When comparing Lords of Waterdeep vs Terraforming Mars, the Slant community recommends Terraforming Mars for most people. In the question“What are the best board games?” Terraforming Mars is ranked 8th while Lords of Waterdeep is ranked 36th. The most important reason people chose Terraforming Mars is:
The constant anticipation and sense that you're working towards a goal is very pronounced. At the start of the game, you'll have limited money and resources, but as the game progresses and these resources accumulate, you can start to do more and more things each turn. Seeing your strategy slowly start to pay off as your corporation grows, and knowing you'll soon have the resources to unleash your big play helps to keep you excited for the next round.
Specs
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Pros
Pro Gameplay grows more complex over time
Limited options are available at the beginning of the game. There's only a few pieces in play along with quest cards that give simple, concrete goals. However, gameplay grows more complex as buildings are added and new quests become available. For example, where to move your agents, which opponent to interrupt by playing intrigue cards, and which kind of quests you focus on are goals that will shift and evolve as the game progresses.
Pro Quick gaming sessions
Each game is only eight rounds and can be played in an hour or two.
Pro Dungeons and Dragons in reverse
Based on DnD lore, but you're the one setting quests instead of going on them. It's fun to feel like a powerful Lord ordering your agents around and making them complete quests for your own benefit.
Pro Easy to teach new players how to play
Within a few turns, even new players should be able to understand the basic mechanics. You move your agents around the board, complete quests with them, and get points based on the difficulty of the quest. Whoever is able to gain the most points by the end of the 8th round wins. Thanks to the simple rules and the game's easy-to-understand nature, this makes it very approachable for all skill levels.
Pro Intrigue cards add a huge element of player interaction
The player interaction aspects of Lords of Waterdeep stem from the aptly named Intrigue cards. By moving your agents to a special area of the game board, you are able to bring one of these cards into play. They let you do such things as steal money or resources from other players, force your opponents onto a mandatory quest, sabotage their current quest in progress, or even temporarily bend the rules of the game. Choosing which opponent you're going to sabotage and how you're going to do it can result in plenty of in-game interactions with your fellow players.
Pro Fun to mess with your friends
While completing your own quests, you have the opportunity to sabotage your opponents' quests with disruption cards. This makes it harder for them to complete their quests and even steal their money/resources. There are also mandatory quests that can be forced onto your opponents, which means they must complete that quest before they can take on any new ones. These can lead to many humorous and interesting moments with your friends as you attempt to prevent each other from progressing in devious and devastating ways.
Pro Great presentation
The game board is sturdy and the pieces are colorful. Even the currency comes in the form of cardboard Waterdeep coins which really help sell the D&D theme. The rule book is loaded with pictures and illustrations. Overall, everything is presented very nicely. There's even a handy plastic mold to neatly put everything away when you're finished playing and keep everything in good shape.
Pro Exciting feeling of progression
The constant anticipation and sense that you're working towards a goal is very pronounced. At the start of the game, you'll have limited money and resources, but as the game progresses and these resources accumulate, you can start to do more and more things each turn. Seeing your strategy slowly start to pay off as your corporation grows, and knowing you'll soon have the resources to unleash your big play helps to keep you excited for the next round.
Pro Theme and gameplay gel well
Pro Huge amount of strategy
Juggling your resources, money, and production against your opponent's actions as you try to satisfy the win conditions (getting the oxygen, temperature, and ocean coverage to their desired levels) can be pretty intense. Always having to think several turns ahead will definitely appeal to people who like a game that makes them strategize and prioritize. Choosing which cards to buy each round, what to spend your resources on, and how to terraform the planet without giving too much leeway to your opponents creates plenty of situations to outplay others.
Pro Loads of replayability
There are over 200 unique project cards in the game that represent all of the terraforming projects available such as introducing plant or animal life, greenhouses, new buildings, and more.
Since you'll be drawing random cards in a random order each time you play, each and every game session turns into a unique experience. Even if you've seen a card in a previous session, the conditions on the board (oxygen levels, temperature, and ocean coverage) will most likely be different than the last time you saw that particular card, meaning you'll be calculating the cost vs. benefit of playing that card in a brand new way.
Additionally, each player-controlled corporation has its own specialties. Some examples are being able to substitute certain resources for money, or perhaps having an increase in production for specific resource. Each one plays dramatically different from the others, so something as simple as choosing a new corporation on your next playthrough will change your strategies.
Pro Great balance in the game systems
The win condition states the oxygen, ocean levels, and temperature must reach a certain level. However, all three of these parameters are interconnected with one another, meaning you'll have to focus on all of them rather than just trying to brute force one.
For example, if you want to build a water production facility, you will need at least 2 ocean tiles in play. But in order for those ocean tiles to come into play, the oxygen and temp will first have to be satisfactory.
Overall, the game systems are very deep and complex, but the takeaway is that everything has a condition that needs to be met that is reliant upon all three parameters. This results in a very balanced experience where you need to pay heed to everything equally if you want to succeed.
Pro Lots of great expansions
There are several expansion packs which add new moons and planets for you to terraform. The rules and game flow is the same as the vanilla game, but they add new cards and corporations. The most interesting twist is that the board layouts are completely different for each expansion - with heat sources, oceans, etc in vastly different spots. They are an excellent addition that take the fun and excitement of the base game while giving you an all new playing field full of new possibilties.
Cons
Con Not enough winning strategies
The main objective is to gain as many points as possible by having your agents/workers complete quests. There's not much in the way of strategy due to this one win condition. In almost all cases, the game will simply be won by the player who can tackle quests the most efficiently while dealing with anything their opponents throw at them.
Con Might not appeal to veteran gamers
The game systems are rather plain and basic, and it doesn't bring much new to the genre. It may not be appealing to veteran gamers as the gameplay is not very deep when compared to other similar games.
Con Can cause arguments
Having to plead with your friends not to interrupt your quest flow can result in many arguments. Having an opponent play an intrigue card on you, especially the mandatory quest card, can completely ruin your chance at winning. It's easy to get frustrated with other players, especially if you feel like you're being unfairly targeted or teamed up against repeatedly.
Con Games can feel very long and drawn out
The sheer amount of things that need to be tracked is fairly high, and continually grows in complexity as the game goes on. Keeping track of cards in play, actions, awards, milestones, map, resources, money, etc. can lead to some intense calculations. Most players will want to carefully ponder their strategy each turn, and the end result is a game that often seems like it comes to a grinding halt.
Con Not suited for large groups
Regardless of how many players you have, getting the oxygen, temperature, and ocean levels to their goal level to satisfy the win condition is the exact same. The more players you add to this equation, the longer the game will take as each person has to contemplate and think their strategy each turn. As such, this game is best played in only very small groups and doesn't lend itself well to larger parties.
Con The board is flimsy
The game board itself is very thin cardboard with no linen finish, and tends to dent easily. After enough wear and tear, the game tokens/pieces won't stay in place due to the lumps and pockets that form in the cardboard. The board must be handled carefully at all times due to its low quality or you risk damaging it.
Con Game pieces are cheap and wear down easily
The little game cubes (the tokens/pieces that represent resources) are coated with a metallic finish that chips and wears away easily. This leaves you with some rather ugly game pieces with flaking and peeling paint, especially in the corners.