When comparing What Remains Of Edith Finch vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best singleplayer games on Steam?” Middle-earth: Shadow of War is ranked 93rd while What Remains Of Edith Finch is ranked 115th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Every story features a new gameplay mechanic
As Edith travels throughout the house and surrounding areas, she will encounter objects that tell the history of the various family members and how they met their demise. Upon inspecting the objects, an interactive story will be triggered and the player will take on the role of the family member portrayed in the story. Each one of these stories has its own gameplay mechanic, making for a new gaming experience each time a piece of the family history is discovered.
For example, when exploring the room of a young, imaginative child named Molly, the player will come across a handwritten story hastily scribbled in crayon. By examing this note, the player assumes control of Molly for the duration of the tale. This particular story involves taking on the form of different animals and hunting various prey. By the time the story ends, the player not only learns about Molly and her imagination, but they also learn of how Molly met her end. Throughout the game, you will experience the memories and last moments of each family member in unique and interactive ways.
Pro Mysterious story
This award-winning story takes us step-by-step through the tragic and mysterious history of the Finch family. We learn of all the family members, the stories of their lives, and how they met an unfortunate and untimely end. By it's thrilling conclusion, the player has been led on a strange journey filled with all sorts of reveals, surprises, and plot twists. At the end, the game closes by answering the titular question: What exactly does remain of Edith Finch?
At the beginning of the game, the player is informed that teenager Edith is the last living member of her family. She speculates and half-jokes that her family suffers from some kind of curse. Throughout the family's history, all of the members have met unfortunate and bizarre deaths. The origins and nuances of the alleged curse are a mystery to Edith and the player alike. The overarching storyline for the game expands deeply on this mystery and features two major themes as it progresses.
The first theme is Edith's journey through the sprawling house as she tells of her childhood growing up there. Through Edith, we get to hear family stories and learn of the struggles the family has endured over generations. She comments about the family members as she goes from room to room telling us pieces and parts of her past. As the game progresses, much is revealed about Edith and her family through her tales and observations.
The second theme revolves around the various family members and how they met their untimely demises. During the course of the game, the player relives memories of the various family members. These memories are always tragic events that result in an untimely or strange death for those involved. By seeing the story not just through Edith's eyes, but the eyes of the deceased as well, we get a complete, deeper and more intimate look into the lives of the family.
Pro Instills a sense of wonder
From the opening scene to its final moments, What Remains of Edith Finch, seeks to instill a sense of wonder through it's detailed game world. The house itself is a mix of various unconventional architectural styles and flavors. From it's towering bedroom spires to it's dark, claustrophobic basement, each area of the house is different and varied with different decor and textures. Moving from room to room is sometimes done with interesting travel mechanics such as secret passages that act as a seamless transistion between two vastly different rooms. This makes each area feel fresh, new, and exciting. The player is never quite certain what they're going find beyond the next door, which instills a deep sense of wonder of what other secrets the house holds.
Pro Amazing attention to detail
Every room in the Finch house is unique in decor and style, and plays its part in telling the story. No two rooms in the game are alike and each is filled with it's own charm and personality. While exploring the hallways and rooms of the sprawling home, the player will find various notes, photos, trinkets, and old momentos. While not all can be interacted with by Edith, the player is still free to zoom the camera in for a deeper look. Old photos and post-it notes often contain untold stories for the player to ponder.
When Edith is narrating, the words she is speaking appear within the gameworld and then dissappear with a variety of different effects. They melt, burst, and fade away depending on her emotions. When Edith mentions a specific object, the words will take shape around that object. This is much more involved than the simple subtitles that most games opt to do.
Pro Expert pacing
The game sets an excellent pace by never giving players a chance to become bored. While detailed and varied, each room only has a handful of objects that can be interacted with. This limited interaction ensures the player will never linger in a single room too long and acts as a gentle nudge to keep moving onward. This encourages a comfortable pacing that allows the player to explore at their own pace, yet doesn't allow for much downtime between important story elements.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con No interactive puzzles
There are no puzzles to solve in this game, which can be a dull experience for some. The narrative is told as the player goes room by room without any puzzles or roadblocks for the player to overcome.
Con Short playtime
The game doesn't take very long to complete and can be comfortably completed within a few hours. This may be a turn off for some players who are hoping for a longer experience.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.