When comparing Moon Hunters vs Middle-earth: Shadow of War, the Slant community recommends Moon Hunters for most people. In the question“What are the best Action RPG games on Steam?” Moon Hunters is ranked 21st while Middle-earth: Shadow of War is ranked 32nd. The most important reason people chose Moon Hunters is:
The overworld, levels, and vendors are randomly generated each playthrough which means you'll always be able to explore new maps or find new quests. As you play, you can also unlock different classes, personality traits, recipes, and skills which all contribute to trying something different in your next run. For example, you might learn the ability to talk to animals, so in all your future runs you can now converse with animals which could open potential new quests and interactions. You may even an unlock a new class which provides a whole fresh set of spells and abilities.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A new experience each time you play
The overworld, levels, and vendors are randomly generated each playthrough which means you'll always be able to explore new maps or find new quests. As you play, you can also unlock different classes, personality traits, recipes, and skills which all contribute to trying something different in your next run.
For example, you might learn the ability to talk to animals, so in all your future runs you can now converse with animals which could open potential new quests and interactions. You may even an unlock a new class which provides a whole fresh set of spells and abilities.
Pro Great for bite sized gaming sessions
Each playthrough from start to finish is designed to be completed in an hour or two.
Pro Upgrades are super rewarding and provide instant gratification
Since runs aren't very long, gear is immediately rewarding to cram as much power as possible into a short play session. Instead of loot just being a simple increase in stats, your power will sometimes double instantly. When you equip something new, you can immediately feel the difference in your character's power level, always making it a rewarding experience to get an upgrade.
Pro Choices are actually meaningful
This game constantly gives you interesting choices that influence gameplay. Based on the unique choices you make, your character gains certain personality traits such as proud, greedy, vengeful, and many more. Depending on which traits you earn in your playthrough, different quests and character interactions become available. For example, if you're really brave, certain other NPCs might give you an extra quest. If you're greedy, they may not want anything to do with you. When vengeful, they may request you to carry out a kill for them. Sometimes bosses can even be seduced instead of killed if your choices in the game led you to earn the seduction trait.
Pro Gorgeous art style will draw you in
Visually, the game just looks fantastic. The graphics are crisp, clean, and have a hand drawn feel - oftentimes resembling a colorful painting. Everything has a very polished smooth feel to it, without jagged edges. There's a great use of color in the tilesets. The color ramping is handled incredibly well, especially in the shades of green in the grass. From forests with spanning mountain vista backgrounds to a fiery wasteland with crags and volcanoes, each map has a stunning level of detail to help bring you into the game world.
Pro Soundtrack is excellent
The music ranges from mysterious during exploration to a panicked beat during combat. Beautiful, soothing melodies with haunting vocals play during more emotional moments. All of the tracks in the game fit the area or experience they are made for, and do a great job of conveying the mood. Sometimes when you encounter a specific character or make a specific dialogue choice, the music will change based on the mood you just invoked. The soundtrack was so heavily beloved and requested, that it's sold as a standalone.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Camera can skip around in local co-op
Sometimes during local co-op, the camera seems to jump around at times as it isn't quite sure where it's supposed to be when there are multiple players on the screen.
Con Ranged classes are overpowered
Some classes like Druids and Mages are way too powerful because of their ranged attacks and AoE crowd control that can lock down an entire group of enemies from across the map. It can often feel like ranged has a distinct advantage due to having more control over enemy placement, whereas melee is a bit more difficult to play.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.