When comparing Superpowers vs PlayMaker + Unity3D, the Slant community recommends Superpowers for most people. In the question“What are the best 2D game engines?” Superpowers is ranked 71st while PlayMaker + Unity3D is ranked 77th. The most important reason people chose Superpowers is:
You can spin up a server and work with other people at the same time.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Collaborative
You can spin up a server and work with other people at the same time.
Pro Supports both 2D and 3D
This isn't a 3D with 2D on the side type of engine. The scene-editor supports both 3D and 2D views, allowing ease of use no matter what type of game your making.
Pro Plugin based
The community can develop and release their own plugins to add additional features making game development easier. All of these plugins can be easily downloaded in the app.
Pro Lots of handy built-in editors
It's got a scene-editor, cubic-model creator, text-editor, 2D image / animation importer, and a very useful tile-map editor.
Pro Easy to use programming language
Games can be published to the web with good performance, and the game-framework utilizes TypeScript to make programming games a little bit nicer.
Pro Easy to use
You'll need to put more time in learning Unity + Playmaker compared to something like GameSalad. But once get the hang of it and familiarize yourself with what it's possible to build with them, it's quite easy to use.
Pro Provides access to a huge list of assets through Asset Store
For those developers who can't afford an artist, or aren't skilled enough to create their own art, Unity features an Asset Store full of a wide variety of free and paid assets that can be easily added to your game. The Asset Store has more than just music and art. It also has code and modules that can be added to your game such as unique lighting or GUI systems.
Pro Third party plugins support
A lot of third party plugins have support for Playmaker. Playmaker team also invest time to add support for a lot of third party plugins.
Pro Elegant state-based visual scripting
Instead of a single "if this then that" event list which can become very cluttered beyond the most basic behaviors, PlayMaker gives each object a list of states where only certain events are triggered, and performing an action also changes state.
This allows for a clean, simple visual representation which helps break complex logical structures into smaller pieces, making them easier to understand.
Pro Powerful
It basically can do same things as scripting in Unity.
Cons
Con Not frequently updated
Although it's got very nice features as is, and the team does respond to issues at a pretty good rate, the engine itself takes a little while to get updates. It's a 3-4 person team, and they need to work jobs on the side in order to bring in income.
Even though the updates come out a little slower than other engines, the team is still very much committed to the project and still support it well.
Con Comparatively high learning curve
Although C#, JavaScript, and Boo have extensive documentation available online, it could still be difficult to wrap your head around the library and Unity's component based system.
Con Limited tutorials
There are not a lot videos with Playmaker tutorials. Official text tutorials are also quite limited. Even not every action has a description on an official wiki.
Con Performance could be better for 2D
Performance can be a real issue with 2D games. Unity 3D is actually a 3D game engine, and drags a lot of overhead with it.
For mobile, one could never achieve the performance of more specialized 2D engines with Unity3D.