When comparing League of Legends vs Battleborn, the Slant community recommends League of Legends for most people. In the question“What are the best MOBA games for PC?” League of Legends is ranked 5th while Battleborn is ranked 8th. The most important reason people chose League of Legends is:
LoL has [frequent patches](http://na.leagueoflegends.com/en/news/game-updates/patch) pushed to the game client.
Ranked in these QuestionsQuestion Ranking
Pro Frequently updated
LoL has frequent patches pushed to the game client.
Pro The world's biggest e-sports title
League of Legends is the worlds top e-sport title. It raises e-sports to a completely new level, making it real sport, no compromise.
It's funny that people still think of "biggest e-sports" as of "highest prize pool", playing other games, they are acostomed, that there is nothing except Worlds championship and another couple of big events. On the contrary League of Legends is a constant big event. Although it's not the first in highest prize pool on Worlds, its e-sports competition is not limited by rare championships here and there. That's why it is the biggest:
Since 2010, it has several professional leagues, with four major: LEC (Europe), LCS (N.America), LCK(S..Korea), LPL (China) and more than 10 "not major" in Russia, Turkey, Latin America North, Latin America South, Brazil, Vietnam, South-East Asia, Australia and Oceania, Japan, Taiwan and more.
It has big "physical" infrastructure, studios and "stadiums" (usually one per region, but they have more than one in S.Korea and China) are built to take regular championship events. Each region has large "TV"-teams, a large number of analysts and casters. Major regions have more than one caster teams, one of which is English-speaking. Overal, several days a week they produce kinda "6 hours expensive tv show."
They have two seasons a year (splits). In each, 10 teams are competing. Each team plays 2-3 games each week, So the total number of games is around 10-15 a week.
Teams have a large infrastructure. Each has several coaches (strategic, analyst, etc), sports psychologists, cooks, etc.
In major and some other regions, each organization have 10 or more players, who also play in challenger league (as the second team) and/or are raised to play in the main team somewhen and/or for substitutions in the main team.
So, LoL is a real sport and the biggest of e-sports ever.
Pro The most popular MOBA by a huge margin
More than 27 million players log in each day to play the game and more than 67 million players log in to play each month. It has peaked at 7.5 million concurrent players.
Pro Free to play
It's free to play without being pay to win.
Pro Largest diversity of champions with unique play styles
Having 141 champions League of Legends ought to offer the greatest diversity, and it delivers.
Many champions have long combos that need precision in positioning and timings on par with fighting games, while others can be effective without combos at all.
Also, many champions feel really unique (not necessarily complicated) in play style, unseen in other MOBAs.
Pro Fun mode every weekend! New fun mode every second weekend
There are a number of fun modes that are switched on Friday evening and switched off Monday evening, rotating every two weeks.
This include always highly awaited URF (Ultra Rapid Fire), AR URF (all-random URF), Nexus Siege, Hunt of the Blood Moon, Legend of the Poro King, Doom Bots of Doom, Hexakill, Ascension etc.
Pro Constant champion reworks and visual updates
They are updating champions that have "outdated" gameplay/visuals on a regular basis. And usually, they hit bull's eye, giving those champions new life and making them feel "right" to the player (there are much more praises than complaints from the community).
Pro 14 free champions in weekly rotations
Pro League of Legends Championship Series
League of Legends Championship Series (LCS) is a weekly 10-team league.
Pro New Champion every 3 - 4 months
It may sound not much (and it was much more frequent), if you don't realize there are ~150 champions already.
Pro 3 different maps
There are three different maps that users can play on, which offers a bit of a change up of play and familiarity as well as allows for the player to not get burnt out on a singular stage played over and over again.
Also, there are game modes with new experimental maps.
Pro Great blend of FPS gameplay and MOBA elements
Battleborn mixes FPS gameplay and MOBA-like elements. You shoot, use special abilities, and gain exp as you kill enemies, allowing you to select new abilities as you level up. This adds a surprising depth to the standard FPS formula since a kill advantage will also make you stronger than your opponent. Fortunately, it's not just about being a good shot, since you also need to plan properly, use abilities at the right times, and know when to take risks and when to avoid them.
