When comparing Just Cause 3 vs Hitman (2016), the Slant community recommends Hitman (2016) for most people. In the question“What are the best open world games on Steam?” Hitman (2016) is ranked 7th while Just Cause 3 is ranked 25th. The most important reason people chose Hitman (2016) is:
The game allows for players to easily hide in plain sight through a disguise system, like dressing up as a model at a fashion show, which gives the player access to anywhere they might want to go. This is expanded upon by having a helpful hint system for those who are unfamiliar with its intricacies.
Specs
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Pros
Pro A really fun way of getting around
To explore have a wide selection of vehicles available to you, including bikes, sports cars, tanks, helicopters, and airplanes. However, all of the vehicles combined are nowhere near as fun as the combination of your grapple gun, wingsuit, and parachute. This combination gives you one of the most fun open-world traversal methods to date. You use the wingsuit for gliding, the parachute for gaining height and accurate steering while the grappling hook helps you latch onto various vehicles such as helicopters. It takes a while to get used to, but once you do, you'll probably not look back at regular vehicles.
Pro Entertaining over-the-top action
Just Cause 3 is all about going crazy in its open world environment. To help with this, your character has a wide variety of weapons, including assault rifles, rocket launchers, and even a limitless supply of C4 explosives.
You can stand on top of a plane as it flies over an enemy base and rain down fire and death down on it with your RPG. Or you can attach a C4 charge to everything you see, and watch the world's most colorful fireworks simulator. You even have a grapple gun that allows you to perform various hilarious shenanigans. This includes connecting two helicopters with a rope, causing them to spin out and tangle into a massive explosion.
Whatever you decide to do, it's guaranteed to be over-the-top action goodness.
Pro Massive open world
The total area of JC3 is 400 square miles (1,000 km2), which makes its world one of the largest in gaming. You can explore rural settlements, military bases, grassy plains, dense forests, damp subterranean caverns, and even snowy mountains. There's so much to explore it almost never feels like there's an end to it.
Pro Hiding in plain sight is intuitive
The game allows for players to easily hide in plain sight through a disguise system, like dressing up as a model at a fashion show, which gives the player access to anywhere they might want to go. This is expanded upon by having a helpful hint system for those who are unfamiliar with its intricacies.
Pro Tons of choice
The game's six levels are all big sandboxes that allow players to complete their tasks in any way they see fit. This allows players a great deal of freedom in experimentation and the customization of play style. One of the earliest assassinations in the game can be achieved through the manipulation of a chess board, sabotaging the ejection seat of a fighter jet, or faking a radio call, among other things. Hitman provides a strong context for the player's actions, but there is no wrong way to play, so long as you get the target.
Pro Replayability through escalations, contracts, challenges, and masteries
Once the main level and objective is complete, players can move on to escalation missions or player-created contracts. Escalation missions remix the maps, giving players new targets to complete in the same maps. Paris features 17 escalations, Sapienza has 9, and the other missions have some as well. More are being added all the time. Escalations are unusual in that they feature specific constraints, such as specific uniforms that must be worn, or specific methods of assassination. This increases the difficulty, but it's a great to expand each episode. The player contracts are similar, but this game mode allows the player to choose who their target is and what constraints to put in place, making for an endless list of possibilities in a particular level. Each level also features 20 'Mastery' levels, which unlock tools and insertion locations that expand the way the level can be played. Hitman is a game built to be replayed.
Pro Interactive environments
More so than previous games in the series, Hitman has many objects that can be tampered or interacted with. Nearly any problem the player faces can be solved by using the game's many interactive objects. For players unsure where to start, the challenge system offers a wide variety of hints. For instance, the optional challenges for the first training level include one where the player must disguise himself as a special character who is scheduled to meet the target and another where the target can be given rat poison at the bar.
Cons
Con Poorly optimized
Sometimes you might get sudden fps drops, even when there's practically nothing happening on screen. It can make playing the game very difficult, which is especially annoying during very intense moments.
Con Story missions feel tedious
Just Cause 3 severely lacks story mission variety, having mostly tower defense and escort missions that start getting really repetitive after a while. As a result, you might find yourself hoping a story mission ends sooner, so you can get back to the free-roam and destroy-at- your-own-leisure aspect.
Con DRM issues
While playing single player, if the player loses connection to the game's servers (through their own internet going down or the servers going down) the game will boot the player back to the start screen, meaning any advancement made in the game will be lost. To see this happen in single-player is concerning, as there is no reason for the single-player experience to take place online.
The game features frequent online updates, limited-time event assassinations, and other features that benefit from an online connection, but players cannot opt out of these features if they simply wish to play the single-player campaign.
Con First chapter does not offer a ton of content
Much of the content in the first chapter are a bunch of training levels that are represented as being done on a set of some kind, giving a feeling of not being real. The problem here is that there is little in the way of giving a feeling of wanting to revisit these training levels, which drastically cuts down on the playable content in this chapter.