When comparing Final Fantasy X-2 HD Remaster vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best RPGs (role playing games) for PS4?” Middle-earth: Shadow of War is ranked 42nd while Final Fantasy X-2 HD Remaster is ranked 58th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Fun turn-based combat with a cool job system
Final Fantasy X-2 has an exciting turn-based system where you can change jobs on-the-fly. During the fast-paced battles, you can choose to switch jobs to handle different enemy types and situations. When you change your main character Yuna from a gunner to a songstress, she can sing tunes that can debilitate enemies or buff the party for the duration of her song. Character models update to the new job costumes in real-time with special animations, like how Yuna will have a spotlight on her as she poses with a microphone when she changes to her songstress job. It's a fun and unique system that with the way you can swap jobs at any time to handle whatever your enemy throws at you.
Pro Heartfelt and thoughtful story
Set two years after Final Fantasy X, Final Fantasy X-2 is much lighter in tone, featuring Yuna as the main character as she searches for treasure across Spira with her friends. Although the story seems overly positive and campy at first, almost like a cheesy movie with silly one-liners and hammed-up humor, there's much more depth to the story that reveals itself as you play through the game. As a world leader, Yuna tries to do what's expected of her by fixing the power struggle between Spira's two ruling factions, but she's also deeply upset by her love interest's absence. She questions if it's possible to find him with so much mystery surrounding his disappearance. It's an emotional experience watching Yuna struggle with her obligations to maintain peace in the world, and going after what she personally wants for her own happiness and fulfillment.
Pro Great soundtrack with a nice blend of different genres
Final Fantasy X-2's soundtrack is filled with energetic pop songs, pensive ballads, and an overall jazz and rock-inspired sound that matches the game's fun and adventurous themes. "Real Emotion" is an infectiously catchy pop song that would fit right in with the Top 40s charts in real life. "Yuna's Ballad" is much more thought-provoking and emotional, with pianos that sound a lot like how Yuna's sorrow and conflicting emotions would be in musical form. The normal battle theme has a great rock sound to it, mixing in violins to keep things interesting, and it doesn't get old no matter how many times you hear it during normal encounters. The soundtrack is amazing with the way it experiments with different genres that all manage to blend well together.
Pro Risky but fresh change in tone from Final Fantasy X to X-2
Final Fantasy X-2 does a complete 180 from Final Fantasy X's more grounded themes of life, death, and corruption, showing the world after the darkness passes, and featuring an all-female cast of party members. The themes here are much more fun and upbeat, showing Yuna as more on an overall light-hearted journey with her troupe of treasure hunters, although the story does have its moments of seriousness and melancholy. Even the opening CGI cutscene is of Yuna performing a pop song at a concert. It's a risky, but bold and fresh move that you'll either love or hate depending on your tastes.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Extremely linear environments
The locations in Final Fantasy X-2 are beautiful and detailed, and yet there are lots of invisible walls blocking you off from exploring those locations. More often than not there's only a single path in any given environment to follow. It's a lot like running down a single corridor from the start of the world to the end. The good part is that you'll rarely get lost, but you won't be able to run around outside of the incredibly limited boundaries in each level.
Con Airship travel is limited to picking points on the world map
It's really disheartening to have the airship available near the start of the game, only to discover that all you can do is pick a location and go to it automatically. You can't maneuver it through the skies like in older Final Fantasy games. It would have been nice to have the freedom to explore and see the world of Spira from high up.
Con Blitzball is automated with no player control
Blizball in Final Fantasy X is fun and addictive because of how in-depth it is, but all of that depth goes out the window in Final Fantasy X-2's version. The mini-game is like a mix of soccer and rugby played underwater, where the players pass a ball around the sphere-like field, trying to score goals while the opposing team tackles and kicks to try and stop you. In this game, you can't manually control the characters, turning you more into a manager with access to player stats and rosters and little else. It's more like a spectator mode, watered-down from the exciting matches in Final Fantasy X.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.