When comparing Graceful Explosion Machine vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best single player games on PS4?” Middle-earth: Shadow of War is ranked 55th while Graceful Explosion Machine is ranked 111st. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Very interesting shooter-style gameplay
You have one basic weapon and three special weapons, and strategically managing them can be quite interesting. The only way to use the three special weapons is through killing enemies and collecting their energy. Since this energy is finite, your firepower is ultimately limited. Different enemies are weak against different weapons, but you can't just spam them constantly since they will also overheat from too much use. Knowing when to use each weapon, conserving energy, and rotating among your arsenal to unleash maximum damage can be quite a fun experience.
Pro Scoring system encourages fast-paced arcade action
Getting the highest score on each level encourages fast-paced play thanks to the metrics of the scoring system. For example, going too long without a shooting an enemy or not rotating between weapons fast enough will cause your score to be lower. Flying your ship around, making full use of your various weapons, and shooting enemies quickly in an attempt to get the highest score possible results in some pretty intense arcade action since it pushes you to be aggressively involved at all times.
Pro Rewarding replayability
Taking what you've learned over time, and then playing challenge mode versions of older levels for a higher score is where the game truly shines. Learning how to properly manage your weapons, dealing with various enemy types, and learning to control your ship to evade attacks can all feel especially rewarding when you finally beat an old high score or take top position on the online leaderboards.
Pro Excellent visual appeal
The visuals are minimalist but bright and colorful. When blasting aliens to pieces, watching them explode into geometric shapes with bold lines and vibrant colors is super appealing. Weapon effects look great, and the animations on everything are incredibly smooth. Seeing the screen fill up with all kinds of well-defined shapes and bright colors compliments the action well. Despite all the colorful action taking place, it never feels cluttered or chaotic. The simple style makes it easy to track what's happening on-screen, resulting in a great visual experience.
Pro Exciting online leaderboards
Being able to compare your scores with other players is awesome. It can amp up the in-game excitement and make the action feel even more intense since you're competing with others.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Many levels feel the same
Most levels are basically just a color swap from the one prior. There aren't a whole lot of enemy types either, meaning you'll be encountering the same ones throughout most of the game. Additionally, all weapon types are available from the start, so you'll be using the same ones for every level.
Con Getting hit by respawns doesn't feel fair
When new enemies spawn into the maps, sometimes they spawn way too close to your position. As a result, they'll get a few cheap hits in before you can evade them which feels highly unfair.
Con Difficulty spikes can ruin the fun
After the first world, there are some very sharp difficulty spikes where it's possible to hit a wall. These bottlenecks make it hard to progress and the resulting frustration can ruin the fun.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.