When comparing Tsuro vs Lords of Waterdeep, the Slant community recommends Tsuro for most people. In the question“What are the best Android board games?” Tsuro is ranked 5th while Lords of Waterdeep is ranked 10th. The most important reason people chose Tsuro is:
The game is easy to explain and introduce to new players, even ones that aren't familiar with modern board games, due to the simple nature of it. The game is played on a 6x6 grid on which cards can be placed, forming a path for your player piece. The game is quite straightforward - each turn consists of playing 1 card and then following the path on that card until it's stopped by a tile-less space. Your path can collide with an opponent's path, in which case both you and the opponent move their pawns accordingly, following your paths. If you collide with an opponent on the same road or if you walk off the board, then you are out of the game. The game is won by the last player on the board.
Specs
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Pros
Pro Very simple gameplay
The game is easy to explain and introduce to new players, even ones that aren't familiar with modern board games, due to the simple nature of it.
The game is played on a 6x6 grid on which cards can be placed, forming a path for your player piece. The game is quite straightforward - each turn consists of playing 1 card and then following the path on that card until it's stopped by a tile-less space. Your path can collide with an opponent's path, in which case both you and the opponent move their pawns accordingly, following your paths. If you collide with an opponent on the same road or if you walk off the board, then you are out of the game. The game is won by the last player on the board.
Pro Can be played competitively or nicely
The way Tsuro is designed allows you to either try to make your own path without interacting with other players or play completely cutthroat and try to ruin your opponents' paths by making them run off the board.
Pro Beautiful and unique artwork make the game stand out
The artwork on the main game board is very well done and it follows an Asian theme. Needless to say, a lot of work has been put into the presentation aspect of this board game. Aesthetically this is probably one of the prettiest playing spaces out there.
The game gives a very peaceful and zen-like feel due to the simplicity of the game mixing with the detailed art style. There's an epic Eastern-styled phoenix colored in the royal colors of red and gold accompanied by some clouds on the background of the board. The player figures have engraved dragons, adding flavor to the simplicity of them. There are also Chinese characters scattered throughout, roughly translating to "passage" or "going the same way".
Moreover, as the board fills up with path tiles, the tangled web of paths looks visually striking. They look as if they've been carved into marble.
Pro Short play length allows for quick sessions
Tsuro is a great "appetizer" game that can be set up and played very quickly, making this a perfect option to kill some time. It plays in about 15 minutes or less and it'll easily hold the attention of everyone all the way through. The quickness of the game also pretty much guarantees replayability.
Pro The wide player count allows Tsuro to be played in a variety of settings
Tsuro can be played with 2 to 8 players, which means that it is easy to find enough players to play, while having room for larger play counts that are somewhat rare in other boardgames.
Pro Originality
It is really disruptive wrt classic games.
Pro Gameplay grows more complex over time
Limited options are available at the beginning of the game. There's only a few pieces in play along with quest cards that give simple, concrete goals. However, gameplay grows more complex as buildings are added and new quests become available. For example, where to move your agents, which opponent to interrupt by playing intrigue cards, and which kind of quests you focus on are goals that will shift and evolve as the game progresses.
Pro Quick gaming sessions
Each game is only eight rounds and can be played in an hour or two.
Pro Dungeons and Dragons in reverse
Based on DnD lore, but you're the one setting quests instead of going on them. It's fun to feel like a powerful Lord ordering your agents around and making them complete quests for your own benefit.
Pro Easy to teach new players how to play
Within a few turns, even new players should be able to understand the basic mechanics. You move your agents around the board, complete quests with them, and get points based on the difficulty of the quest. Whoever is able to gain the most points by the end of the 8th round wins. Thanks to the simple rules and the game's easy-to-understand nature, this makes it very approachable for all skill levels.
Pro Intrigue cards add a huge element of player interaction
The player interaction aspects of Lords of Waterdeep stem from the aptly named Intrigue cards. By moving your agents to a special area of the game board, you are able to bring one of these cards into play. They let you do such things as steal money or resources from other players, force your opponents onto a mandatory quest, sabotage their current quest in progress, or even temporarily bend the rules of the game. Choosing which opponent you're going to sabotage and how you're going to do it can result in plenty of in-game interactions with your fellow players.
Pro Fun to mess with your friends
While completing your own quests, you have the opportunity to sabotage your opponents' quests with disruption cards. This makes it harder for them to complete their quests and even steal their money/resources. There are also mandatory quests that can be forced onto your opponents, which means they must complete that quest before they can take on any new ones. These can lead to many humorous and interesting moments with your friends as you attempt to prevent each other from progressing in devious and devastating ways.
Pro Great presentation
The game board is sturdy and the pieces are colorful. Even the currency comes in the form of cardboard Waterdeep coins which really help sell the D&D theme. The rule book is loaded with pictures and illustrations. Overall, everything is presented very nicely. There's even a handy plastic mold to neatly put everything away when you're finished playing and keep everything in good shape.
Cons
Con Highly random
There are pretty much no aspects in the game that can be planned ahead apart from the fact that you can choose between three tiles. The rest is based on luck. There's no way to predict how your opponents will play and sometimes even you won't have much control over the outcome due to the cards that are drawn.
Con Relatively simple play might not appeal to experienced boardgamers
The simplicity that makes this a great game for new players might also turn off experienced players that are looking for more complex strategies.
Con Not enough winning strategies
The main objective is to gain as many points as possible by having your agents/workers complete quests. There's not much in the way of strategy due to this one win condition. In almost all cases, the game will simply be won by the player who can tackle quests the most efficiently while dealing with anything their opponents throw at them.
Con Might not appeal to veteran gamers
The game systems are rather plain and basic, and it doesn't bring much new to the genre. It may not be appealing to veteran gamers as the gameplay is not very deep when compared to other similar games.
Con Can cause arguments
Having to plead with your friends not to interrupt your quest flow can result in many arguments. Having an opponent play an intrigue card on you, especially the mandatory quest card, can completely ruin your chance at winning. It's easy to get frustrated with other players, especially if you feel like you're being unfairly targeted or teamed up against repeatedly.