When comparing Total War: Warhammer vs Dying Light, the Slant community recommends Dying Light for most people. In the question“What are the best singleplayer games on Steam?” Dying Light is ranked 36th while Total War: Warhammer is ranked 140th. The most important reason people chose Dying Light is:
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Specs
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Pros
Pro Gives players the ability to customize their generals and heroes
TW:W gives players the chance to customize the abilities of their chosen legendary lord, generals and even heroes through a detailed skill tree. Skills vary from individual character skills usable in battles (such as spells) to passive skills which influence army movement in the campaign map.
Pro Great setting
Being based around the Warhammer tabletop fantasy world allows for an in depth game with tons lore behind it. Fighting off vampires and zombies are just some of the things to be found in the game.
Pro Tons of replayability
Thanks to the different factions available in the game, the player has a lot of choice as to how they would like to play, which gives a lot of replayability. There are five different campaigns available (four in the game and one as DLC) that each has its own faction to control and set story, which will take quite a bit of time to each be experience to their complete endings.
Pro Fluid parkour movement
The main protagonist is capable of scaling buildings, jumping over obstacles and vaulting over zombies with ease making traversing the open world city a lot more enjoyable.
Pro Expansive weapon-crafting system
There are blueprints found throughout the gameworld that can be used to modify existing weapons in a wide variety of ways by adding various elements to them and creating weapons such as enemy seeking grenades, exploding throwing stars, and makeshift bats with nails through them.
Pro Satisfying combat
The combat is impactful, visceral and offers a great deal of variety in terms of available weapons and different enemy types. It presents a reasonable amount of challenge that is rewarding to overcome and offers multiple ways of emerging victorious in each encounter.
Pro Enjoyable co-operative multiplayer
Dying light features up to four player LAN and online co-op.
Pro Rewarding side-missions
There's a wide variety of side-quests and a large chunk of them are multi-part adventures with great storytelling.
Cons
Con Only four factions are available in the base game
There are only four factions are available without DLCs (The Empire, Vampire Counts, Greenskins and Dwarfes). Other playable races and factions are currently being released periodically as DLCs.
Con Maps can feel constrained
Due to the compartmentalizing of factions and which land they can take over means that the games maps can feel smaller than they appear since only certain sections can be played on.
Con Poor VR UI
Things such as subtitles, instructions, menus, prompts, etc are hard to see clearly.
Con VR has a downgraded visual experience
VR version of the game is low fidelity and introduces visual glitches that the standard version doesn't have.
Con Poor plot and characters
The story is nothing new with many elements that are too familiar at this point. A Reluctant hero and a cold government agent mixed with a plot that can bee seen from miles away points to a lack of imagination while trying to create a game for the masses.
Con Poor multithreading
Sadly Dying Light does not do multi-threading very well which results in low framerates. For a modern game that is to be played on consoles with 8 cores or PCs that also have multiple cores, to not take advantage of proper multi-threading is pretty mind boggling. Really it just comes down to laziness, something that is not new to Techland and their poorly optimized ports.
Con Enabling VR support isn't straightforward
Enabling VR support requires editing config files. Instructions can be found here.
Con VR may cause motion sickness
In addition to some minor persistence issues, there are some sensory information mismatch issues created by the in-game characters movements and players stationary position that can easily induce nausea. The issue is a lot more prominent during cut-scenes that take the control away from the player completely.