When comparing Keep Talking and Nobody Explodes vs Elite: Dangerous, the Slant community recommends Elite: Dangerous for most people. In the question“What are the best HTC Vive games?” Elite: Dangerous is ranked 3rd while Keep Talking and Nobody Explodes is ranked 13th. The most important reason people chose Elite: Dangerous is:
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them. Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities.
Ranked in these QuestionsQuestion Ranking
Pro Hilarious situations arise as tension increases
Both sides in the game can not see what the other does, creating a situation of confusion that needs a good bit of team work. A ticking bomb adds the tension needed for players to spit out the first things that come to mind when describing strange symbols or patterns.
Pro VR minimizes cheating
The point of the game is that those with the manual are not able to actually see the bomb, this can be difficult to achieve when using a regular monitor to play the game, as someone could sneak a peak. Using a VR headset guarantees that no one with the manual will be able to see the bomb as it is only visible to the one wearing the VR headset.
Pro Great for parties with friends and strangers alike
One person has the bomb on screen, and 1-5 "experts" need to consult the manual (either online or printed out). Thing is: the bomb defuser can't see the manual, and the experts don't see the bomb with its various modules.
The person who sees the bomb will have to precisely say what they see, and then the experts will frantically flip through the manual to find the instructions for that particular module. To succeed, you will all have to work together.
Pro Bomb defusal manual is easily accessible
The manual can be viewed as a PDF download as well as a static webpage, which gives easy access to any mobile device as well as PC. On top of this the manual can be printed out for those that would rather navigate tactically, which is often the easier way to go due to touch and ease of flipping pages (over a tablet or phone). Basically you are able to pull up the manual in any way you prefer, which requires little preparation, even on short notice.
Pro Very realistic representation of space & star systems
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them.
Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities.
Pro Built with future expansion in mind
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Pro Exploration at every level of detail
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them.
Pro Great Oculus Rift integration
Elite Dangerous has very good integration with the Oculus Rift thanks to its cockpit view only gameplay philosophy. All ship UIs are part of displays that appear on each side of you that appear when you turn your head, so accessing the navigation or ship menus happens seamlessly just by looking in their direction. The game also uses the direction you are looking in for targeting, so your lock on target is whatever you're head is pointing at.
By sitting in the cockpit of a ship, you are given a stationary frame of reference that helps prevent motion sickness associated with movement in game when you aren't actually moving.
Con Puzzles may become stale after repetitive play
Particular modules in the game may be seen after playing repeatedly, which will make for easier play and quicker puzzle solving. This will have a tendency to make the gameplay feel stale due to ones familiarity with the puzzles.
One example, is the Keypads module where the defuser will need to describe strange symbols. Part of the fun is struggling to describe something, or figure out what is being described and calling the other person an idiot for not getting it.
Con Number of players can determine whether you succeed or fail
Most modules can be worked on one at a time - you start describing one to an expert, and he replies right away telling you what to do. Some modules however require some time for the expert to decipher. For example, if there is just one expert and you get the Morse code module you are pretty much screwed as deciphering the Morse code takes a lot of precious time. If you had an extra expert, you could work on deciphering it while they worked on another module.
Con Morse code section difficult for those with dry or bad eyes
There is a morse code module section of the game that relays morse code through visual cues, in order to understand the code the player will need to not blink for 3 seconds straight. While for most players this is not an issue, those that have chronic dry eyes or any other condition that requires blinking a lot, the code will be difficult if not impossible to understand. An optimal solution would be a setting to change this to audio cues, but sadly that is not an option.
Con Really complicated to learn
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game.
Con "Mile Wide and an Inch Deep"
The game has a serious problem with depth and requires the user to repeat the same few fun actions over and over again. The world is massive and beautiful but feels empty. The game gets stale quickly despite being visually stunning.