When comparing Axiom Verge vs The Talos Principle, the Slant community recommends The Talos Principle for most people. In the question“What are the best singleplayer games on Steam?” The Talos Principle is ranked 7th while Axiom Verge is ranked 94th. The most important reason people chose The Talos Principle is:
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Specs
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Pros
Pro Great soundtrack
Pro Retro feel with a modern spin
Provides a good change of pace to what many modern titles offer. Axiom Verge is a well crafted combination of the original Metroid 2D platformer style, with unique game mechanics that make it refreshing.
Pro Somewhat complex story
While maybe not necessarily mind-blowing, it does have some interesting twists that one usually is more likely to find in movies rather than games. Also multiple endings.
Pro Tons of power ups to collect
In addition to having lots of things to find, the power ups give you diverse abilities that allow you to interact with the world in new unique ways.
Pro Beautiful art and environments
Pro Great storyline
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Pro Lots of side content
Many Easter eggs and more difficult puzzles as well as an ending in many parts of the game, as well as hidden lore.
Pro Difficulty ramp-up
Starts out easy enough, but gets to some truly difficult puzzles by the end. If you get stuck on a puzzle you can skip it and come back to it later.
Pro Rewards exploration and out-of-the-box thinking
It's hard to explain this without spoiling anything, but there are lots of "aha!" moments you will encounter on the areas if you get invested into the story, making the game deeper.
Pro Great original soundtrack
The soundtrack is very pleasant to listen to and fits perfectly with all the areas and themes present in the game. It varies from calm music, for those heavenly areas where you are solving puzzles, to more misterious and epic pieces for moments when things get... real. It's good to have some nice music playing while your brain is melting from solving the puzzles, or just appreciating the scenery.
Cons
Con Poor weapon design
There are a ton of weapons, but most of them lack purpose. You end up sticking with just a few.
Con Not modern enough
It's intentionally retro style makes the world monotonous and dead compared to modern Metroidvania's.
Con Soundtrack can feel repetitive
While the soundtrack has some great electronic music, it can start feeling repetitive over long play sessions, especially when you find yourself just wandering around, looking for items or the next destination.
Con Too short
And no reason to replay.
Con Working with the level editor is difficult (no documentation)
There is not much documentation for the level editor in the game, as the creators primarily use it for themselves. There are of course many hotkeys you could accidentally press as well.
Con Obtuse puzzles, especially with optional content
Mediocre game design all around. Many puzzles are ordered badly or redundant and could have been combined or removed to smoothen the experience, as well as occasionally not exercising the bounds of certain elements (like ranged pickup). The game's optional content is even more worrisome as it often leads you to play hidden object games to look in hundreds of corners instead of using more difficult puzzles. One particularly egregious example is when you have to interpret a message in a very specific way after using a decryption algorithm you may not know about into another questionable input system.