When comparing Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings vs The Escapists 2, the Slant community recommends Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings for most people. In the question“What are the best games for the Nintendo Switch?” Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is ranked 24th while The Escapists 2 is ranked 31st. The most important reason people chose Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is:
Atelier Lydie & Suelle's combat is simple enough for beginners who want to try out a turn-based JRPG. The interface is clean with basic commands for attacking and using skills, magic, and items. It's easy to get the hang of when to go on offense while your health is high, and when to switch to healing when your health starts to get low. The combat doesn't overwhelm you with complicated tutorials or mechanics, staying at a beginner's level with some room to grow down the line. This is a really good choice to start with if you want to get into turn-based combat before moving onto other games.
Specs
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Pros
Pro Solid turn-based combat that's welcoming to beginners
Atelier Lydie & Suelle's combat is simple enough for beginners who want to try out a turn-based JRPG. The interface is clean with basic commands for attacking and using skills, magic, and items. It's easy to get the hang of when to go on offense while your health is high, and when to switch to healing when your health starts to get low. The combat doesn't overwhelm you with complicated tutorials or mechanics, staying at a beginner's level with some room to grow down the line. This is a really good choice to start with if you want to get into turn-based combat before moving onto other games.
Pro Engaging gathering and crafting system with alchemy as the game's main focus
Atelier Lydie & Suelle focuses on gathering materials and synthesizing them into alchemy formulas as the main mechanics. You can lose yourself in the game for hours as you explore the fantasy-like levels, picking up resources from bushes, hacking away at trees, or mining them from rocks. You can take as long you want to gather the stuff you need before going back home to your alchemy lab, or your atelier.
The puzzle-like 4x4 crafting grid has a neat strategy in how you can make the most out of your ingredients. If you just put your ingredients wherever on the grid, you'll end up with a bad product. Arranging your ingredients together in certain ways on the grid boosts the end product's effects, like putting them near green squares to improve your product's healing effect, which improves the item's overall quality. Going for quality gives you more experience points to level up and more money from the jobs you take on.
Taking your time to gather the materials you need and synthesizing them into the best possible items pays off in the end.
Pro Slice-of-life story and gameplay that's relaxing and laid-back
There's a sweet simplicity to the story and gameplay that focuses more on everyday life. Playing as the two twins, Lydie and Suelle, you're mainly trying to make ends meet and become the best possible alchemists you can be. You pass the days at your own pace as you take on jobs from the townspeople, leading you to explore the worlds inside of paintings, gather materials, and craft those materials into items through alchemy. It's nice that this game lets you kick back and relax with a more low-stakes story and simplistic gameplay.
Pro Charming and colorful anime art style
The art style is has many bright colors and well-drawn characters. Everyone has all sorts of colorful hairstyles, eyes, and outfits like pink, blue, and crimson that aren't too over-the-top. Their eyes have cool swirls for pupils, their skin tones are radiant, and every character has a bright and lovely smile. This is a beautiful anime style that looks good in the 3D cel-shaded graphics and the 2D cutscenes with still art that are more like a visual novel.
Pro Creative concept of entering paintings to explore new worlds
The many fantasy-like worlds you explore through the mysterious paintings are very pretty and whimsical. Going into the paintings themselves is fascinating since it's something you don't get to do in real life, and you get to learn more about Lydie and Suelle as you go along. Gathering resources and fighting monsters while surrounded by waterfalls and flowery forests helps keep the gameplay from getting too repetitive or stale. All of this adds a more magical feel to the game's more ordinary slice-of-life sections.
Pro Encourages experimentation and creativity
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation.
Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Pro Good balance of game systems make for a rewarding simulation
Taking action in the game uses up your stamina, so you'll still have to make time for things like eating and sleeping if you want to have energy for things like digging through walls, fighting other inmates, or cutting through vents and gates.
Items such as shovels and cutters have limited durability, so they can't be used endlessly. Raw materials can be found around the prison to craft items, or you can buy items from fences using money earned by running fetch quests for other inmates. No matter how you acquire them, crafting materials and finished goods are limited so you'll have to use your items wisely.
Time is an important factor that has to be managed too, with certain activities having to be done at certain times. This limits the amount of time you have to roam the prison, since you have to show up for meal times and roll calls. Free time can be used to craft, roam the prison to determine the guard patterns, or finally put your ultimate escape plan into action.
