When comparing Danganronpa V3: Killing Harmony vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Danganronpa V3: Killing Harmony is ranked 62nd. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Eccentric cast of characters
The sixteen main characters in Danganronpa V3: Killing Harmony are all at the "ultimate" level of their specialties, such as the ultimate detective, the ultimate tennis-player-turned-convict, the ultimate artist, and many more. Their personalities shine through during debates as they argue their points of view, some with no shortage of pointed vulgarities, with other outright lying in order to keep the player on-edge. The localization's many pop culture references to "alternative facts" and misinformation campaigns helps the characters feel relevant and real.
Pro Quirky storytelling
Danganronpa V3: Killing Harmony is a mish-mash of a visual novel, an adventure game, a colorful cast of anime characters like talking bears with varied creepy designs and a host of high school characters solving a murder mystery, all packed together as a competition of wits to investigate each crime scene and figure out what happened. Getting fellow classmates to believe the player's version of events involves stylish debates with text flying across the screen, where the other characters can be swayed by the correct answers or timely lies that risk the chance of perjury.
Pro Great music
DRV3's soundtrack encompasses many genres, allowing you to enjoy a wide variety of instruments, which includes guitars, drums, brass instruments, synths and many others. The end result is a gritty, futuristic soundtrack with punchy, energetic songs that make the proceedings feel action-packed while also making key story moments memorable.
Pro Unique blend of different gameplay concepts
Filled with heated debates, character bonding and relationships, whodunit murder mysteries, along with mini-games and dungeon-crawling, Danganronpa V3: Killing Harmony is a blend of ideas and mechanics that manage to work as an unexpected, yet cohesive package. This is a game that sounds impossible on paper, but everything fits together as a package surprisingly well.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Polarizing ending
Love it or hate it, the ending is undoubtedly polarizing, with some fans enjoying the conclusion to the game's many twists and turns, with others left feeling disappointed or annoyed. Your experience will vary, so be prepared to fall on either end of the spectrum once you reach the end of your 30+ hour series of investigations.
Con Questionable mid-story pacing
Unfortunately, things begin to drag on toward the middle of the story, where the plot begins to feel tedious and repetitive. These crimes in the middle are more tedious and repetitive than anything, lacking the finesse and enjoyment of other parts of the game.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.