless.
Pro Good balance between surviving and exploring
There is a delicate balance between exploring and surviving, and every aspect of gameplay is closely related. The amount of activity the player performs and the distance they can travel and explore, are balanced around certain metrics such as time, warmth, and calories - and all of these game systems are closely related resulting in a finely tuned experience. For example, eating food replenishes calories, but in order to find food, you have to explore and salvage which causes you to burn calories in the first place.
The player must watch how many calories they burn, even when sleeping, and make sure they find or hunt enough food to keep themselves going. On top of this, the player needs to seek shelter from the cold, make sure they are wearing the appropriate clothing, and build fires to stay warm and cook food. During your explorations to salvage supplies and look for food items, you will need to explore carefully as to not get stuck without a place to sleep for the night.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con No tutorial
There is no tutorial or learning mode. When you start the game, you have to figure out how to survive in this harsh world on your own. Some say this adds to the experience, but for many, this can be overwhelming especially in a survival game where everything can -- and will -- kill you.
Con No multitasking
Most actions in the game have a small wait time, and you can only perform one action at time. For example, if you search an item, boil water, repair your clothes, or salvage anything, you will have to stop and wait until the action completes.
Con No jumping or climbing
You cannot jump or climb over fences, rocks, or other obstacles meaning sometimes you will have to take the longest route possible to reach your destination.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.