When comparing Dungeon of the Endless vs Invisible, Inc., the Slant community recommends Invisible, Inc. for most people. In the question“What are the best roguelikes/roguelites on PC?” Invisible, Inc. is ranked 7th while Dungeon of the Endless is ranked 35th. The most important reason people chose Invisible, Inc. is:
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent pixel art
The art in this game is vibrant and colorful. It has a level of detail that many pixel games lack.
Pro Risk and reward
The game is semi-turn based. Basically, when you clear all the enemies, no more enemies will spawn until you open the next door. Which door will you open? Once you have a path to the next floor, will you continue to open the rest of the doors in case you find some rare loot? It's a wonderful gamble on your life!
Pro Great soundtrack
Pro Mixes genres of tower defense and roguelites
The game fuses the two genres in a unique way. The permadeath and random gen of roguelites mixed with the necessity of setting down strategic defensive turrets which comes with the tower defense genre.
Pro Varied game start by choosing different heroes
Pro There's different ways to play
Invisible, Inc. offers you a few different choices on how to play the game. Maybe you want to have a team full of stealthy people and sneak your way toward your goal, or maybe you just want to run in and beat the bad guys down. Both of these options are perfectly viable, even though the game is more favored to the stealth style.
Pro You get to choose which missions to take
When playing the game, you're presented with options of several different missions to take, and they all result in different perks. For example, you may need some extra money, so you take a mission with a much higher payout than the rest. Or maybe you need new gear, so you set out on a mission with a new piece as a reward.
Pro Excellent difficulty progression
As you take longer time during missions, the general difficulty level increases gradually. Time and mission profits must be balanced wisely.
Cons
Con Tower defense can become daunting
If you prefer relaxed gameplay this can be difficult.
Con Very static story
While the gameplay is randomized and meant to be played repeatedly due to the randomization, the story is still static, so after every mission there will be cut scenes that are always the same. After a while this becomes annoying due to familiarity, while they can be skipped, it would be nice to turn them off completely in order to save time.