When comparing Spine vs DragonBones Pro, the Slant community recommends Spine for most people. In the question“What are the best 2D animation tools for game development?” Spine is ranked 1st while DragonBones Pro is ranked 4th. The most important reason people chose Spine is:
Ranked in these QuestionsQuestion Ranking
Pro Integration libraries support most engines
Pro Simplified UI allows for an easy learning curve
No-nonsense workflow allows you to create your artwork in programs much better suited for the task like Illustrator and Inkscape for example, while Spine itself focuses only on the important task of skeletal animation.
Pro Allows for easy use of artwork from third party programs
Spine's developers provide scripts which makes exporting artwork from third party programs much easier to do.
Pro Community-driven feature roadmap
Esoteric Software maintains public Trello boards to help plan and prioritize feature additions.
Pro Funded via Kickstarter
Spine received resounding support from Kickstarter backers, beating its pledge goal by over 5 times.
Pro Open source
Pro Flash Pro extension, WYSWYG
There is an extension available for Adobe Flash users, which gives a WYSWYG design window inside of flash.
Pro Nesting skeleton, timeline tween
You can nest skeletons and change the timeline of the animation in between the animations in order to make some cool effects.
Pro Animation weight
This is a very useful feature because you can make a walk animation that you can simply change the animation weight to see the character start running, because it will increase the scale of the movement of the bones in the animation. This will increase the hand and the leg swing as you increase the animation weight and the character, making it appear as though it is running.
Pro Animation reuse/clone
Create once and use the same animation for different characters just by simply cloning the same animation for the new characters.
Pro Color transform, changeable Z-Order
Can easily change the Z-Order of a sprite during an animation and can also change the color mask on a sprite, in between an animation.
Pro Multiresolution with texture scale
Can easily export to different texture sizes to target multiple resolution platforms.
Pro Animation speed changing, bone scaling, switching postures
Size as well as animation speed can be easily changed during an animation.
Pro Completely programmable animations
Watching and moving can be programed depending upon certain events.
Pro Switch sprites
Can easily switch sprites in between the animations like switching clothes and other multiple behaviors.
Con Professional Edition is expensive
Essential edition includes nearly all features, but IK Weights and Mesh Animations are not included in the Essential Edition.
Con No integration for some major engines
Spine does not directly support several popular 2D engines, including Construct 2, Clickteam Fusion, and GameMaker Studio. Unreal Engine and CryEngine also have no native modules.