When comparing Final Fantasy VII vs Middle-earth: Shadow of War, the Slant community recommends Final Fantasy VII for most people. In the question“What are the best RPGs (role playing games) for PS4?” Final Fantasy VII is ranked 8th while Middle-earth: Shadow of War is ranked 42nd. The most important reason people chose Final Fantasy VII is:
Final Fantasy VII has an incredible story with a lot of thought and care put into it. Even with all the intrigue surrounding the environmentalist group named AVALANCHE fighting back against the evil Shinra Corporation who are destroying the planet, the narrative is still rooted in emotion. The characters you meet all come together for reasons that make sense, and the story affects each of them in ways that truly matter, especially the main protagonist, the mercenary Cloud Strife. The plot twists have weight in the way they challenge what's possible within the game's world, making for some truly stand-out moments. The story is one that stands the test of time and is still worth experiencing many years later.
Specs
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Pros
Pro Memorable story that holds up well over time
Final Fantasy VII has an incredible story with a lot of thought and care put into it. Even with all the intrigue surrounding the environmentalist group named AVALANCHE fighting back against the evil Shinra Corporation who are destroying the planet, the narrative is still rooted in emotion. The characters you meet all come together for reasons that make sense, and the story affects each of them in ways that truly matter, especially the main protagonist, the mercenary Cloud Strife. The plot twists have weight in the way they challenge what's possible within the game's world, making for some truly stand-out moments. The story is one that stands the test of time and is still worth experiencing many years later.
Pro Really great soundtrack
Final Fantasy VII has fantastic music. It's a beautiful collection of melodic sounds, from the simplicity of the opening prologue that plays when you boot up the game, to the more bombastic and orchestral themes that play during the iconic final boss. Each song fits the moments it plays in, adding even more humanity to a story about human greed and lusts for power leading to the near-destruction of the environment.
Pro Solid turn-based combat system with good character customization
The combat system is easy to get the hang of, even at higher levels of play with all the customization options. It starts off with the standard three characters who can attack, defend, and use magic or items one at a time. The game gradually introduces you to more systems, like how to get the most out of your magic and summon abilities to exploit enemy weaknesses. Every character starts off as a blank slate, so you can equip one person with a bunch of elemental magic and summons as your caster, another with special tools to learn monster abilities, and tons more. The system is simple, but intuitive enough for players of all skill levels to grasp.
Pro Diverse cast of characters from all walks of life
The many different characters you meet are all wonderful in their own ways. Cloud starts off aloof and uncaring, focused only on earning money from running missions with AVALANCHE, but he slowly begins to care about what the Shinra Corporation are doing to the planet. His childhood friend, Tifa, is much kinder and caring, encouraging him to change his ways and do what's right for the environment, even though she also has her own reasons for wanting him around.
Their leader is Barret, the loud-mouthed and aggressive man with a machine gun grafted on his arm, who's actually a warm-hearted father who wants to do right by his young child and protect the planet. They meet so many other personalities, like a sorrowful man who sleeps in a coffin as he mourns for his mistakes in life, and a dog-like creature from an endangered species who speaks intelligently. Everyone has such different worldviews and experiences, but they all manage to come together in ways that feel right for the story.
Pro Plenty of funny moments
There are some genuinely hilarious moments in the story. The game never takes itself too seriously, willing to be silly with comic mischief and ridiculousness for the sake of it. One of the best moments is a few hours into the story where Cloud goes on a rescue mission and has to go on a chain of quests to get prepared for the operation, finding himself in some seriously absurd situations that have become iconic over time. There are a lot of other funny scenes sprinkled throughout the game as well, keeping things entertaining to balance out some of the heavy themes that the story tackles.
Pro Tons of challenging optional content
When you're up for a challenge, there's a lot to seek out in Final Fantasy VII. Near the end of the game, before going after the final boss, that's when you can access all of the side content, like the optional superbosses and hunting for rare summons and magic spells. There are also some non-battle-related things to do that are still somewhat difficult, like earning the best prizes in the Gold Saucer, the game's theme park, and becoming the best jockeys in one of the mini-games there. You can easily spend dozens of hours just getting through these challenges and earning the best rewards to power up your characters.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con It's not always clear where you're supposed to go next
While playing through the story, you may get lost from time to time. There are instances where the characters only give vague directions as to where you have to go next. Other times, the game makes you deliberately wander around looking for something without any hints on how close you are. You might want to look up a guide for these things, since it can be way too frustrating to keep running around without much guidance.
Con Blocky character models haven't aged well
The most jarring flaw the game has is the graphics, especially the character models. Since Final Fantasy VII first came out in 1997, it's a given that the graphics are dated, but the characters just look distracting. They're shaped in weird ways, with huge, bulky forearms, tiny elbows, and giant shoulders with huge heads. It's comical enough to where it might not bother you too much.
Con Battles are sometimes too easy
The downside of the accessible battle system is that it can be too simple. There are plenty of times where you only have to mash a single button to get through battles. Since the encounters are random, exploring areas can get boring when all you have to do is press one button to rush through the fights. Luckily, boss battles are more challenging and engaging, but you have to slog through the regular, repetitive fights first.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.