When comparing Frederic: Resurrection of Music vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best indie games on Steam?” Grim Dawn is ranked 37th while Frederic: Resurrection of Music is ranked 94th. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Enjoyable remixes of old classical music
Old classical musical compositions are reimagined as upbeat and pounding tracks that compliment the rhythm based gameplay well. Each and every song is an interesting and modern remix of a classical Chopin song. It's pretty neat to hear the classical pieces rearranged for modern listeners.
Pro Simple, easy to grasp gameplay
As is common in the rhythm genre, each level consists of notes falling from the top of the screen as you attempt to furiously tap along to the beat. Your piano is laid out front and center with an emphasis on big keys, so hitting the right note at the right time isn't harder than it needs to be. After you've correctly played each song, you'll be whisked away to the next location where you'll watch a cutscene and then play your way through a new song.
Pro Hilarious and unique premise
You'll be playing as long dead musical composer Frederic Chopin, risen from the dead in order to rid the world of greedy producers and overproduced, soulless pop music. It's up to you to show everyone what real music sounds like by traveling the world and dueling other musicians using upbeat versions of old classical compositions. Each unique location you visit is backed by story-driven cutscenes filled with silly characters, humor, and pop culture references.
Pro Very approachable for all skill levels
Despite your skill level, you can still get as much (or as little) of a challenge as you crave. Easy is very easy, and a great introduction to learning the songs and nuances of gameplay. Even with loads of mistakes, you'll still be progressing the story. As you increase the difficulty level, the curve is very steep and each new level brings an increasing challenge that is sure to satisfy even the most devoted rhythm fan.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Song selection hurts replayability
While the songs themselves sound great, there are only twelve in the entire game. If you decide to replay the game on a higher difficulty, you'll still be playing the same song selection over and over.
Con Very short
The game only takes about an hour to play from start to finish.
Con The cutscenes are not interesting and tend to drag on
The cutscenes are often overly long and drawn out. The voice acting is mostly poor. The writing, while charming and humorous at times, can be cliche or laughable. They look good in their hand drawn style, but there is very little animation to hold your attention. Overall, they can be quite boring to sit through due to how they tend to drag on.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.