When comparing SmoothMoves vs Creature, the Slant community recommends Creature for most people. In the question“What are the best 2D skeletal animation tools?” Creature is ranked 7th while SmoothMoves is ranked 13th. The most important reason people chose Creature is:
One of Creature's strengths is its ability to assign motors on bones which will generate animations based on parameters set on the motors.
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Pros
Pro PlayMaker integration
Developers echo17 provide Playmaker action scripts for SmoothMoves.
Pro Texture swapping and tinting at runtime
Animations can be re-skinned in several ways, entirely on the fly.
Pro Automated animation
One of Creature's strengths is its ability to assign motors on bones which will generate animations based on parameters set on the motors.
Pro Unity runtime always up to date
Among various game engine supported, Unity is the most up to date runtime including the most recent features, many samples, integrating well in the Unity editor.
Pro Easy to use
Creature has a simple workflow structured into 3 steps: Meshing, Rig and Animate.
Cons
Con Bone hierarchy is not collapsible
When working with a complex skeleton, the entire tree is always visible. There is no way to hide bones under their parents.
Con Unity Middleware
SmoothMoves is not a stand-alone application. It runs entirely within the Unity Editor, and is not compatible with other engines.