When comparing Lua vs Kotlin, the Slant community recommends Lua for most people. In the question“What is the best programming language to learn first?” Lua is ranked 16th while Kotlin is ranked 24th. The most important reason people chose Lua is:
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game. Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Specs
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Pros
Pro Very easy to integrate with C and C++
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game.
Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Pro Great documentation
The official Lua documentation is very helpful and thorough. There are also a large number of online resources or books with lots of helpful information for beginners and advanced users alike.
Pro Portable
Lua can be built on any platform with a ANSI C compiler.
Other than that, Lua is extremely small. For example, the tarball for Lua 5.2.1 is only 245K compressed and 960K uncompressed (including documentation).
When built on Linux, the Lua interpreter built with the standard libraries takes 182K and the Lua library takes 243K.
The small size and the ability to build with a C compiler make Lua an extremely portable language that can run on a lot of different systems and computers.
Pro Simple
Easy to learn.
Pro Fast
Lua's performance compares very well to other languages, If performance needs to be further improved you can:
- Implement critical parts in C
- Use the LuaJIT compiler. The LuaJIT compiler is a drop in replacement for the stock compiler and provides significant performance improvements. From the overview page:
LuaJIT speeds can rival code written in C.
Pro Embeddable
Many different game engines (e.g. Elder Scrolls series, ToME) use Lua for scripting, and it's runtime is designed for embedded use.
Pro Clean and simple syntax suitable for beginners
The Lua syntax is modeled from Modula, a language known for being a fantastic introduction to programming.
The Lua syntax also has the following key characteristics:
- Semicolon as a statement separator is optional (mostly used to resolve ambiguous cases as in a = f; (g).x(a)).
- Syntactic sugar for function calls (f'string', f"string", f[[string]], and f{table}) and method calls (obj:m()).
Pro Helpful community
Due to the growing popularity, Lua has a rather large and helpful community surrounding it.
Pro Great tooling support
Since Kotlin is made by Jetbrains (the developers of IntelliJ IDEA) so it stands to reason that the IntelliJ support for Kotlin is also great. Besides that, Kotlin also works well with existing Java tools such as Eclipse, Maven, Gradle, Android Studio, etc...
Pro Easy adoption for existing Java programmers
Kotlin runs on the JVM and Java interoperability has been one of the main objectives since the language was born. It runs everywhere Java does; web servers, mobile devices (Android), and desktop applications. It also works with all the major tools in the Java ecosystem like Eclipse, IntelliJ, Maven, Ant, Gradle, Spring Boot, etc.
All of this makes adoption extremely easy even for existing Java projects. On top of this there's also ensured Type safety and less boilerplate code needed.
Pro Easy to learn if you have prior programming experience
Kotlin's syntax is extremely easy to understand. The language can be picked up in a few hours just by reading the language reference.
Pro No runtime overhead
The standard library is relatively small and tight. It mostly consists of focused extensions of the Java standard library and as such adds no additional runtime overhead to existing Java projects.
Pro Officially supported for Android development
Starting with version 3.0 of Android Studio, Kotlin support will be built-in. This means that it's now easier than ever to use Kotlin for existing Android projects or even start writing Android apps only with Kotlin from scratch.
This also means that Kotlin and Kotlin plugins for Android Studio will be fully supported in the future and their likelihood of being abandoned is quite small since Google is fully embracing the language for their Android ecosystem (alongside Java and C++).
Pro Low-risk adoption for existing Java codebases
Since it has such a good interoperability with Java, Java libraries, and Java tools. It can be adopted for an existing Java codebase at little to no cost. The codebase can be converted from Java to Kotlin little by little without ever disrupting the functionality of the application itself.
Pro Does not impose a particular philosophy of programming
It's not overly OOP like Java and it does not enforce strict functional paradigms either.
Pro Is built to solve industrial problems
Kotlin has been designed and built by developers who have an industrial background and not an academic one. As such, it tries to solve issues mostly found in industrial settings. For example, the Kotlin type system helps developers avoid null pointer exceptions. Reasearch languages usually do not have null
at all, but APIs and large codebases usually need null
.
Cons
Con Easy to make mistakes when declaring variables
When writing a function, if a programmer forgets to declare a variable, that variable will be declared at global scope. The code will seem to run fine at first, but if another function uses a variable with the same name, but fails to declare it, it will create subtle, incredibly difficult to find bugs.
Con Some concepts may not be applied to other "mainstream" programming languages
Lua features a prototye-based inheritance model. While this is also used by Javascript, it's not used by many other mainstream languages, and so some of the concepts learned while learning Lua won't be very applicable to other languages.
Another thing that makes Lua different from other programming languages, is the fact that Arrays start at 1 instead of 0. While helpful for beginners, it can complicate logic and make it very confusing when switching languages.
Con Batteries not included
Lua is so small mainly due to many of the components not being included in the core package. A lot of people need the functionality provided by the Lua module management system LuaRocks and libraries such as Penlight.
Con May be hard for programmers already used to imperative style to learn functional programming from Kotlin
Since Kotlin does not enforce any particular paradigms and is not purely functional, it can be pretty easy to fall back to imperative programming habits if a programmer comes from an imperative background.
Con The need for Java interoperability has forced some limitations
The need to make Kotlin interoperable with Java has caused some unintuitive limitations to the language design.