Pro Tons of customization for your characters
Thanks to a variety of gear from lootboxes and in-depth skill trees, you have a lot of control over how your character plays. Customizing your preferred character with certain gear with bonuses to damage or defense, for example, and then doubling down on those stats through the skills you pick is a great way to tailor your gameplay experience. You have many ways to make your character your own, which ensures that no two players will have the same experience. Whoever you spend the time to customize the most ends up feeling unique to your playstyle.
Pro Plenty of loot to earn
The huge array of customization comes from all of the loot you earn as you play. Lootboxes are generous, giving tiered rewards such as epic gear, like high-powered weapons that you constantly want to aim for. There's also the nice addition of unique skins that you can unlock for each of your characters, helping them stand out even more from other players who may be using the same ones as you. After every battle, you may find yourself opening as many lootboxes as you can to get as much gear, weapons, and skins as you possibly can.
Pro Exciting online and local co-op
Playing Battleborn with a group of friends makes for a great time. Whether you move together as a tight-knit team or go off on your own and take down others as you see fit, you have the added bonus of being able to coordinate what happens to your team members. Having this advantage makes the gameplay more interesting, as you get the chance to plan out strikes for the best kill advantages. Talking over with your team on the best ways to take risks or hold back opens up ways for you all to earn as much experience points as possible and earn the best loot that you can.
Con The community is very toxic
Your teammates will most likely be hostile towards you for every mistake.
Con Takes a long time just to learn the game
If you want to get in the game as a new player, you'll have to play for at least a year, or put in hours and hours of studying just to be able to keep up with what characters do what, and what items to get for which character in any given situation. If you take a few months off from the game and return, you will probably have to relearn the whole game again. Almost every Champion is different, not just in stats, but in mechanics and gameplay altogether, from their original launch. The item shop is changing quite frequently, making you have to relearn it every so many months.
Con Long games (average 25-30 min) and leaver penalties
Long games aren't bad per se but when paired with leaver penalties (not just for ranked games but also normal games) it means once you start a game you are practically locked to your computer for a good amount of time.
They release a new champion every 3 months which requires a series of patches every week for a year to balance properly. Too frequently changed.
Con Characters are unbalanced
There are heroes that are OP, and others that are completely unplayable.
Con Balanced around pros and not the average player
Riot keeps balancing the game around the professional players, disregarding the majority of the players, making the game unbalanced until you reach top 0,1%
Con Only 14 heroes are free each week
There is a rotation of 14 heroes that are available each week for free. To unlock the rest they can be purchased for ingame currenency.
Con Can't get blue essence easy enough
Not even if you play the game 20 hours a day.
Con Buggy engine
With every new patch, a wave of game breaking bugs are created yet the developers still refuse to update the game engine. Some bugs result in characters being removed from the game for up to a week.
Con They want you to spend money
You will just buy RP and your accounts gonna be banned for calling someone a degenerate. Hard-worked money is gone. No refunds, exchanges, or skin transfers.
Con Items are broken
Con Bad matchmaking
Con Player Support is useless
They can't speak English and they can never help you out. No exceptions, and no exaggerations here.
Con Terrible graphics
Models of champions looks flat.
Con Too many champions
141 champions are too much and too expensive, when you want to buy a better champ you need to play constantly for 1 or even 3 weeks to get that big amount of gold that is required.
Con Champions cost money
While in Dota 2 every hero is for free and you can catch up which characters you like, you have to buy them in LoL and spend a lot of time and hopefully (what they want you to do) spend real money.
Con It's boring
It's repetitive, always the same, not challenging, gets boring very fast. You can feel that the game is made to get money in for Riot and not to make you happy or excited.
Con Not complex enough
Very static game. You get pushed into a pattern you have to play, can't make your own decisions.
Con Boring story mode
There is little story in the game, and what there is, is often uninspired and boring. The narrative is pretty basic, and it will sound too familiar to you if you've played other popular shooter games. The gameplay in the story mode is also a bland horde mode that throws the same types of side missions at you over and over again. There's sadly not much here that's fresh or interesting.