When comparing Blossom Tales: The Sleeping King vs Dark Souls III, the Slant community recommends Dark Souls III for most people. In the question“What are the best Action-Adventure games on Steam?” Dark Souls III is ranked 10th while Blossom Tales: The Sleeping King is ranked 44th. The most important reason people chose Dark Souls III is:
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story. Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you. Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Specs
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Pros
Pro Charming, lighthearted storytelling
The tale of Lily and her adventures in the Kingdom of Blossom are told from the point of view of a grandfather who is weaving the story for his grandchildren. Huddled around their grandfather by a roaring fire, they will often interrupt his storytelling to interject a bit of childlike humor or ask questions. While the story of Lily herself is an otherwise a generic fantasy tale, the delivery method of using the dynamic of grandfather and grandchildren is charming, filled with humor, and adds a whole lot of personality.
Pro Gameplay mechanics are presented clearly and are easy to learn
Blossom King gradually introduces puzzle and traps to you in an easy to understand way, and then slowly builds on them over time. This alleviates overly punishing mechanics that can cause frustration while learning the ropes. Whether it's a sliding block puzzle, fireballs you need to dodge, or a locked gate, chances are good that you've already been introduced to the simple version of the mechanic before you encounter the more challenging ones.
For example, there is a certain type of floor tile that will damage you if you stand on them for too long. The first time you encounter it, it will flash red. This alerts you to the danger and gives you time to move. Over the course of the dungeons, these trap tiles will become more and more numerous, but you're already aware of how the mechanic works, so you can overcome them with more confidence. All of the game's various puzzles and traps are handled in a similar way.
Pro Simple but enjoyable gameplay
This game was designed to be a Zelda clone, right down to the pixel art. Running around swinging your sword to smash barrels and hit enemies is simplistic, but gets the job done. You also get a boomerang and bow to attack from range, so there is a little depth to the combat. You can bomb walls to reveal secret passages, talk to NPCs in the overworld, and crawl through a handful of large dungeons. The story is told from the point of view of a grandfather talking to his grandkids, but every once in a while, a dialogue window will pop up which lets you choose the direction the story takes. Overall, the simple gameplay, retro pixel art, and rather large world contribute to a rather enjoyable adventure.
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro Stunning environments
The world of Dark Souls 3 looks amazing, so you may often feel the need to stop and take in the beautiful sights. This can be the sheer size of structures, mountains, or caves. It can also be the decorations, inscriptions, or details in a room. There's always so much to look at, allowing you to truly immerse yourself in its world.
Pro Can give a great feeling of accomplishment
The Dark Souls series is known for its difficulty and Dark Souls 3 is no exception. It's filled with difficult enemies and tough boss battles, able to cause you grief on more than one occasion. However, every time you progress to the next safe spot or defeat a boss you'll often be filled with a mix of joy and relief. Beating this game will almost certainly feel like an achievement.
Pro Unpredictable boss battles
The boss battles in Dark Souls 3 consist of several phases, changing up how the bosses fight over the course of the battle. They will gain new abilities, become more aggressive, or reveal various nasty surprises. This creates an enjoyable experience that is different from most modern games where bosses are just glorified pincushions.
Pro A great variety of equipment for almost any playstyle
You'll be finding new pieces of equipment quite often, giving you many options to choose from. Each one has its strengths and weaknesses, allowing you to pick the equipment that best suits your playstyle.
For example, heavy armor will make you move slower, but you'll be better protected. Greatswords have a wide reach, but you swing them really slow. Conversely a dagger is very fast but it has a horrible reach.
Pro Solid controls
This game feels and plays really well. Your character responds to button inputs immediately and it almost never feels like you're losing control over it. The control scheme can also be customized, giving you the option of a more personalized experience.
Pro Great combat system
Dark Souls 3 is a very fast-paced game but it's not just about having quick reflexes. A lot of the combat comes down to exploiting your enemies. To do that, you have to learn their patterns and attack the moment they pause or perform a telegraphed attack. This creates a combat system, which rewards awareness and patience, and is satisfying to master, even if you don't have extraordinary reflexes.
Cons
Con The shield takes up a weapon slot
You can only have 3 active weapons at a time. Since the swords, bombs, and a bow are used so often, those will most likely be your preferred choices. However, for some baffling reason, the shield counts as a weapon and uses up one of your precious slots. Rather than giving the shield it's own button/hotkey, you have to go back into the menu system and swap in your shield every time it's needed. This means you'll be spending way more time in menus and micromanaging your weapon setup than you would reasonably want to.
Con Dungeons tend to drag on a bit too long
Dungeons are massive in size and are rather linear, usually only having one defined path to the boss. Encountering the same puzzles, traps, and enemies can make the dungeon feel stale after a while. By the time you've made it to the boss, the repetitive and linear nature combine into an experience that feels like it's definitely overstayed its welcome.
Con Loading screens can be annoying
The game world is grid based, and moving from one screen to the next requires a loading screen. While they aren't incredibly long loads, you will encounter them often enough to the point they can get annoying and mildly immersion breaking. Why a game with such a simple 8 bit style has loading screens at all is also quite puzzling.
Con Doesn't really bring any new gameplay ideas to the table
Everything in Blossom Tales has been seen before in other games. Puzzles mainly consist of dragging blocks onto pressure switches, dodging fireballs, or blocking arrows with your shield. Weapons consist of the standard sword, shield, and bow. Dungeons are fairly linear with traps and enemies being mostly generic transplanted ideas from other games. While the gameplay itself is good and executed well, you won't be encountering anything you haven't seen before.
Con Poor support for mouse+keyboard control
The default DS3 key/button bindings actually prevent full use of certain weapons by requiring the shift key to be pressed and not-pressed simultaneously. Rebinding is possible, but limited by issues like the left mouse button overriding all others and certain bindings not actually working in game (e.g. Shift+MiddleClick).
Con It's hard
You should try avoiding the trap of great review scores since most of them fail to mention the difficulty. It's simply put - hard. A lot of the combat requires quick reflexes, good mechanics, and the mental fortitude to carry on after failing for hours. If you're new to the Souls-like genre or simply want to enjoy a relaxing evening playing a video game, you most likely won't enjoy Dark Souls III.
Con Poorly tuned dynamic visiblity
You may notice some texture pop in while sharply turning the camera. It can be somewhat distracting if you notice it, but most of the time you won't because it happens in the distance.
Con Occasional performance issues
There are portions of the game that will have noticeable framerate drops, which can negatively affect the gameplay. Most of the fault lies with the game engine, so getting better hardware won't help that much.