When comparing A Way Out vs Middle-earth: Shadow of War, the Slant community recommends A Way Out for most people. In the question“What are the best action-adventure games for PS4?” A Way Out is ranked 20th while Middle-earth: Shadow of War is ranked 32nd. The most important reason people chose A Way Out is:
This game has some fun on the side which doesn't contribute to the story but is fun anyways, its optional to do. The story about these two characters is very well planned and is kick in the balls over and over kind of game because when one shocker comes another hits even harder.
Specs
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Pros
Pro Has side fun if you want to + good story
This game has some fun on the side which doesn't contribute to the story but is fun anyways, its optional to do. The story about these two characters is very well planned and is kick in the balls over and over kind of game because when one shocker comes another hits even harder.
Pro Extremely immersive by focusing solely on the two main characters
Jumping into the roles of Vincent and Leo with a friend, and forming a bond with these characters is an easy and painless experience. The game goes out of it's way to make sure almost everything is focused on Vincent and Leo, the dynamics of their relationship, and how their story plays out. The growth and development of the duo is always center stage. There's no unnecessary side plots or needless filler characters. The entire adventure takes place as one seamless journey with no detours. Since you and your friend have full control over each and every decision made by the duo, and will be working together at all times, it can truly feel like stepping into a role.
Pro The team based action gameplay is just plain fun
Everything in the game is structured to be one big cooperative experience that will have you and friend relying on one another to get things done. Since the game relies on mostly simple mechanics, there's very little frustration involved, and that leaves a whole lot of room for fun. Sitting next to each other on the couch as you plan and coordinate each and every move between the two playable characters can be a really enjoyable gaming session.
In one section, you'll be climbing up an elevator shaft together by coordinating quicktime button presses. In another, one player will be driving while the other is shooting from the back of the vehicle. Some sections will involve one player watching for guards while the other carries out objectives like unscrewing wall panels or sneaking around. You can boost each other up ledges and even row a boat together down a raging river.
In all of this, there is a huge emphasis on simple teamwork and simply "talking it out" as opposed to bloated or tricky mechanics. Most of the actions in the game involve only a few quick button presses, but the level of teamwork and communication involved in playing out each and every scenario is where this co-op experience truly shines.
Pro Encourages making decisions together as a couch co-op team
Many parts of the game will require you to make a story decision as a team, which results in some really engaging co-op choices. The two main characters, Vincent and Leo, will oftentimes have very different ideas about how to accomplish certain tasks.
For instance, when sneaking past a police blockade, Vincent wants to plow through the patrol with brute force, while Leo prefers to sneak under the bridge. Since Vincent and Leo have to stick together for gameplay reasons, it will most likely spark a lively discussion with your friend as how to best proceed.
These kind of choices are prevalent throughout the whole game, which results in some seriously fun chats with your friend as you weigh the pros of cons of each decision.
Pro Every purchase comes with a free friend pass
After buying the game, you can send your friend a free game pass so they can play with you online without having to purchase the game themself.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Some boring QTEs
While the game does have a wide variety of different quicktime events with varying mechanics, a few are nothing more than mashing a single button as fast as you can. During activities such as arm wrestling, there's nothing too exciting about smashing the same button over and over.
Con A particular portion of the game can be disappointing
There's a section in the latter part of the game that devolves into a drawn-out action shooter devoid of story or much plot development. It doesn't have the fun cooperative gameplay puzzles that the rest of the game has, so it can feel like a weak point in otherwise enjoyable adventure.
Con Split screen dialogue overlaps
If your friend is having a dialogue in his section of the split screen while you're having a conversation in yours, the dialogue will overlap resulting in a confusing vocal mess.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.