When comparing Yakuza 0 vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best singleplayer games on Steam?” Middle-earth: Shadow of War is ranked 93rd while Yakuza 0 is ranked 99th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Intriguing crime drama story with exciting twists and turns
Yakuza 0's story is genuinely gripping and well-written, showing the lengths people will go to in order to gain power and status or to protect the ones they care about. The story is set in 1980s Japan during a high point in the economy, with the plot kicking off with Kazuma Kiryu, a young twenty-something yakuza who gets caught up in his clan's internal battle to claim a lucrative plot of land in the middle of downtown Tokyo. He has a strong sense of honor to do what's right by his sworn yakuza family while getting to the bottom of the scheme against him from the higher-ups in his clan.
And then the story shifts every two chapters to Goro Majima, who's the manager of a fancy cabaret club as a way to pay off his debt and get back into the yakuza. He soon gets thrown into an impossible situation where he has to murder someone for the first time to get back in the business, but this of course doesn't go as planned. The way Kiryu and Majima's stories intertwine and branch off from each other is filled with several shocking plot twists that feel natural and organic. It's definitely worth experiencing at least once.
Pro Brutal and entertaining brawler combat
The beat 'em up fights in Yakuza 0 are brutal, with impressive up-close-and-personal cinematics that make the fights a lot of fun. You can hear your opponent's bones crushing as you smash your fist or foot into them, with successive hits building your heat gauge over time. Once your heat gauge is full, you can use a special move against an enemy with a nearby trash can, bike, crowbar, or anything else you can pick up, showing a neat cinematic straight out of an action movie as you smash your makeshift weapon into your attacker.
The best part is getting to play as either Kiryu or Majima and experimenting with their different playstyles. Kiryu has three battle styles that he can switch between: Brawler, which is his standard and balanced style, Beast, his slower and tankier build that lets him charge up powerful attacks and carry the heaviest makeshift weapons like whole motorcyles, and Rush, his lightning-fast style with speedy chains and combos. Meanwhile, Majima has three completely different styles: Thug, his equivalent to Kiryu's Brawler, Slugger, a fun yet overpowered style where Majima wields a baseball bat like a sword and nunchaku, and Breaker, a cool style where Majima chains stylish breakdancing moves in succession to keep his enemies stunlocked.
The combat here is intense and varied, making you feel powerful while keeping your interest at the same time.
Pro Tons of side content
There's so much to do in between story missions in Yakuza 0, with plenty of quality and polish to keep you entertained for hours. All of the mini-games and side quests almost have a life of their own with plenty of variety and detail. There are dozens of side quests, some of which land Kiryu and Majima in hilarious and wacky situations that never seem too far-fetched. And there are a bunch of other mini-games, like singing karaoke, bowling, golf, gambling at mahjong, "watching" racy videos, managing a cabaret club and a real estate business, disco dancing, and many more. It's hard to get bored with Yakuza 0's plethora side content.
Pro Dense and realistic open world set in Japan
Yakuza 0 takes place in the districts of Kamurocho and Sotenbori, both of which are painstaking recreations of the actual Kabukicho and Dotenbori districts in Tokyo and Osaka, respectively. They're not huge locations, but they're packed with details that make them seem much larger. Gleaming with city lights and brimming with people, Kamurocho and Sotenbori are filled with all types of restaurants with various cuisines, stores for you to shop at, and places for entertainment and mini-games. The districts are realistic enough that they make you feel like you're actually there.
Pro Incredible English localization
Yakuza 0 is fully voiced in Japanese with an amazing English localization for Western audiences. The localization team did more than simply translate the game -- they made sure everything is relevant for a non-Japanese audience to understand and relate with. Since there's no option for English voices, the subtitles do a great job at bringing the game to life for those who don't know Japanese but still want to appreciate the culture and support the Yakuza series.
Pro Perfect for newcomers to the Yakuza series
If you've never played a Yakuza game before, this is the best place to start. Yakuza 0 is a prequel to the other games, and it assumes that you don't know who any of the existing characters are, so it introduces you to everyone in a way that's welcoming to new players. There are a lot of winks and nods to veterans of the series, but they're not done in a way that will confuse newcomers -- in fact, they add some replay value to the game since you can go back after playing the rest of the series in order to understand these little inclusions.
This game also has one of the best stories and gameplay in the franchise, with the Yakuza staples of memorable characters, and wacky side stories mixed in with serious crime drama as you get to know Kiryu and Majima when they were younger. It's an excellent introduction to the Yakuza games as the best of the best of the franchise.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Graphics aren't that impressive
Yakuza 0 has weak textures, stiff character animations outside of cutscenes, and too many repeat copies of NPCs around the city. Invisible walls also block off the city's boundaries. Thankfully the characters and facial animations look great during story scenes, helping to make up for the poor visuals elsewhere.
Con Starts off a bit slow
The first couple of hours or so are a little slow, with quite a few cutscenes that set up the story in between a tutorial for the controls. It's mixed in with decent exposition and a solid introduction to the characters as Kiryu spends the night out with his best friend Nishiki, so it's something of a slow burn that builds up to the more action-packed story. You need to know these foundations to help you appreciate the story, though, making the lengthier start a necessary evil. It's worth it for the rest of the story, so it pays off to stick with it and try to find some enjoyment.
Con Not for players who dislike long, involved story cutscenes
If you don't like games that have a lot of story cutscenes, then Yakuza 0 might not be for you. The story shares the spotlight with the gameplay, so you can't really escape the long cutscenes that weave the narrative together, unless you decide to skip all of them. Even though the cutscenes are long, they make sense and they keep you engaged, though players who just aren't into this type of thing may get turned off regardless.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.