When comparing Final Fantasy XII: The Zodiac Age vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best PC RPGs?” Grim Dawn is ranked 21st while Final Fantasy XII: The Zodiac Age is ranked 59th. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Intuitive player-programmed combat with the gambit system
The gambit system allows you to assign pre-set conditions and commands for your characters in real-time battles, like using healing spells when a party member is at less than 50% HP, or only using physical attacks when an enemy reflects magic. As you progress through the story, you'll find more of these conditions and commands scattered across the world through treasure chests or available for purchase in shops. With the right gambit setup, you'll find a sense of satisfaction in defeating groups of enemies or even tough boss fights without having to press a single button.
Pro Standout characters among the cast
Unlike the majority of the cast whose motivations and growth are too closely linked to the plot, Fran and Balthier have their own lives that don't revolve around the story, making them feel more authentic than the others. Balthier is a charming, witty sky pirate who always has his eye on the prize. He tags along with the rest of the cast, willing to do whatever's needed--for the right price. His devil may care attitude is a nice foil to the seriousness of the plot and many of the other characters. Fran, his fellow sky pirate, is more quiet and mysterious, speaking only when she needs to impart knowledge of yore and magic onto the other party members. Even while saying little, she has a strong, magnetic presence in the group that makes her stand out from the rest.
Pro Amazing amount of challenging optional content
Once you reach the later parts of the game, you'll be free to go after many different side quests like hunting powerful enemies for great rewards, and taking down stronger Espers, Final Fantasy XII's version of the series' magical deity summons. You'll be able to traverse each map in the game and find secret areas that weren't reachable during your normal playthrough of the story, allowing you to find the game's strongest weapons and magic spells along the way.
Pro Huge and diverse open world to explore
The world of Ivalice is a medieval fantasy setting that has elements of magical technology beneath the surface, with several locations to explore out in the wild. The grand, magnificent Royal City of Rabanastre is sequestered between a desert, branching off to plains that alternate between dry and wet seasons. Beyond the plains are mysterious mines with traces of science experiments gone awry, leading to a magical jungle, and snowy mountains that lead up to a religious city at the peaks. Far beyond those are vast beaches and caverns that lead to the intimidating and expansive Imperial City of Arcades. This breadth of locations in the PlayStation 2 version were ahead of their time, including options to return to these places and find secret paths leading to optional bosses.
Pro Additional content, changes and upgrades for the HD remaster
The HD remaster includes new content from the PlayStation 2's Japanese International version that didn't get a Western release. When assigning battle roles for your characters, you have the option to give them two jobs instead of one. If you decide to make Balthier's initial job a white mage with healing magic, you can also have him take a secondary job as a knight or machinist to shore up his physical weaknesses. The Trial Mode with 100 floors of enemies gradually increases in difficulty as you progress, offering more challenges and rewards beyond the game's existing plethora of optional content. The remaster also includes a newly arranged soundtrack, though there's the option of sticking with the original soundtrack if you prefer.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Main protagonist adds little to the plot
The main character, Vaan, is a teenage pickpocket who aspires to be a sky pirate with his own airship, which sounds interesting, but his relevance to the plot falls off sharply within the first 6-8 hours. He wants to avenge the death of his older brother Reks, but this becomes only a tertiary goal compared to the more urgent ones that his other companions have. As the story progresses, it's easy to forget that Vaan is there, especially with the option to choose another character to control as the party leader while exploring the world. There are other, stronger characters who could have been the lead instead.
Con Later parts of the story feel tacked on
Final Fantasy XII's political story is dense, mature, and captivating--until you reach a certain point after the halfway mark where things become too predictable. Plot holes begin to crop up, competent characters make questionable and reckless decisions for the sake of drama, and compelling villains are reduced to tropes. It's as if someone took the foundation of XII's well-written story and characters and mismanaged them with nonsensical plot points for the sake of finishing the game on time.
Con Airship travel is limited to picking destinations on the map
When you gain access to the airship, that excitement sours quickly once you realize you can only select locations on the map and travel to them instantly. You'll only get to see a cutscene of the airship taking off for flight before you're faced with a loading screen.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.