When comparing Lost Sphear vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best PC RPGs?” Grim Dawn is ranked 21st while Lost Sphear is ranked 69th. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Exciting turn-based battles
Unlike other turn-based RPGs, your party isn't locked into a fixed position during battles, allowing you to move freely around the screen and cast spells from anywhere. Positioning your characters to hit multiple enemies with one attack, or moving to avoid area of effect attacks adds a fun new mobility to turn-based combat.
Each playable character has access to five or six spells that can be used, but they can also be augmented with your choice of secondary effects. The effects vary from extra damage, buffs for your party, debuffs for enemies, and more, but it's entirely up to you which ones to use. Being able to experiment with all the different spell possibilities allows you to mix and match effects to suit your playstyle or play on a character's strength.
Planning when and where to move each unit on the field, as well as what effects to put on each spell, can make for some really exciting battles.
Pro Flexible difficulty
You can change the difficulty level as you play, meaning you won't ever hit roadblocks. For example, if a boss way too hard for you, you can simply swap to easy and then progress.
Pro Mysterious and interesting story
People and places around the world are disappearing, leaving behind blank white spaces where they once stood. A young orphan named Kanata sets out with his friends to unravel the mystery, and discovers he possesses the power to restore the balance by finding lost memories.
The unexplainable disappearances set a great mysterious tone from the start, and this manages to hold up quite well throughout Kanata's journey. While the characters within the story might not be the greatest, the writing itself is well done, the plot moves along at a steady pace, and the strange premise behind everything keeps it extremely interesting for the duration.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Poor character development
While there are a couple of exceptions, many of the characters don't really develop over time. Their attitudes and personalities when you first meet them never change or evolve. Even with the few characters who are exceptions, their storylines are very predictable and there are no big surprise moments.
Con Linear and boring dungeons
You won't be exploring much in dungeons, as most are a straight path from start to finish. Sometimes you will need to find switches or buttons to unlock gates, but overall it just involves clearing a room of monsters and then moving to the next one.
Con It's too easy to get overpowered
Upgrading your weapons requires items that are cheap and plentiful, so it's all too easy to become overpowered very early on in the game. This removes a lot of the challenge since eventually everything becomes trivial.
Con Very repetitive
The entire game basically revolves around the same formula. Discovering a memory that needs to be restored, hunting down the lost memory by killing a boss, and then restoring it. It never ventures far from this routine, which can get very repetitive over time.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.