When comparing Deus Ex: Mankind Divided vs Middle-earth: Shadow of War, the Slant community recommends Deus Ex: Mankind Divided for most people. In the question“What are the best RPGs (role playing games) for PS4?” Deus Ex: Mankind Divided is ranked 34th while Middle-earth: Shadow of War is ranked 42nd. The most important reason people chose Deus Ex: Mankind Divided is:
The dystopian setting with permanent police presence and derogatory comments from average citizens creates a depressing atmosphere.
Specs
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Pros
Pro Convincing atmosphere
The dystopian setting with permanent police presence and derogatory comments from average citizens creates a depressing atmosphere.
Pro Engaging side quests
The side quests in Mankind Divided are almost as engaging as the main storyline. This is also helped by the fact that the NPCs who give these quests deliver their speeches in such a passionate way that makes you want to engage in their stories.
Coupled with the fact that this game has a constantly-grey morality and it truly feels like the player has the fates of these people in their hands.
Pro Great espionage-based gameplay
The game really shines when the players find themselves needing to infiltrate somewhere to complete a mission.
There's a myriad of ways to approach each situation and multiple outcomes depending on the approach. Hacking terminals, crawling through vents, and stealthily taking out enemies is what this game is all about.
There is a tangible tension to every move because if the player is caught by one of the enemies, the mission may come to an unexpected halt.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Relatively short
Mankind Divided is not as long as it should be. It can be completed in about 20 hours, and this is including most of the side quests. Doing just the main story would take even less than that.
Con Storyline feels hurried
While the first chapter of the game is quite slow and intriguing, it starts to become clumsier and unnatural as the player goes through the missions.
After heading out of Prague, the story starts to feel hurried. Characters are introduced and fall into the sidelines, only to return out of nowhere in crucial moments of the story with very little to no justification.
Con Side missions are hard to find
For people who want to complete every single side mission it can be hard to find them. They are given by NPCs which are differentiated from other, non-quest-giving NPCs by their name. Most are defined as "citizen", while those who have a quest to give have an actual name.
However, the only way to find these quest givers is by running up to every person in the game which is very time consuming.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.