When comparing Detention vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best single player games on PS4?” Middle-earth: Shadow of War is ranked 55th while Detention is ranked 62nd. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro An altogether tense horror experience
Detention does a great job of ensuring a tense horror experience from start to finish. The entire atmosphere is just downright creepy, often washed in dark with very few light sources. The ghosts look absolutely horrific. Having to sneak by them can create some of the most tense moments in the game. The story intertwines pieces of Taiwan's tragic real life history with the in-game narrative which gives it a historically accurate, but disturbing feel. On top of all this, the screaming and otherworldly sound effects which play in the background give you a constant sense of unease.
Pro Tense gameplay
There is no combat or weapons in this game, making an encounter with the many ghosts a tense and frightening experience. Since you have no way of fighting directly or defending yourself, your only survival options are to use stealth and trickery.
In order to sneak past a ghost, you will have to hold your breath and slowly creep by. You can't be detected when holding your breath, but managing your air supply while sneaking can be pretty suspenseful when a ghost is right next to you and starts to give chase.
If you absolutely can't get past despite your best sneaking efforts, you can lure a ghost away from it's spot with a food offering placed on the ground. But, even in this case, you'll have to be very careful you're not seen when the ghost comes looking for the treat.
Pro Horror elements incorporate Taiwan's real life history to disturbing effect
Detention takes place in 1960s, a time period in which Taiwan was under martial law. The story focuses heavily on the social struggles of the time. Much of the game's horror elements are heavily inspired by the atrocities committed during this time. The creepy and disturbing factor is amplified due to the fact many of the notes and items scattered throughout the game are based on real historical events. The hopelessness and despair is felt throughout, especially when experienced through the eyes of the young and innocent protagonist, Wei.
Pro Dread-inducing sound design
The soundtrack isn't a typical soundtrack. Rather, it is purely environmental ambience and effects. There are no gentle melodies or soothing tracks at all. Rather, the audio itself involves a lot of screaming, scratching, moaning, humming, and strange otherwordly tones. Forgoing music for strange ambience was an interesting design choice, but it definitely pays off here as it makes you feel entirely uncomfortable, and the sense of dread is captured incredibly well.
Pro Creepy horror atmosphere
Jump scares are few and far between. Detention focuses more on atmospheric horror through it's rather oppressive and bleak environment. To emphasize the dread, most of the game's artwork consists only of dark shades and washed out textures. Almost everything is depressing and bleak - the story, artwork, and sound design - resulting in a real horrific atmosphere. Roaming through the dark halls of a deserted school and its flooded grounds while being hunted by disturbing looking ghosts results in some downright terrifying moments.
Pro Balanced and intuitive puzzles
The puzzles are pretty straightforward and intuitive. Most items will serve practical purpose, rather than relying on the absurd logic that some other adventure games suffer from. For example, wire cutters are used to cut gates, paint thinner is used to dissolve paint, etc. Most puzzle items are used in the general area of where you pick them up, so there's not a whole lot of running around. While most of the early puzzles are fairly easy, some of the later puzzles can be quite tricky. However, they are still perfectly solvable with a little brain power. All in all, from an adventure gaming standpoint, it's certainly balanced.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Very short
The whole game can be played in about 3-5 hours.
Con Some minor pixel hunting
Some items are hard to find, resulting in a bit of pixel hunting from time to time. While this is the norm for seasoned adventure gamers, some may be frustrated by having to repeatedly backtrack and search areas for missed items.
Con No auto saving can result in frustration
Saving can only be done at specified save points. Forgetting to manually save is quite common when you're wrapped up in the creepy atmosphere and story. When you die, it's rather frustrating to have to replay large sections of content.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.