When comparing Bioshock: The Collection vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best games that were remade/remastered on PS4?” Devil May Cry 4: Special Edition is ranked 15th while Bioshock: The Collection is ranked 28th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Fantastic environments
The Bioshock games will bring you to two rather surreal locations.
First up is the city of Rapture, featured in Bioshock 1 and 2. It's a sprawling, dimly lit city hidden in the ocean, giving it a feel similar to the fabled Atlantis. There are many buildings underwater, including skyscrapers and it's surprising how calming it is to be there, even with the dark atmosphere permeating it.
This is followed up by Columbia, a city in the sky you'll explore in Bioshock: Infinite. It's a collection of very colorful and bright floating islands with white clouds underneath them. The buildings are also not as tall and as imposing as those found in Rapture, giving it a sharp contrast to it.
Both of these locations are a blast to explore and leave a lasting impression.
Pro Great value for its price
The collection has 3 games with all their DLC included. This means you can enjoy hours of great content just with the initial purchase, without having to invest in overpriced DLC's.
Pro Superhuman abilities liven up the gunplay
The Bioshock games have a Sci-Fi element to them called the Plasmids. With them your character can obtain special abilities such as shooting flames or summoning a pack of crows. These can be used to gain an advantage over your enemies in various ways.
For example, you can use electricity to zap enemies standing in water or incinerate flammable objects to cause mayhem among the enemy.
It feels really nice having other options beside using guns.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Doesn't add anything new over the previous releases
You won't find any new story, levels, modes, or any content for that matter. The only noticeable changes are the updated graphics and the framerate cap, which was increased to 60.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.