When comparing Fe vs Batman: Arkham Asylum, the Slant community recommends Fe for most people. In the question“What are the best PS4 (PlayStation 4) games?” Fe is ranked 110th while Batman: Arkham Asylum is ranked 117th. The most important reason people chose Fe is:
Abilities are learned gradually as the game progresses by collecting gems and also learning the musical language of the forest life from plants and animals. As you gain more abilities or learn how to interact with more creatures, you can then go back to old areas and find new paths that were previously inaccessible. For example, birds that may not have paid much attention to you before may now gladly carry you over large gaps once you speak their language. Plants can springboard you high into the air once you can communicate with them. This ability progression is an exciting way to keep things fresh, and makes visiting old areas rewarding with new secrets to be found.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Exciting ability progression
Abilities are learned gradually as the game progresses by collecting gems and also learning the musical language of the forest life from plants and animals.
As you gain more abilities or learn how to interact with more creatures, you can then go back to old areas and find new paths that were previously inaccessible. For example, birds that may not have paid much attention to you before may now gladly carry you over large gaps once you speak their language. Plants can springboard you high into the air once you can communicate with them.
This ability progression is an exciting way to keep things fresh, and makes visiting old areas rewarding with new secrets to be found.
Pro Uses music as an interesting platforming mechanic
Songs are used to interact with the world and navigate the platforming aspects in interesting ways. Using various melodies, you'll be able to perform such actions as calling birds to help you cross large gaps, spring boarding off plants for super high jumps, and even summoning a stag to attack enemies. If you're ever lost, there is a melody you can use to call down a bird who will point you in the direction you need to be going. Using musical melodies to navigate the platforming is integrated incredibly well.
Pro Enemy encounters can be tense
There's no combat in Fe, resulting in some pretty tense situations with the monsters. If you are spotted by the Silent Ones, rather scary robotic creatures, they can kill you on sight. Hiding in a bush or climbing a tree in a panic to escape can deliver some pretty exciting and tense moments. No matter how careful you are in the open world, some objectives will require sneaking past or evading them to grab key items. These situations can deliver some of the most exciting moments in the game.
Pro Freeflow combat pioneer
Arkham Asylum is the first game to bring us freeflow brawler melee combat in its full glory. It invented the combat genre where you fight a multitude of enemies who take turns attacking you, while the player has a basic attack, a parry+counter and a combat roll. Getting multiple hits in on enemies builds up a combo streak that makes batman stronger. This streak is reset by getting hit by an enemy. Other games, like Assassin's Creed, had superficially similar combat systems, but not as optimized as this and they did not feature hit/combo streaks. Arkham Asylum's freeflow combat system is very suitable to be played with controllers.
Pro Fun stealth & gadgets
Remaining stealthy and getting stealth takedowns is important in Arkham Asylum's gameplay. Arkham Asylum gives the player a relatively large number of different gadgets to use for different combat purposes, such as ranged takedowns, cutting ropes, diverting enemies' attention, blasting through doors, traversing longer distances and hacking.
Cons
Con Story can seem nonsensical
There is no dialogue in the game, so the story can be hard to follow at times. During cutscenes, sometimes you'll have no clue what's really going on due to their surreal and strange nature. A lot of the story is left up your own interpretation, which can be disappointing for those who prefer a solid, coherent narrative.
Con Platforming is a bit unpolished at times
The platforming can feel a bit clunky or rough at times. For example, when climbing trees you have to jump to the top branch by branch. Hitting the jump button one time too many will result in falling and having to re-climb the tree from the base. It's just little unpolished details like this that can sometimes make the platforming feel a bit clumsy.
Con Dark atmosphere
You won't realize how many shades of black exist until you've played an Arkham game. It's always dark outside, so to people who like daylight and colors in their games, this might get a bit dull after a while.