When comparing Assassin's Creed Origins vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Assassin's Creed Origins is ranked 113rd. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Choose from a variety of stealth tricks
While sneaking around in AC Origins is mostly simple crouching in the bushes and hiding behind the trees or buildings, the stealthy killing and distraction part is really varied and fun. For instance, you can get the Predator Bow that lets you remotely steer your arrows after firing them, even get them to turn around a corner. The natural day/night cycle encourages you to use the darkness to hide your approach and take on the guards when there are likely less of them awake. You can also use sleep and poison darts, or open the enclosures of the animals so that they create distractions and even attack your enemies.
You can even take control of your pet eagle and scout an area beforehand, allowing you to mark enemies. When control returns to your character, you'll be able to see the marks even through walls.
Pro A vibrant and enticing world
AC Origins story unfolds in a pretty rare setting of Ancient Egypt under the rule of Cleopatra and Julius Caesar. The world feels alive and atmospheric with its diverse scenery and it just begs to be explored. You can run through bustling monumental cities, traverse the vast sandy deserts on the back of a camel or a horse, get some rest in a lush green palm tree-lined oasis, float down the Nile in a little dinghy - all this moving around rewards you with breathtaking and sometimes unexpected views, be it a golden pyramid or a rampaging horde of hippos. The map is massive, but it doesn't feel overwhelming because the movement is fast-paced, so much so that you can easily choose to avoid fast-travel. The setting, especially in the cities with their marble palaces, hieroglyph-covered obelisks, and sandstone monuments, lends itself well to the usual for Assassin's Creed climbing and free running.
Pro Challenging combat mechanics
The combat mechanics in this game require much more thinking-through than in the previous AC games. There's almost no chance to easily defeat multiple enemies at once, you need to block, parry, and know when to change your weapon. You have the ability to either deal a huge one-hit blow or supercharge your weapon by maxing out an adrenaline bar.
Pro Interesting stories make questing fun
Like in most RPGs, the quests in AC Origins can feel a little grindy, but this time you might not even notice it until you're deep into the game. Each quest is layered and wrapped in a different story, which adds to the overall lore of the game and hides the fact that it's still your basic "go kill the bad guy" or "get me this amount of that thing". A quite straightforward-looking quest might turn out to be anything but.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Unreliable features may get in the way of combat
The fast-paced battles can be even harder due to some features not working reliably. For example, you can lock on a specific target in a group, and that works well for sneaky bow attacks, but in close combat there's an issue with switching between the targets.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.