When comparing Assassin's Creed: The Ezio Collection vs Dark Souls III, the Slant community recommends Dark Souls III for most people. In the question“What are the best single player games on PS4?” Dark Souls III is ranked 50th while Assassin's Creed: The Ezio Collection is ranked 105th. The most important reason people chose Dark Souls III is:
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story. Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you. Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Intuitive stealth gameplay
The stealth mechanics feel natural and fluid in how strategic they are.
While tracking your targets, you blend in with each city's citizens or climb up to the tops of buildings to perch there and avoid getting spotted by the templar or their guards. You can either wait for the perfect opportunity to strike with a hidden blade up your sleeve that silently assassinates your target, or you can go all-out and have a sword duel with them if you'd rather take a more aggressive approach. After they're dead, you make your escape and become incognito again.
Everything goes together nicely in a way that feels satisfying.
Pro Impressive cities to explore with buildings to climb freely
The Italian locations of Florence, Forli, Tuscany, Venice, and Rome, as well as the Ottoman Empire city of Constantinople are beautifully done. The levels are massive for their time, with well-designed areas from the era such as towers, open plazas, and religious buildings. You can climb anything, anywhere, and run along the rooftops as much as you want. Scaling the tallest places gives you an amazing bird's eye view of the city and the mountain ranges beyond, along with a vantage point to plan out how to assassinate your targets. The realistic architecture makes the games feel like true period pieces.
Pro Excellent soundtrack
The soundtracks in all three games are top notch. They are a blend of religious motifs with modern sci-fi synths, making the tracks unique. The echoing choruses and unsettling backtracks give a sense that you're on a tense, but mysterious mission to assassinate templars. There's a measured thoughtfulness and caution that you pick up on as well, almost like the songs themselves mimic you as you stalk your targets while you blend in with the crowd. It's such a cool experimental sound that the composer, Jesper Kyd, manages to pull off well, keeping you engrossed as you play and listen.
Pro Interesting story of Assassins versus Templars
The stories in all three games are full of intriguing ideologies and philosophies. They're familiar tales of liberty and freedom on the Assassin side and law and order on the Templar side, but they still feel fresh. Playing as Ezio, it's up to you to assassinate certain templar targets who oppress the masses and horde power for themselves. As you take them down, you learn about their views on controlling the populace, encouraging you to question if the assassins are truly on the right path. Thankfully, the games don't tell you what to think, leaving you to draw your own conclusions.
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro Stunning environments
The world of Dark Souls 3 looks amazing, so you may often feel the need to stop and take in the beautiful sights. This can be the sheer size of structures, mountains, or caves. It can also be the decorations, inscriptions, or details in a room. There's always so much to look at, allowing you to truly immerse yourself in its world.
Pro Can give a great feeling of accomplishment
The Dark Souls series is known for its difficulty and Dark Souls 3 is no exception. It's filled with difficult enemies and tough boss battles, able to cause you grief on more than one occasion. However, every time you progress to the next safe spot or defeat a boss you'll often be filled with a mix of joy and relief. Beating this game will almost certainly feel like an achievement.
Pro Unpredictable boss battles
The boss battles in Dark Souls 3 consist of several phases, changing up how the bosses fight over the course of the battle. They will gain new abilities, become more aggressive, or reveal various nasty surprises. This creates an enjoyable experience that is different from most modern games where bosses are just glorified pincushions.
Pro A great variety of equipment for almost any playstyle
You'll be finding new pieces of equipment quite often, giving you many options to choose from. Each one has its strengths and weaknesses, allowing you to pick the equipment that best suits your playstyle.
For example, heavy armor will make you move slower, but you'll be better protected. Greatswords have a wide reach, but you swing them really slow. Conversely a dagger is very fast but it has a horrible reach.
Pro Solid controls
This game feels and plays really well. Your character responds to button inputs immediately and it almost never feels like you're losing control over it. The control scheme can also be customized, giving you the option of a more personalized experience.