Juggling each and every one of the various aspects of the game results in a very deep and rewarding simulation experience.
Pro Solid progression of difficulty
The difficulty increases as you progress, with each prison becoming just a little more intricate and more challenging to escape from than the previous. The prisons themselves get more complex with more obstacles to overcome such as tougher guards which results in more ways things can go wrong. The progress feels good and natural, as you're always building on what you learned in previous prisons to escape from the newest one.
Pro Great pixel art style for retro fans
If you enjoy a more retro style, then this game is pure eye candy. Simple but charming, the pixel art is colorful, with the sprites having a nice variety in animations when they're shoveling, searching, running around, fighting, or partaking in any kind of activity that would require movement. The tile sets for the game world are nicely detailed, colored and shaded. You won't get tired of looking at the same tiles over and over due to the sheer amount and variety of the art assets created for the game.
Pro Lots of replayability
No two games will play out alike. Each prison is an open sandbox, so it's definitely not a linear experience with a defined escape blueprint. Prisons can be replayed over and over to beat your previous time, measured in how many in-game days it took you to escape, which leaves plenty of room for trying new things on each successive playthrough.
Pro Co-Op multiplayer mode adds a new depth to gameplay
Working together creates a whole new experience with loads of possibilities. In co-op mode, you play with up to 3 teammates either online or locally as you work towards escaping the prison together. This adds a whole new dynamic to gameplay as working together creates experiences that just aren't possible when playing solo. Someone could distract the guards, while another searches rooms for crafting materials. One player could run around collecting items, while another scopes out the guard's patrol patterns. Some can complete quests to collect money while others are working on digging tunnels.
Pro A couple of alternative prisons add a change of scenery
Tired of bricks, cold floors, and cement cells? For those who want a change of scenery, there is a prison set in the wild west, and even a futuristic space prison. This adds a little bit of variety to the look of the game while keeping the same gameplay mechanics. It's a nice touch and gives your eyes a break from staring at the same tilesets over and over.
Cons
Con Not for people who hate repetitive busywork
If you can't stand doing the same things over and over again in games, then Atelier Lydie & Suelle probably isn't for you. The whole game is about exploring maps to gather materials and then crafting those materials into something useful through alchemy. There are some turn-based battles thrown in, but these more or less take a backseat to the alchemy mechanics. The heavy focus on gathering and crafting can end up feeling like busywork, turning the game into a drag for players who hate that kind of thing.
Con Graphics for environments aren't that great
The visuals for the environments don't hold up to how pretty the cel-shaded graphics are. The textures are low-quality with jaggies sticking out. It's not so bad on the PC version and the PlayStation 4; things are much more obvious on the Nintendo Switch and PlayStation Vita. There are also some invisible walls that cut you off in places like open arches leading to shops, making the maps feel a lot smaller. If you can handle limited maps with so-so graphics, then these problems aren't that big of a deal in the long run.
Con You won't find a sprawling narrative here like in most RPGs
The stories in the Atelier games are more about everyday life mixed in with whimsical fantasy. This isn't the kind of RPG with the type of layered, rich story with dramatic twists and turns that you'd expect from the genre. If you want a heavier narrative with more to say, you won't get that with this game.
Con No English voices even though previous Atelier games included them
For some reason, Atelier Lydie & Suelle doesn't have an English dub and just has the original Japanese voices with English subtitles. There's nothing wrong with only having the Japanese option, but it's really weird considering the other Atelier games in the West have English voice acting. New players don't have much to worry about here unless you can't stand having to read subtitles. If you're a fan of the series and you're used to the English dub, you might be thrown off by the change.
Con Getting caught by guards can be overly punishing
It's frustrating when you spend several hours grinding quests for other inmates, collecting items, crafting, and carefully planning your escape, only to get caught by guards and lose all your items or killed. This effectively means you have to start over, wasting hours of your own time and days of in-game time.
Con Can feel grindy at times
Running around doing fetch quests for other inmates, or searching for crafting materials for hours on end can get stale after a while.
Con Tutorial doesn't cover much
The tutorial will only walk you through the barest of basics, resulting in the player having to learn the game's various mechanics on their own.