When comparing Haxe vs Lua, the Slant community recommends Lua for most people. In the question“What is the best programming language to learn first?” Lua is ranked 16th while Haxe is ranked 32nd. The most important reason people chose Lua is:
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game. Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Specs
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Pros
Pro Compiles to multiple platforms and languages
Haxe allows you to develop for Web, iOS, Android, Blackberry, Windows, OSX, Linux and others, all at once, without the need to switch languages and maintain separate code bases.
This is possible because Haxe can compile to JavaScript, ActionScript, Flash AVM bytecode, C++, Neko, PHP, C# (.NET) and Java.
Support for even more platforms and languages is under development.
Pro Powerfully expressive but easy to learn
The language was designed to be very expressive with the smallest possible amount of syntactic sugar. There are actually fewer keywords than other languages with similar power.
Pro Extremely fast compilation
Haxe can easily compile over 100,000 lines of code to JS in seconds on a mid-spec computer.
Pro Similar to JavaScript and ActionScript 3
The language is very easy to learn for those with background in JavaScript or ActionScript 3.
Pro Large library support. From servers to games.
Haxelib (common library repo) and other sources contain large codebases for anything from cryptography to communications. A lot of these are fully cross platform and work with the JavaScript target.
The JavaScript target can be used for everything from node.js server applications (with code completion) to games using either the Flash-like OpenFL library or direct canvas or WebGL programming.
Pro Established project
Haxe has been around for more than 10 years (since 2005) and whilst not the most popular project, has had continuous growth.
Highly unlikely to disappear or for support to stop.
Pro Friendly community
Friendly community
Pro Pick up errors at compile time
One big advantage over pure javascript, (or some other languages listed here) is that Haxe will pick up a whole range of errors when you compile, saving you the pain of having to try and debug them later. This includes everything from syntax errors ("Unexpected ;") to type errors ("Class user has no field username. Suggestion: username").
Pro First class code completion
Code completion is built into the compiler and available to the IDE allowing for much smarter code completion that can actually parse and understand the syntax tree.
Pro Small, readable output
The output that is generated can be trimmed using "dead code elimination" to only include those functions and libraries that are strictly necessary. All code is very readable with only minimal extras for specific functionality.
Small output is good for frontend development as file size is a major concern.
Pro Powerful type inference with strong typing
After a type is inferred from its context, it cannot be changed to a new type, and type safety is done at compile time so it stays safe without the extra maintenance required for static typing.
Pro Syntactic macros
Syntactic macros allow you to extend compiler features at the syntax tree step. Macros come into play after code is parsed into the abstract syntax tree, and macros allow you to transform it before the rest of the compilation completes.
This provides for immense power, while at the same time scoping the extensibility at a level that is powerful, but well constrained.
Pro Code reuse server side and client side
You can use the same classes on the server as you do on the client where applicable. This saves a lot of time.
Pro Ability to use existing JS libraries
Haxe has the ability to use "externs". These are haxe files which describe the usage of existing JS libraries. Get code completion and compile-time-checking for everything from jQuery to Node.js.
Even without externs, native JS code can still be used through untyped code.
Pro Can create complex applications without needing webpack, npm or other crutches
Haxe has the power and expression to not need the npm dependancy hell that is common in js and typescript, bit it's still simple.
Pro Algebraic data types and pattern matching.
Pro Offload execution to the server with remoting
Using a remoting proxy you can get type safe server to client communications, allowing for remote method execution on the server as if they were part of the client side code.
Pro Package management like Java
Package tree is just directory tree, it's wonderful!
Pro Builtin conditional compilation support
Haxe supports conditional compilation, so depending on compiler flags Haxe will include or exlcude sections of your code. Making it easy to have debug and release builds.
Pro Abstract enums allow constants with exhaustiveness check
You can define constants in an abstract enum and when used in a switch/case statement Haxe checks for exhaustiveness, making sure every constant is covered - with no runtime implication.
Pro Type safety for exísting JS libraries
Haxe compiler will check types when using externs for existing libraries.
Pro Available in NPM
Pro Ability to skip type checking when calling non Haxe code
You should use externs when calling non Haxe code, but if you just need to call one or two external JS functions, you can skip type checking by calling untyped code.
Pro Create without needing to be limited to a language, target, or commercial ecosystem
Pro Abstracts allows me to create more intative api's without runtime overhead
Pro Very easy to integrate with C and C++
One of the best features of Lua is its very well designed C API. This is very useful if you have an existing C library you need to integrate with Lua or quickly get a Lua script running on the C side of the game.
Finally Lua plays so nice with C that if you need to optimise for speed you can re-write it in C a lot easier than other languages.
Pro Great documentation
The official Lua documentation is very helpful and thorough. There are also a large number of online resources or books with lots of helpful information for beginners and advanced users alike.
Pro Portable
Lua can be built on any platform with a ANSI C compiler.
Other than that, Lua is extremely small. For example, the tarball for Lua 5.2.1 is only 245K compressed and 960K uncompressed (including documentation).
When built on Linux, the Lua interpreter built with the standard libraries takes 182K and the Lua library takes 243K.
The small size and the ability to build with a C compiler make Lua an extremely portable language that can run on a lot of different systems and computers.
Pro Simple
Easy to learn.
Pro Fast
Lua's performance compares very well to other languages, If performance needs to be further improved you can:
- Implement critical parts in C
- Use the LuaJIT compiler. The LuaJIT compiler is a drop in replacement for the stock compiler and provides significant performance improvements. From the overview page:
LuaJIT speeds can rival code written in C.
Pro Embeddable
Many different game engines (e.g. Elder Scrolls series, ToME) use Lua for scripting, and it's runtime is designed for embedded use.
Pro Clean and simple syntax suitable for beginners
The Lua syntax is modeled from Modula, a language known for being a fantastic introduction to programming.
The Lua syntax also has the following key characteristics:
- Semicolon as a statement separator is optional (mostly used to resolve ambiguous cases as in a = f; (g).x(a)).
- Syntactic sugar for function calls (f'string', f"string", f[[string]], and f{table}) and method calls (obj:m()).
Pro Helpful community
Due to the growing popularity, Lua has a rather large and helpful community surrounding it.
Cons
Con Bad support in some popular IDEs
While it has great support in Visual Studio Code and Vim for example, it still lacks support in some IDEs such as IntelliJ.
Con You need to code interfaces to work with existing JavaScript code
Some popular libs like JQuery have maintained externs, for any specific code or lib already in JS you have to write the externs to use it in your haxe application.
Con No Qt support
There is currently no support for Qt.
Con Full programs only
You can create small utility functions with Haxe, but generally it is a lot more work than with other JS compilers. Haxe is best used when you have a larger project.
Con It's not easy to convince people it's as good as it really is unless you can get them to really try it
Con Easy to make mistakes when declaring variables
When writing a function, if a programmer forgets to declare a variable, that variable will be declared at global scope. The code will seem to run fine at first, but if another function uses a variable with the same name, but fails to declare it, it will create subtle, incredibly difficult to find bugs.
Con Some concepts may not be applied to other "mainstream" programming languages
Lua features a prototye-based inheritance model. While this is also used by Javascript, it's not used by many other mainstream languages, and so some of the concepts learned while learning Lua won't be very applicable to other languages.
Another thing that makes Lua different from other programming languages, is the fact that Arrays start at 1 instead of 0. While helpful for beginners, it can complicate logic and make it very confusing when switching languages.
Con Batteries not included
Lua is so small mainly due to many of the components not being included in the core package. A lot of people need the functionality provided by the Lua module management system LuaRocks and libraries such as Penlight.