When comparing Destiny 2 vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best games for combat on PS4?” Devil May Cry 4: Special Edition is ranked 12th while Destiny 2 is ranked 19th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Free to Play
As of 1st of October 2019, everything before Forsaken and Shadowkeep DLC went all totally free with its 'New Light' addition. You can still access the whole world except for certain quests, items, etc tied to the DLC missions.
Pro Really fun gameplay
Destiny 2 is all about killing aliens and destroying massive robots. To do this you have a wide variety of weapons and abilities available to you. This includes hand cannons, shotguns, assault rifles, chain lightning grenades, and many more. Each weapon and ability feels great to use, making destruction and mayhem that much more enjoyable. It's a well-rounded and enjoyable experience, which will keep you interested for dozens of hours.
Pro Solid controls that don't detract from gameplay
Your character's movement, aiming your gun, and even driving your hoverbike feels really fluid and responsive. As a result, you can make very precise movements, jumps, and shots in any situation, allowing you to land a headshot with your sniper rifle from far away while strafing with ease.
Pro Excellent co-op multiplayer
Even though Destiny 2 doesn't have strict class archetypes like most MMOs, each class/subclass has its role in a group setup. So whether you're capturing control points in a PVP match or fighting a tough boss in a raid, you still need to cover for each other's weaknesses. This can be providing support to surrounded teammates, taking the attention of groups of aliens or just picking off troublesome enemies from afar. Because of this you learn to rely on each other and working together feels rewarding.
Pro Improving your character is addicting
One of the main aspects online titles like Destiny 2 is character progression, which is done through leveling and collecting new equipment. Your character gets stronger and when you revisit missions/bosses that gave you trouble before, you can beat them with ease, which feels incredibly satisfying. This will push you to play just a bit more, collect a few more guns and armor pieces, defeat a couple more bosses, and before you know it, many hours will have passed.
Pro Massive environments that feel alive
The open-world environments in games usually have a lot of empty space, so you spend most of the time traveling without doing much else. Destiny 2 has large areas filled with enemies, world events, and activity in general, eliminating most of the downtime. Because of this it feels like you're actually visiting a planet inhabited/occupied by aliens, which considerably adds to the immersion.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Content that was available at the start of the game ended up locked behind DLC
When the expansion Curse of Osiris was released, Bungie ended up preventing players without the expansion from being able to access the prestige versions of the first raid and nightfall strikes, as well as the PvP Iron Banner and Trials of the Nine. For the people who like to hunt achievements/trophies, this move effectively blocked them from earning them. Bungie has since patched things so players are not locked out of the prestige mode of the first raid, as well as nightfall strikes and Trials of the Nine when not using Curse of Osiris maps, making the achievements earnable again. Still, it was an extremely poor decision to lock player out of content they paid for and leaves the question as to will Bungie make another mistake with the next expansion.
Con Inconvenient customization
While most online games usually give you permanent color packs for customization, the shaders in Destiny 2 are divided into single colors that can only be used once. You can preview your new color scheme though. You shouldn't use shaders on leveling gear since you're gonna replace it anyway. As a result most players don't bother with creating unique appearances and everyone looks nearly identical sometimes. The sad part is that even though the shaders can drop randomly in the game world, they can also be bought from the in-game store. You can easily get a lot of shaders more in quests or public quests though, compared to the store. Some interesting shaders can only be purchased in the store, but it's kinda still reasonable.
Con Guns and armor do not feel unique like in the prequel
In Destiny 1, the guns and armor felt more unique when compared to Destiny 2. In Destiny 1, a gun or armor could drop that had one set of perks or stats boosts, and then it could drop again with a different set of perks and boosts. Weapons and armor from the raids also gave unique looks as well as perks that helped for that raid. In Destiny 2 those raid perks are gone, making the gear feel no different than what could get from anywhere else. The lack of variation in the guns and armor just make it hard to care about what you get and kills the urge to try to find the best gun and armor for your character.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.