When comparing Tom Clancy's Ghost Recon Wildlands vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Tom Clancy's Ghost Recon Wildlands is ranked 76th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Truly an open world game
Ghost Recon Wildlands lets you do anything you want, any time you want. You can rush right toward the final boss if you decide to. You can complete missions by blowing people up with drones from a safe distance, or by storming the gates. Do the missions you want to, leave others to rot. Everything is up to you.
The landscape is vast, and if you can see it, you can probably get to it. This allows you to experience the gorgeous environments through exploration. There are also rewards for exploring, such as new weapons or upgrades, giving you more goals to strive for.
Pro Rarely a dull moment
Whether you're whipping around on a dirt bike toward your next mission, or storming a fort with your team, you're constantly in motion. Even though you can slow down a bit should you choose to, the game encourages a faster-paced experience and makes it a ton of fun.
Pro Great customization
In Ghost Recon Wildlands, the customization is not limited to just character facial features. It also has an extensive customization system for weapons and clothes.
When creating a character you can set the face, gender, hair, hat, top, tattoos, pants, and shoes. All of these can be changed in the loadout menu at any point in-game.
You can also modify your weapons and gear extensively. When you begin customizing a weapon, it will split into pieces, letting you select and adjust each one. This includes triggers, sights, scopes, grips, stocks, barrels, and any other attachment. You can also change the colors and designs of both weapons and gear. It really lets you play exactly the way you want to, which is always more satisfying.
Pro Detailed environments provide great immersion
Ghost Recon Wildlands is set in Bolivia, and the game makes you feel like you're really there. It's one of the most varied places on earth, and each area feels wildly different from the next. It ranges from lush, green forests, to barren deserts, to both urban and rural cities. The distinct feel, architecture, and culture of Bolivia will serve to pull you even deeper into the game.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con The enemy AI has only one setting
The AI in this game will consistently push toward the player. Essentially all you've got to do is get them into a corridor or other narrow space and mow them down.
Con The cover system is terrible
When you bump into terrain, you take cover behind it. While the theory behind this is fine, the execution is very unreliable and clunky. Even when it manages to work, cover offers little to no protection from your enemy.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.