When comparing Final Fantasy X HD Remaster vs Middle-earth: Shadow of War, the Slant community recommends Final Fantasy X HD Remaster for most people. In the question“What are the best RPGs (role playing games) for PS4?” Final Fantasy X HD Remaster is ranked 31st while Middle-earth: Shadow of War is ranked 42nd. The most important reason people chose Final Fantasy X HD Remaster is:
Turn-based battles in Final Fantasy X give you great ways to plan out how to approach each fight instead of leaving you to mostly react in battle. On the right-hand side of the screen, you'll see a long column including the icons of each character in your main party and how many turns the boss or enemies will have. When you see that a boss is about to have three or more consecutive turns to attack, you can cast spells ahead of time to protect your party members. It's a neat mechanic that lets you see into the future to plan ahead proactively. You can also use the right-hand column to plan out how your party members can handle enemy weaknesses. When you see that a strong armored enemy is up to attack next, bringing in one of your heavy hitters like Auron with his huge, armor-piercing sword is pretty efficient. Or if there's another monster that's resistant to physical attacks, you can bring in Lulu instead with her powerful black magic spells. Learning everyone's strengths and weaknesses in battle will help you breeze through normal battles and better prepare you for the game's more difficult boss encounters.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Strategic and proactive turn-based combat
Turn-based battles in Final Fantasy X give you great ways to plan out how to approach each fight instead of leaving you to mostly react in battle. On the right-hand side of the screen, you'll see a long column including the icons of each character in your main party and how many turns the boss or enemies will have. When you see that a boss is about to have three or more consecutive turns to attack, you can cast spells ahead of time to protect your party members. It's a neat mechanic that lets you see into the future to plan ahead proactively.
You can also use the right-hand column to plan out how your party members can handle enemy weaknesses. When you see that a strong armored enemy is up to attack next, bringing in one of your heavy hitters like Auron with his huge, armor-piercing sword is pretty efficient. Or if there's another monster that's resistant to physical attacks, you can bring in Lulu instead with her powerful black magic spells. Learning everyone's strengths and weaknesses in battle will help you breeze through normal battles and better prepare you for the game's more difficult boss encounters.
Pro Incredible music that fits the game's mood and tone
Final Fantasy X has an amazing soundtrack with a range of iconic tracks that are still beloved to this day, fitting well in each scene and situation they play in. "To Zanarkand" is a moving piano song that plays in the opening cutscene and again later on in the story, matching the game's overall thoughtfulness and retrospection. "Servants of the Mountain" is a really melodic and memorable song that plays in the game's snowy mountain level, with hard-hitting violins that mimic how tough and challenging it is to traverse the mountain itself. "Challenge" is a great boss theme that initially plays when you fight against one of the hardest bosses in the game, changing things up with some cool guitar riffs and fantastic-sounding drums that help pump you up for the fight's difficulty. There's a variety of sounds here that all come together as a cohesive whole, staying true to the game's atmosphere all the way through.
Pro Thoughtful and grounded story
Final Fantasy X tells the story of the main character Tidus who one day finds himself in a faraway place 1,000 years in the future in a world full of death and suffering. A cleric-like summoner named Yuna embarks on a pilgrimage with Tidus and their other companions to destroy Sin: a gigantic whale-like monster that terrorizes the populace and causes countless, senseless deaths. As Tidus grows to care about Yuna, he questions the sacrifices that she has to make on her pilgrimage in order to defeat Sin, compelling him to take a stand against the status quo. It's a wonderful story that shows how far someone can go to protect the person that they care about most.
Pro Addictive underwater sports mini-game called Blitzball
Blizball is an addictive mini-game in Final Fantasy X that's great to play as a respite from the main game. It's like a mix of soccer and rugby played underwater, where you pass a ball around the sphere-like field, trying to score goals while the opposing team tackles and kicks to try and stop you. Playing matches can be quite intense as you navigate your players across the field with the ball, surviving the onslaught of tackles and kicks from the other team long enough to get close to the goal and score. If you're inspired to go back to Blizball on your own after the mandatory games in the story, you can get addicted to it, since it's so well-developed and fleshed out with lots of strategies and different team members that you can recruit.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Extremely linear environments
The locations in Final Fantasy X are beautiful and detailed, and yet there are lots of invisible walls blocking you off from exploring those locations. More often than not there's only a single path in any given environment to follow. It's a lot like running down a single corridor from the start of the world to the end. The good news is that you'll rarely get lost, but you won't be able to run around outside of the incredibly limited boundaries in each level.
Con Airship travel is limited to picking points on the world map
It's really disheartening to unlock the airship in Final Fantasy X later in the game, only to discover that all you can do is pick a location and go to it automatically. You can't maneuver it through the skies like in older Final Fantasy games. It would have been nice to have the freedom to explore and see the world of Spira from high up.
Con Severe difficulty spike partway through the game
As you go through the game, you'll probably feel comfortable with the difficulty up until a certain point. There's one boss in particular that's notorious for how hard it is to beat compared to the previous ones. You'll more than likely have to spend hours grinding enemies in the area right before the boss to train. And even when you do defeat the boss, the ones after it are also quite challenging. It can be really confusing for newcomers if you aren't prepared.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.