When comparing Carcassonne vs Ice Cool, the Slant community recommends Carcassonne for most people. In the question“What are the best board games?” Carcassonne is ranked 11th while Ice Cool is ranked 26th. The most important reason people chose Carcassonne is:
The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game. Every turn the player draws one tile from the pile. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. After the tile is placed the player can choose to put a player figure, a.k.a. a meeple, on the tile to potentially score points. If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. The player with the most points wins.
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Pro Easy to learn for beginners
The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game.
Every turn the player draws one tile from the pile. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. After the tile is placed the player can choose to put a player figure, a.k.a. a meeple, on the tile to potentially score points.
If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. The player with the most points wins.
Pro Detailed with polish
The board game pieces are highly detailed and colorful, be it lush grassland, a fortified medieval castle, or a monastery in the middle of nowhere. The game is themed after southern France in the medieval ages and the actual fortified city of Carcassonne and the landscape around it. There is definitely some forethought put into the polish of this game that makes much of it intuitive and a pleasure to look at.
On a more practical note, the back of the tile with which the game starts is in a separate color, so it is easier to find when starting the game.
Pro Simple, but allows for lots of thinking if you want
The game is very accessible to beginners, but it allows for quite a bit of strategic play when you get more familiar with the concept. You can either go for long-term strategies with farms, or for quick point-grabs; you can build your own cities in peace or try to mess with your opponent whenever possible. A lot of tactics come in the form of cutthroat play – trapping other players’ meeples, stealing cities, and getting to share points.
Moreover, the last turns of the game can also influence the outcome a lot – players receive some points for unfinished creations as well.
Pro Quick to play
In a regular expansion-less game of Carcassonne it can take 30 – 45 minutes to blast through the approximately 70 tiles.
The gameplay is dynamic, and everyone’s constantly engaged, managing their meeples and calculating which part of the board is worth fighting over. Even the kids stay engaged since the winner is usually not obvious untile the very end.
Because of the simple rules Carcassonne is very easy to get back into even after big breaks and it’s great to teach to other people. This means that the people you play with can change without any problems and you can play the game with anyone – children, your parents, your friends, or your partner.
Pro Near-endless replayability
Carcassonne will pretty much never feel dull, there are so many possibilities and variables in the game not only because of the randomness, but also because of the simplicity and the variation count.
Carcassonne is going to be a different game every time because of the tiles you and your opponents draw and where you choose to place them. There are over 70 tiles in the base set, which amounts to a lot of possible combinations.
Carcassonne has been around for a while, and this has led to the release of many expansions throughout the years. Each of these provides more tiles, rules, and other variables to the game.
Lastly, you can even introduce many variations that’ll change up the game without owning any expansions, for example, instead of drawing one tile and placing it every turn, have the players manage a hand of four tiles.
Pro Often leads to memorable moments
The game can lead to some awesome moments because of the little penguins. Depending on where you hit the penguin, it will move differently. For example, if you flick the head of it, it will make the penguin jump. This can lead to some crazy trick-shots where someone manages to jump over walls. You can also flick them on the side, which will make the penguin spin. By doing this you could spin through multiple rooms and gather a lot of points or catch several penguins on the same turn.
Pro Easy to set up
The gameboard of Ice Cool is big, but it’s quite simple to set up. The playing surface consists of five boxes that all fit in the game’s box. You connect them in the correct places, all of which are marked with colored dots on the edges of the boxes. After that you take the little beige colored fish tokens and place them in the marked spots to keep the gameboard in place, and you’re good to go.
Pro Easy to learn
Ice Cool is very straightforward, it all revolves around flicking little penguin pawns. Doorways will have fish pegs attached to them, when you flick a penguin through it, then you’ll receive the fish and get to draw a fish card that gives you victory points. Each round one player will be the hall monitor who will try to catch other penguins and gather their student ID’s by hitting them instead of gathering fish.
The round ends either when the hall monitor has gathered all ID’s or when someone has gathered all three fish tokens. The game ends when everyone has been the hall monitor. The player with the most points on their fish cards wins.
Pro Beautiful design
Aesthetically Ice Cool looks very impressive. The playing surface is a 3D school consisting of five different rooms that feature many little details all over the walls – maps, fish, basketball hoops, etc. Everything has a blue, cold-looking color scheme, which kind of mimics an igloo.
The cards also have some great artwork on them. The ID’s are two-sided for boys and girls. Each colored penguin has a different look and style. The fish cards depict, you guessed it, fish. The bigger the point value, the bigger the meal.
Pro High quality components
The components of Ice Cool are very interesting and well-made. The game’s playing surface is made of five 3D boxes that all fit in the game’s box. The player tokens are four penguins made of hard plastic that are weighted in the base so that they keep wobbling when hit. Throughout the game players gather fish tokens, which are nice and small wooden pieces similar to pegs. There are also some cards in the game – ID cards and fish cards, which are all made of durable cardstock.
Con May be a little light for hardcore boardgame players
The game itself is not very deep in design or play, which may be a turn off for the more hardcore of boardgame players though can be good for newcomers.
Con Small official scoreboard
The official scoreboard that comes with the base game only stacks up to 50 points, but proper games of Carcassonne go way past that mark – a game without any expansions can easily reach over 100 points. If you add expansions to the equation, then the points can stack up even past 400, but some expansions feature scoring tokens that help resolve this issue.
Con Highly random
As is typical for a game with a drawing mechanic, almost every action in the game is influenced by whatever tile is drawn and where a player has chosen to place it, so it’ll benefit him the most. The randomness is enhanced by the fact that the players only draw one tile at a time, so you must take what you get.
Con Risk of accidental tile moving
If the game is not played on a flat surface or if you accidentally apply more force to the tile when you're placing it adjacent to another, then everything can shift, which can be annoying to fix.
Con Has a learning curve
Ice Cool is quite skill-based and requires practice on flicking the penguin pawns to get them to go where you want to. The rulebook has some tips, but the techniques can only be learned by playing the game. A new player won’t do well against a player who has already played a bit.
Con Luck-based scoring
Catching penguins and gathering fish to get victory points in Ice Cool requires skill, but the values on the fish cards you get range from 1 to 3, which means that even if you’re good at the game, you can lose because of pure chance. Someone could potentially score the same amount out of one card as you with three cards.
Con Only one layout
The gameboard can only be arranged in one way, so the game can get quite repetitive in this aspect.