When comparing Axiom Verge vs Sins of a Solar Empire: Rebellion, the Slant community recommends Sins of a Solar Empire: Rebellion for most people. In the question“What are the best singleplayer games on Steam?” Sins of a Solar Empire: Rebellion is ranked 58th while Axiom Verge is ranked 94th. The most important reason people chose Sins of a Solar Empire: Rebellion is:
With the large scale of the game, you can control many fleets in several solar systems, which, on easier difficulties, allows for a leisurely pace to play. This makes the game a worthwhile, relaxing and semi-stress-free strategy title played on a grand scale.
Specs
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Pros
Pro Great soundtrack
Pro Retro feel with a modern spin
Provides a good change of pace to what many modern titles offer. Axiom Verge is a well crafted combination of the original Metroid 2D platformer style, with unique game mechanics that make it refreshing.
Pro Somewhat complex story
While maybe not necessarily mind-blowing, it does have some interesting twists that one usually is more likely to find in movies rather than games. Also multiple endings.
Pro Tons of power ups to collect
In addition to having lots of things to find, the power ups give you diverse abilities that allow you to interact with the world in new unique ways.
Pro Beautiful art and environments
Pro Leisurely real time combat
With the large scale of the game, you can control many fleets in several solar systems, which, on easier difficulties, allows for a leisurely pace to play. This makes the game a worthwhile, relaxing and semi-stress-free strategy title played on a grand scale.
Pro Hard battles
You need a lot of power to win.
Pro Diplomacy used in a smart way
Factions you play against can send you quests that may affect your relationship with others in the match. By taking on these quests, or even downright refusing them, your standing with the respective faction will change, causing a rippling effect that will increase or degrade your relations with others. Thus you must choose whom to aid and who to shun in an effort to create a strong alliance. This diplomatic depth of strategy can greatly change the outcome of a game depending on the strength of your alliance and military, as it is only as strong as your opponent is weak. And there is nothing stopping them from forming an alliance of their own.
Pro Huge, gorgeous battles
Cranked all the way up, the graphics are simply divine.
Cons
Con Poor weapon design
There are a ton of weapons, but most of them lack purpose. You end up sticking with just a few.
Con Not modern enough
It's intentionally retro style makes the world monotonous and dead compared to modern Metroidvania's.
Con Soundtrack can feel repetitive
While the soundtrack has some great electronic music, it can start feeling repetitive over long play sessions, especially when you find yourself just wandering around, looking for items or the next destination.
Con Too short
And no reason to replay.
Con Slow-paced logistics and combat necessitates situational awareness
Sins of a Solar Empire: Rebellion is a strategy title on a massive scale, with players able to colonize multiple solar systems in any given match. Due in part to this scale, there is a perceived slowdown in gameplay; lengthy building construction, minutes-long research and slow unit movement. While the game, at its heart, does appear to be slow (and sometimes is), awareness of your surroundings is paramount. With fleets sometimes taking minutes to arrive at a destination, and defensive structures quickly falling to a massive fleet, it is easy for players to move out of position allowing key worlds to become targeted and lost in enemy incursions if they expand too quickly. However, not expanding quickly enough can halt the player from building up a fleet capable of taking on an enemy, or pirates head-on. In essence, you must learn to balance fleet needs, knowing the right time to expand, while keeping large groups of your ships scattered in key positions to await reinforcements should the need arise.
Con Steep learning curve can deter casual players
While the game is one of the slower Real-Time Strategy titles, there is a huge learning curve that can wreak havoc on fledgling players. With some research required in order to colonize certain planets, researching use of larger fleet and capital ship sizes, to maintaining a thriving economic civilization, it will take many, many matches before players feel knowledgeable and skilled enough to play on larger maps or even against more difficult AI. With no true Single Player to speak of and little way of help in terms of tutorials, you must play in order to learn, sometimes using trial and error as a way of making progress.
Con Very long games
Depending on the size of the map and how many players involved in it, matches can last for several hours, even days, as the host can save progress for the game locally. The amount of time that needs to be dedicated to any given match can be a deterrent for those that are only interested in playing quick multiplayer games with friends, online opponents, or AI.