Pro Great combat system
Dark Souls 3 is a very fast-paced game but it's not just about having quick reflexes. A lot of the combat comes down to exploiting your enemies. To do that, you have to learn their patterns and attack the moment they pause or perform a telegraphed attack. This creates a combat system, which rewards awareness and patience, and is satisfying to master, even if you don't have extraordinary reflexes.
Cons
Con Lazy ports branded as "remasters"
This collection is hardly a true remaster of the three games; it's more of a port in a single bundle. All they did was touch up the textures a bit and improve the resolution, but it was really the bare minimum that they could have done. It was especially worse when the game was new and sitting at full retail price, because it really didn't justify the cost. The current trend of remastering games has had its low points, and this is easily one of the most notable ones.
Con No multiplayer (Assassin's Creed Brotherhood and Revelations)
The innovative multiplayer featured in Assassin's Creed Brotherhood and Revelations isn't available here. It's a shame, because the games of hide and seek with the Assassin's Creed hidden blade kills and crowd stealth mechanics were a lot of fun, and added a lot of longevity to these titles. If you're looking to play some more matches or start getting into them, you'll have to access the multiplayer through the original games instead.
Con Repetitive main missions (Assassin's Creed II)
Ezio's mission to kill a list of templars lacks flavor and variety. The gameplay boils down to the same formula of picking a new target, going to the city where they're located, finding out information on them, and then assassinating the templar. While it's cool that you get to explore new places and interact with a variety of characters along the way, it's easy to see behind this veneer to the boring and repetitive nature of the missions. It's one of those things that can kill your enjoyment of the game.
Con Generic premise of a revenge story (Assassin's Creed II)
The revenge story has been done to death, and Assassin's Creed II doesn't really add anything new here. From the beginning of the plot, you see some of the major cliches that often pop up in these types of tales. And while Ezio's cause is just, it's hard to care on an emotional level about his mission to kill Italy's high-level templars. But if you're not one to care too much about stories in games, then you probably won't even notice that anything's off.
Con Weak final boss with cheap gimmicks (Assassin's Creed Brotherhood)
The final boss isn't very compelling. Thematically, for the story, it makes sense for this battle to be the last one, but it's just not interesting from a gameplay perspective. There's something ridiculous about the antagonist that makes it hard to take the fight seriously in the first place, diluting the meaning behind the battle. The way you fight this particular villain isn't that fun, either, because of the gimmicks that the boss uses. The whole thing is really a lost opportunity.
Con Assassin's Creed Brotherhood and Revelations feel like more of the same of Assassin's Creed II
If you play Assassin's Creed II, then you may find that Brotherhood and Revelations are too similar. The assets are completely reused, with the only major difference being that Brotherhood is set in Rome and Revelations is in Constantinople. There are a few new mechanics like getting to create and manage your own brotherhood of assassins in Brotherhood, but it's not all that intriguing outside of how overpowered they can be when you call on them to help you in a fight. It feels too much like they tread on familiar ground in Ubisoft's push to annualize the franchise, which began here with these games.
Con Poor support for mouse+keyboard control
The default DS3 key/button bindings actually prevent full use of certain weapons by requiring the shift key to be pressed and not-pressed simultaneously. Rebinding is possible, but limited by issues like the left mouse button overriding all others and certain bindings not actually working in game (e.g. Shift+MiddleClick).
Con It's hard
You should try avoiding the trap of great review scores since most of them fail to mention the difficulty. It's simply put - hard. A lot of the combat requires quick reflexes, good mechanics, and the mental fortitude to carry on after failing for hours. If you're new to the Souls-like genre or simply want to enjoy a relaxing evening playing a video game, you most likely won't enjoy Dark Souls III.
Con Poorly tuned dynamic visiblity
You may notice some texture pop in while sharply turning the camera. It can be somewhat distracting if you notice it, but most of the time you won't because it happens in the distance.
Con Occasional performance issues
There are portions of the game that will have noticeable framerate drops, which can negatively affect the gameplay. Most of the fault lies with the game engine, so getting better hardware won't help that much.