When comparing The Witness vs Devil May Cry 4: Special Edition, the Slant community recommends The Witness for most people. In the question“What are the best PS4 (PlayStation 4) games?” The Witness is ranked 20th while Devil May Cry 4: Special Edition is ranked 51st. The most important reason people chose The Witness is:
Even if some of the puzzles are rage-inducingly hard, the world of the Witness is really peaceful. It's an uninhabited island littered with stone statues and mismatched environments. Yet none of it feels out of place. It is really intriguing to explore each new area, especially because you can find voice recordings in them. At first these may seem like simple audio logs, but each one contains essential clues to gently shift your thought process. To succeed you need to shift your perspective and think outside the box.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Thought provoking world
Even if some of the puzzles are rage-inducingly hard, the world of the Witness is really peaceful. It's an uninhabited island littered with stone statues and mismatched environments. Yet none of it feels out of place. It is really intriguing to explore each new area, especially because you can find voice recordings in them. At first these may seem like simple audio logs, but each one contains essential clues to gently shift your thought process. To succeed you need to shift your perspective and think outside the box.
Pro Cleverly designed puzzles
All of the puzzles use a simple concept where you draw a line from point A to point B to solve them. This could get old really fast, but the developer has thought of many ways to keep it fresh. While the regular variants are just maze puzzles, they gradually get new layers added to them. It can be symbols you have to separate, panels you have to look at from different angles or clues in the environment. Even after solving around 300 puzzles, the new puzzles you encounter will still feel exciting.
Pro Vivid graphics make you want to explore
Everything about this game leads you toward exploration, even the graphics. They're very vibrant and feel alive, invoking in you a sense of wonder. This is thanks to a great variety of colors, ranging from wild, hot pinks to more subdued ocean tones.
The colors are also used contrast the environments and make them stand out. For example, there's a location painted orange autumn colors next to a grayish-white quarry.
Pro Non-linear gameplay
You can do the puzzles in any order you'd like and you can explore the island any way you'd like. If a puzzle becomes too hard you can almost always find another one.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Some puzzles might be impossible for the colorblind and hearing impaired
Certain puzzles use colors to hint at the solution. If you're not able to tell them apart it may be impossible to solve the puzzles.
There are also that puzzles require you to listen to the sounds in the environment and use them for the solution. Some of them are masked with sound effects such as car horns or birds chirping, making the puzzles hard to solve. This becomes a lot more difficult if your hearing is impaired.
Con May cause nausea
Puzzles are fun, but some people might get motion sickness with first-person games that involve walking around.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.